[Examples] Fixed all warnings

This commit is contained in:
thefiddler 2014-07-21 17:20:19 +02:00
parent 98399c2f48
commit 7a064c382a
34 changed files with 164 additions and 1240 deletions

View file

@ -72,7 +72,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
Exit();
}

View file

@ -112,7 +112,8 @@ namespace Examples.Tutorial
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
}

View file

@ -220,7 +220,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
this.Exit();
}

View file

@ -88,7 +88,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
return;

View file

@ -411,7 +411,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
Exit();
}

View file

@ -24,11 +24,19 @@ namespace Examples.Tutorial
[Example("Picking", ExampleCategory.OpenGL, "1.x", Documentation = "Picking")]
class Picking : GameWindow
{
int mouse_x, mouse_y;
/// <summary>Creates a 800x600 window with the specified title.</summary>
public Picking()
: base(800, 600, GraphicsMode.Default, "Picking", GameWindowFlags.Default, DisplayDevice.Default, 1, 1, GraphicsContextFlags.Default)
{
VSync = VSyncMode.On;
MouseMove += (sender, e) =>
{
mouse_x = e.X;
mouse_y = e.Y;
};
}
struct Byte4
@ -192,7 +200,6 @@ namespace Examples.Tutorial
GL.UseProgram(0);
*/
#endregion Shader
}
protected override void OnUnload(EventArgs e)
@ -224,7 +231,8 @@ namespace Examples.Tutorial
/// <param name="e">Contains timing information for framerate independent logic.</param>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
Exit();
}
@ -256,7 +264,7 @@ namespace Examples.Tutorial
// Read Pixel under mouse cursor
Byte4 Pixel = new Byte4();
GL.ReadPixels(Mouse.X, this.Height - Mouse.Y, 1, 1, PixelFormat.Rgba, PixelType.UnsignedByte, ref Pixel);
GL.ReadPixels(mouse_x, this.Height - mouse_y, 1, 1, PixelFormat.Rgba, PixelType.UnsignedByte, ref Pixel);
SelectedTriangle = Pixel.ToUInt32();
#endregion Pass 1: Draw Object and pick Triangle

View file

@ -42,7 +42,7 @@ namespace Examples.Tutorial
: base(800, 600, new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 8)) // request 8-bit stencil buffer
{
base.VSync = VSyncMode.Off;
Keyboard.KeyDown += delegate(object sender, KeyboardKeyEventArgs e)
KeyDown += delegate(object sender, KeyboardKeyEventArgs e)
{
switch (e.Key)
{
@ -174,11 +174,10 @@ namespace Examples.Tutorial
protected override void OnUpdateFrame(FrameEventArgs e)
{
#region Magic numbers for camera
CameraRotX = -Mouse.X * .5f;
CameraRotY = Mouse.Y * .5f;
CameraZoom = Mouse.Wheel * .2f;
#endregion Magic numbers for camera
var mouse = OpenTK.Input.Mouse.GetState();
CameraRotX = -mouse.X * .5f;
CameraRotY = mouse.Y * .5f;
CameraZoom = mouse.Wheel * .2f;
}
public void DrawOperandB()

View file

@ -215,7 +215,8 @@ namespace Examples.Tutorial
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
}

View file

@ -18,6 +18,7 @@ namespace Examples.Tutorial
class TextureMatrix : GameWindow
{
Vector2 orientation;
public TextureMatrix()
: base(800, 600, new GraphicsMode(32, 16, 0, 4))
@ -89,8 +90,12 @@ namespace Examples.Tutorial
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
Exit();
var mouse = OpenTK.Input.Mouse.GetState();
orientation = new Vector2(mouse.X, mouse.Y);
}
protected override void OnRenderFrame(FrameEventArgs e)
@ -107,8 +112,8 @@ namespace Examples.Tutorial
GL.Translate(0f, 0f, 1.5f);
GL.Rotate(Mouse.X, Vector3.UnitY);
GL.Rotate(Mouse.Y, Vector3.UnitX);
GL.Rotate(orientation.X, Vector3.UnitY);
GL.Rotate(orientation.Y, Vector3.UnitX);
GL.CallList(list);

View file

@ -93,7 +93,8 @@ namespace Examples.Tutorial
/// <remarks>There is no need to call the base implementation.</remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
this.Exit();
}

View file

@ -136,7 +136,8 @@ namespace Examples.Tutorial
/// <param name="e">Contains timing information for framerate independent logic.</param>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
{
Exit();
}

View file

@ -88,7 +88,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
this.Exit();
}

View file

@ -36,7 +36,7 @@ namespace Examples.Tutorial
: base(800, 600)
{
//this.VSync = VSyncMode.On;
this.Keyboard.KeyUp += Keyboard_KeyUp;
KeyUp += Keyboard_KeyUp;
}
void Keyboard_KeyUp(object sender, KeyboardKeyEventArgs e)
@ -107,14 +107,15 @@ namespace Examples.Tutorial
/// </remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
// Escape quits.
if (Keyboard[Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Escape])
{
this.Exit();
return;
}
if (Keyboard[Key.F11])
if (keyboard[Key.F11])
if (WindowState != WindowState.Fullscreen)
WindowState = WindowState.Fullscreen;
else
@ -122,14 +123,14 @@ namespace Examples.Tutorial
// Plus/Minus change the target render frequency.
// PageUp/PageDown change the target update frequency.
if (Keyboard[Key.Plus] || Keyboard[Key.KeypadAdd]) TargetRenderFrequency++;
if (Keyboard[Key.Minus] || Keyboard[Key.KeypadSubtract]) TargetRenderFrequency--;
if (Keyboard[Key.PageUp]) TargetUpdateFrequency++;
if (Keyboard[Key.PageDown]) TargetUpdateFrequency--;
if (keyboard[Key.Plus] || keyboard[Key.KeypadAdd]) TargetRenderFrequency++;
if (keyboard[Key.Minus] || keyboard[Key.KeypadSubtract]) TargetRenderFrequency--;
if (keyboard[Key.PageUp]) TargetUpdateFrequency++;
if (keyboard[Key.PageDown]) TargetUpdateFrequency--;
// Right/Left control the rotation speed and direction.
if (Keyboard[Key.Right]) rotation_speed += 0.5f;
if (Keyboard[Key.Left]) rotation_speed -= 0.5f;
if (keyboard[Key.Right]) rotation_speed += 0.5f;
if (keyboard[Key.Left]) rotation_speed -= 0.5f;
}
#endregion

View file

@ -100,24 +100,27 @@ namespace Examples.Tutorial
/// </remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
var mouse = OpenTK.Input.Mouse.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
return;
}
if (Keyboard[OpenTK.Input.Key.F11])
if (keyboard[OpenTK.Input.Key.F11])
if (WindowState != WindowState.Fullscreen)
WindowState = WindowState.Fullscreen;
else
WindowState = WindowState.Normal;
if (Mouse[OpenTK.Input.MouseButton.Left])
x_angle = Mouse.X;
if (mouse[OpenTK.Input.MouseButton.Left])
x_angle = mouse.X;
else
x_angle += 0.5f;
zoom = Mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows.
zoom = mouse.Wheel * 0.5f; // Mouse.Wheel is broken on both Linux and Windows.
// Do not leave x_angle drift too far away, as this will cause inaccuracies.
if (x_angle > 360.0f)

View file

@ -198,19 +198,21 @@ namespace Examples.Tutorial
/// <summary>Add your game logic here.</summary>
/// <param name="e">Contains timing information.</param>
/// <remarks>There is no need to call the base implementation.</remarks>
protected override void OnUpdateFrame( FrameEventArgs e )
protected override void OnUpdateFrame(FrameEventArgs e)
{
base.OnUpdateFrame( e );
base.OnUpdateFrame(e);
if ( Keyboard[OpenTK.Input.Key.Escape] )
this.Exit( );
if ( Keyboard[OpenTK.Input.Key.Space] )
Trace.WriteLine( "GL: " + GL.GetError( ) );
var keyboard = OpenTK.Input.Keyboard.GetState();
var mouse = OpenTK.Input.Mouse.GetState();
Trackball.X = Mouse.X;
Trackball.Y = Mouse.Y;
Trackball.Z = Mouse.Wheel * 0.5f;
if (keyboard[OpenTK.Input.Key.Escape])
this.Exit();
if (keyboard[OpenTK.Input.Key.Space])
Trace.WriteLine("GL: " + GL.GetError());
Trackball.X = mouse.X;
Trackball.Y = mouse.Y;
Trackball.Z = mouse.Scroll.Y * 0.5f;
}
/// <summary>Add your game rendering code here.</summary>

View file

@ -195,14 +195,15 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[Key.Space])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Space])
{
ErrorCode err = GL.GetError();
//Console.WriteLine(err + " " + Glu.ErrorString((GluErrorCode)err));
Console.WriteLine("GL error code: {0}", err);
}
if (Keyboard[Key.Escape])
if (keyboard[Key.Escape])
this.Exit();
}

View file

@ -46,7 +46,7 @@ namespace Examples.Tutorial
public SimpleGeometryShader2()
: base(800, 600)
{
Keyboard.KeyDown += Keyboard_KeyDown;
KeyDown += Keyboard_KeyDown;
}
enum ViewMode
@ -900,7 +900,8 @@ namespace Examples.Tutorial
eyePos.X = (float)Math.Cos(elapsed / 3000) * 8;
eyePos.Z = (float)Math.Sin(elapsed / 2000) * 8;
if (Keyboard[Key.Space])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Space])
{
ErrorCode err = GL.GetError();
//Console.WriteLine(err + " " + Glu.ErrorString((GluErrorCode)err));

View file

@ -158,7 +158,7 @@ namespace Examples.Tutorial
}
#endregion Textures
Keyboard.KeyUp += Keyboard_KeyUp;
KeyUp += Keyboard_KeyUp;
}
int i = 0;
@ -233,7 +233,8 @@ namespace Examples.Tutorial
{
base.OnUpdateFrame(e);
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
}

View file

@ -214,10 +214,11 @@ namespace Examples.Tutorial
/// </remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
this.Exit();
if (Keyboard[OpenTK.Input.Key.F11])
if (keyboard[OpenTK.Input.Key.F11])
if (WindowState != WindowState.Fullscreen)
WindowState = WindowState.Fullscreen;
else

View file

@ -224,52 +224,62 @@ namespace Examples.Tutorial
base.OnResize( e );
}
protected override void OnKeyDown(OpenTK.Input.KeyboardKeyEventArgs e)
{
base.OnKeyDown(e);
if (e.Keyboard[OpenTK.Input.Key.Escape])
this.Exit();
if (e.Keyboard[OpenTK.Input.Key.Space])
Trace.WriteLine("GL: " + GL.GetError());
if (e.Keyboard[OpenTK.Input.Key.Q])
{
MaterialScaleAndBiasAndShininess.X += 0.01f;
Trace.WriteLine("Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y);
}
if (e.Keyboard[OpenTK.Input.Key.A])
{
MaterialScaleAndBiasAndShininess.X -= 0.01f;
Trace.WriteLine("Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y);
}
if (e.Keyboard[OpenTK.Input.Key.W])
{
MaterialScaleAndBiasAndShininess.Y += 0.01f;
Trace.WriteLine("Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y);
}
if (e.Keyboard[OpenTK.Input.Key.S])
{
MaterialScaleAndBiasAndShininess.Y -= 0.01f;
Trace.WriteLine("Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y);
}
if (e.Keyboard[OpenTK.Input.Key.E])
{
MaterialScaleAndBiasAndShininess.Z += 1f;
Trace.WriteLine("Shininess: " + MaterialScaleAndBiasAndShininess.Z);
}
if (e.Keyboard[OpenTK.Input.Key.D])
{
MaterialScaleAndBiasAndShininess.Z -= 1f;
Trace.WriteLine("Shininess: " + MaterialScaleAndBiasAndShininess.Z);
}
}
protected override void OnMouseMove(OpenTK.Input.MouseMoveEventArgs e)
{
base.OnMouseMove(e);
LightPosition.X = (-(this.Width / 2) + e.Mouse.X) / 100f;
LightPosition.Y = ((this.Height / 2) - e.Mouse.Y) / 100f;
EyePos.Y = e.Mouse.Wheel * 0.5f;
}
/// <summary>Add your game logic here.</summary>
/// <param name="e">Contains timing information.</param>
/// <remarks>There is no need to call the base implementation.</remarks>
protected override void OnUpdateFrame( FrameEventArgs e )
protected override void OnUpdateFrame( FrameEventArgs e )
{
base.OnUpdateFrame( e );
if ( Keyboard[OpenTK.Input.Key.Escape] )
this.Exit( );
if ( Keyboard[OpenTK.Input.Key.Space] )
Trace.WriteLine( "GL: " + GL.GetError( ) );
if ( Keyboard[OpenTK.Input.Key.Q] )
{
MaterialScaleAndBiasAndShininess.X += 0.01f;
Trace.WriteLine( "Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y );
}
if ( Keyboard[OpenTK.Input.Key.A] )
{
MaterialScaleAndBiasAndShininess.X -= 0.01f;
Trace.WriteLine( "Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y );
}
if ( Keyboard[OpenTK.Input.Key.W] )
{
MaterialScaleAndBiasAndShininess.Y += 0.01f;
Trace.WriteLine( "Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y );
}
if ( Keyboard[OpenTK.Input.Key.S] )
{
MaterialScaleAndBiasAndShininess.Y -= 0.01f;
Trace.WriteLine( "Scale: " + MaterialScaleAndBiasAndShininess.X + " Bias: " + MaterialScaleAndBiasAndShininess.Y );
}
if ( Keyboard[OpenTK.Input.Key.E] )
{
MaterialScaleAndBiasAndShininess.Z += 1f;
Trace.WriteLine( "Shininess: " + MaterialScaleAndBiasAndShininess.Z );
}
if ( Keyboard[OpenTK.Input.Key.D] )
{
MaterialScaleAndBiasAndShininess.Z -= 1f;
Trace.WriteLine( "Shininess: " + MaterialScaleAndBiasAndShininess.Z );
}
LightPosition.X = ( -( this.Width / 2 ) + Mouse.X ) / 100f;
LightPosition.Y = ( ( this.Height / 2 ) - Mouse.Y ) / 100f;
EyePos.Y = Mouse.Wheel * 0.5f;
}
/// <summary>Add your game rendering code here.</summary>

View file

@ -202,7 +202,8 @@ void main(void)
Matrix4.Mult(ref rotation, ref modelviewMatrix, out modelviewMatrix);
GL.UniformMatrix4(modelviewMatrixLocation, false, ref modelviewMatrix);
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
Exit();
}

View file

@ -69,7 +69,8 @@ namespace Examples.Tutorial
/// </remarks>
protected override void OnUpdateFrame(FrameEventArgs e)
{
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
{
this.Exit();
return;

View file

@ -379,9 +379,6 @@
<Compile Include="OpenTK\Test\TestGraphicsModes.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenTK\Test\InputLogger.cs">
<SubType>Form</SubType>
</Compile>
<EmbeddedResource Include="OpenGL\1.x\ImmediateMode.rtf">
</EmbeddedResource>
<EmbeddedResource Include="OpenGL\1.x\VBODynamic.rtf">
@ -476,12 +473,6 @@
<Compile Include="OpenTK\Test\Extensions.Designer.cs">
<DependentUpon>Extensions.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="OpenTK\Test\InputLogger.resx">
<DependentUpon>InputLogger.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="OpenTK\Test\InputLogger.Designer.cs">
<DependentUpon>InputLogger.cs</DependentUpon>
</Compile>
<None Include="..\..\OpenTK.snk">
<Link>OpenTK.snk</Link>
</None>

View file

@ -17,7 +17,7 @@ namespace Examples
public FullscreenAntialias()
: base(800, 600, new GraphicsMode(32, 0, 0, 4))
{
Keyboard.KeyDown += Keyboard_KeyDown;
KeyDown += Keyboard_KeyDown;
}
#region Keyboard_KeyDown

View file

@ -18,7 +18,7 @@ namespace Examples.Tutorial
{
public SimpleWindow() : base(800, 600)
{
Keyboard.KeyDown += Keyboard_KeyDown;
KeyDown += Keyboard_KeyDown;
}
#region Keyboard_KeyDown

View file

@ -43,13 +43,13 @@ namespace Examples.Tutorial
public ThreadedRendering()
: base(800, 600)
{
Keyboard.KeyDown += delegate(object sender, KeyboardKeyEventArgs e)
KeyDown += delegate(object sender, KeyboardKeyEventArgs e)
{
if (e.Key == Key.Escape)
this.Exit();
};
Keyboard.KeyUp += delegate(object sender, KeyboardKeyEventArgs e)
KeyUp += delegate(object sender, KeyboardKeyEventArgs e)
{
if (e.Key == Key.F11)
if (this.WindowState == WindowState.Fullscreen)

View file

@ -23,7 +23,7 @@ namespace Examples.Tutorial
public MouseCursorSimple()
: base(800, 600)
{
Keyboard.KeyDown += Keyboard_KeyDown;
KeyDown += Keyboard_KeyDown;
using (Bitmap bitmap = new Bitmap("Data/Textures/cursor.png"))
{
@ -37,8 +37,8 @@ namespace Examples.Tutorial
Cursor = MyCursor;
}
Mouse.Move += Mouse_Move;
Mouse.ButtonDown += Mouse_ButtonDown;
MouseMove += Mouse_Move;
MouseDown += Mouse_ButtonDown;
}
void AddLine(float x, float y)
@ -71,7 +71,7 @@ namespace Examples.Tutorial
void Mouse_Move(object sender, MouseMoveEventArgs e)
{
if (Mouse[MouseButton.Left])
if (e.Mouse[MouseButton.Left])
{
AddLine(e.X, e.Y);
}

View file

@ -28,9 +28,9 @@ namespace Examples.Tests
public BasicMouseInput()
: base(800, 600)
{
Mouse.Move += (sender, e) =>
MouseMove += (sender, e) =>
{
if (Mouse[MouseButton.Left])
if (e.Mouse[MouseButton.Left])
{
// Scale mouse coordinates from
// (0, 0):(Width, Height) to
@ -48,7 +48,7 @@ namespace Examples.Tests
protected override void OnLoad(EventArgs e)
{
this.Mouse.ButtonUp += (object sender, MouseButtonEventArgs buttonEvent) => {
MouseUp += (object sender, MouseButtonEventArgs buttonEvent) => {
Console.WriteLine("Mouse button up: " + buttonEvent.Button + " at: " + buttonEvent.Position);
};
}
@ -65,10 +65,12 @@ namespace Examples.Tests
Console.WriteLine("The A key is down!");
}
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
this.Exit();
if (Keyboard[OpenTK.Input.Key.F11])
if (keyboard[OpenTK.Input.Key.F11])
if (WindowState != WindowState.Fullscreen)
WindowState = WindowState.Fullscreen;
else
@ -95,7 +97,8 @@ namespace Examples.Tests
SwapBuffers();
if (Keyboard[Key.Space])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[Key.Space])
{
// Simulate high load (4 fps) to check
// mouse input behavior

View file

@ -14,6 +14,8 @@ using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
#pragma warning disable 612,618 // disable obsolete warnings - we need to access these functions
namespace Examples.Tests
{
[Example("GameWindow States", ExampleCategory.OpenTK, "GameWindow", 4, Documentation = "GameWindowStates")]

View file

@ -1,682 +0,0 @@
namespace Examples.Tests
{
partial class InputLogger
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.tabControl = new System.Windows.Forms.TabControl();
this.Keyboard = new System.Windows.Forms.TabPage();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.listBox4 = new System.Windows.Forms.ListBox();
this.listBox3 = new System.Windows.Forms.ListBox();
this.listBox2 = new System.Windows.Forms.ListBox();
this.listBox1 = new System.Windows.Forms.ListBox();
this.Mouse = new System.Windows.Forms.TabPage();
this.WindowY = new System.Windows.Forms.Label();
this.WindowX = new System.Windows.Forms.Label();
this.MouseYWindow = new System.Windows.Forms.TextBox();
this.MouseXWindow = new System.Windows.Forms.TextBox();
this.MouseWheelDelta = new System.Windows.Forms.TextBox();
this.WheelDelta = new System.Windows.Forms.Label();
this.MouseWheelText = new System.Windows.Forms.TextBox();
this.MouseWheelLabel = new System.Windows.Forms.Label();
this.MouseDeltaY = new System.Windows.Forms.Label();
this.MouseDeltaX = new System.Windows.Forms.Label();
this.MouseY = new System.Windows.Forms.Label();
this.MouseX = new System.Windows.Forms.Label();
this.MouseDYText = new System.Windows.Forms.TextBox();
this.MouseDXText = new System.Windows.Forms.TextBox();
this.MouseYText = new System.Windows.Forms.TextBox();
this.MouseXText = new System.Windows.Forms.TextBox();
this.MouseButtonsBox = new System.Windows.Forms.ListBox();
this.ChooseMouse = new System.Windows.Forms.ComboBox();
this.HID = new System.Windows.Forms.TabPage();
this.PollTimer = new System.Windows.Forms.Timer(this.components);
this.comboBoxActiveJoystick = new System.Windows.Forms.ComboBox();
this.textBoxAxis1 = new System.Windows.Forms.TextBox();
this.textBoxAxis2 = new System.Windows.Forms.TextBox();
this.textBoxAxis3 = new System.Windows.Forms.TextBox();
this.textBoxAxis4 = new System.Windows.Forms.TextBox();
this.textBoxAxis5 = new System.Windows.Forms.TextBox();
this.textBoxAxis6 = new System.Windows.Forms.TextBox();
this.textBoxAxis7 = new System.Windows.Forms.TextBox();
this.textBoxAxis8 = new System.Windows.Forms.TextBox();
this.textBoxAxis9 = new System.Windows.Forms.TextBox();
this.textBoxAxis10 = new System.Windows.Forms.TextBox();
this.labelAxis1 = new System.Windows.Forms.Label();
this.labelAxis2 = new System.Windows.Forms.Label();
this.labelAxis3 = new System.Windows.Forms.Label();
this.labelAxis4 = new System.Windows.Forms.Label();
this.labelAxis5 = new System.Windows.Forms.Label();
this.labelAxis6 = new System.Windows.Forms.Label();
this.labelAxis7 = new System.Windows.Forms.Label();
this.labelAxis8 = new System.Windows.Forms.Label();
this.labelAxis9 = new System.Windows.Forms.Label();
this.labelAxis10 = new System.Windows.Forms.Label();
this.JoystickButtonsBox = new System.Windows.Forms.ListBox();
this.tabControl.SuspendLayout();
this.Keyboard.SuspendLayout();
this.Mouse.SuspendLayout();
this.HID.SuspendLayout();
this.SuspendLayout();
//
// tabControl
//
this.tabControl.Controls.Add(this.Keyboard);
this.tabControl.Controls.Add(this.Mouse);
this.tabControl.Controls.Add(this.HID);
this.tabControl.Dock = System.Windows.Forms.DockStyle.Fill;
this.tabControl.Location = new System.Drawing.Point(0, 0);
this.tabControl.Name = "tabControl";
this.tabControl.SelectedIndex = 0;
this.tabControl.Size = new System.Drawing.Size(432, 379);
this.tabControl.TabIndex = 0;
//
// Keyboard
//
this.Keyboard.BackColor = System.Drawing.SystemColors.ControlLight;
this.Keyboard.Controls.Add(this.label4);
this.Keyboard.Controls.Add(this.label3);
this.Keyboard.Controls.Add(this.label2);
this.Keyboard.Controls.Add(this.label1);
this.Keyboard.Controls.Add(this.listBox4);
this.Keyboard.Controls.Add(this.listBox3);
this.Keyboard.Controls.Add(this.listBox2);
this.Keyboard.Controls.Add(this.listBox1);
this.Keyboard.Location = new System.Drawing.Point(4, 22);
this.Keyboard.Name = "Keyboard";
this.Keyboard.Padding = new System.Windows.Forms.Padding(3);
this.Keyboard.Size = new System.Drawing.Size(424, 352);
this.Keyboard.TabIndex = 0;
this.Keyboard.Text = "Keyboard";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(207, 180);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(64, 13);
this.label4.TabIndex = 7;
this.label4.Text = "Keyboard 4";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(6, 180);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(64, 13);
this.label3.TabIndex = 6;
this.label3.Text = "Keyboard 3";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(207, 3);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(64, 13);
this.label2.TabIndex = 5;
this.label2.Text = "Keyboard 2";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(8, 3);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(64, 13);
this.label1.TabIndex = 4;
this.label1.Text = "Keyboard 1";
//
// listBox4
//
this.listBox4.FormattingEnabled = true;
this.listBox4.Location = new System.Drawing.Point(210, 197);
this.listBox4.Name = "listBox4";
this.listBox4.Size = new System.Drawing.Size(206, 147);
this.listBox4.TabIndex = 3;
//
// listBox3
//
this.listBox3.FormattingEnabled = true;
this.listBox3.Location = new System.Drawing.Point(9, 197);
this.listBox3.Name = "listBox3";
this.listBox3.Size = new System.Drawing.Size(195, 147);
this.listBox3.TabIndex = 2;
//
// listBox2
//
this.listBox2.FormattingEnabled = true;
this.listBox2.Location = new System.Drawing.Point(210, 20);
this.listBox2.Name = "listBox2";
this.listBox2.Size = new System.Drawing.Size(206, 147);
this.listBox2.TabIndex = 1;
//
// listBox1
//
this.listBox1.FormattingEnabled = true;
this.listBox1.Location = new System.Drawing.Point(9, 20);
this.listBox1.Name = "listBox1";
this.listBox1.Size = new System.Drawing.Size(195, 147);
this.listBox1.TabIndex = 0;
//
// Mouse
//
this.Mouse.BackColor = System.Drawing.SystemColors.ControlLight;
this.Mouse.Controls.Add(this.WindowY);
this.Mouse.Controls.Add(this.WindowX);
this.Mouse.Controls.Add(this.MouseYWindow);
this.Mouse.Controls.Add(this.MouseXWindow);
this.Mouse.Controls.Add(this.MouseWheelDelta);
this.Mouse.Controls.Add(this.WheelDelta);
this.Mouse.Controls.Add(this.MouseWheelText);
this.Mouse.Controls.Add(this.MouseWheelLabel);
this.Mouse.Controls.Add(this.MouseDeltaY);
this.Mouse.Controls.Add(this.MouseDeltaX);
this.Mouse.Controls.Add(this.MouseY);
this.Mouse.Controls.Add(this.MouseX);
this.Mouse.Controls.Add(this.MouseDYText);
this.Mouse.Controls.Add(this.MouseDXText);
this.Mouse.Controls.Add(this.MouseYText);
this.Mouse.Controls.Add(this.MouseXText);
this.Mouse.Controls.Add(this.MouseButtonsBox);
this.Mouse.Controls.Add(this.ChooseMouse);
this.Mouse.Location = new System.Drawing.Point(4, 22);
this.Mouse.Name = "Mouse";
this.Mouse.Padding = new System.Windows.Forms.Padding(3);
this.Mouse.Size = new System.Drawing.Size(424, 353);
this.Mouse.TabIndex = 1;
this.Mouse.Text = "Mouse";
//
// WindowY
//
this.WindowY.AutoSize = true;
this.WindowY.Location = new System.Drawing.Point(4, 239);
this.WindowY.Name = "WindowY";
this.WindowY.Size = new System.Drawing.Size(62, 13);
this.WindowY.TabIndex = 17;
this.WindowY.Text = "Window Y:";
//
// WindowX
//
this.WindowX.AutoSize = true;
this.WindowX.Location = new System.Drawing.Point(4, 212);
this.WindowX.Name = "WindowX";
this.WindowX.Size = new System.Drawing.Size(63, 13);
this.WindowX.TabIndex = 16;
this.WindowX.Text = "Window X:";
//
// MouseYWindow
//
this.MouseYWindow.Location = new System.Drawing.Point(80, 232);
this.MouseYWindow.Name = "MouseYWindow";
this.MouseYWindow.ReadOnly = true;
this.MouseYWindow.Size = new System.Drawing.Size(73, 22);
this.MouseYWindow.TabIndex = 15;
//
// MouseXWindow
//
this.MouseXWindow.Location = new System.Drawing.Point(80, 205);
this.MouseXWindow.Name = "MouseXWindow";
this.MouseXWindow.ReadOnly = true;
this.MouseXWindow.Size = new System.Drawing.Size(73, 22);
this.MouseXWindow.TabIndex = 14;
//
// MouseWheelDelta
//
this.MouseWheelDelta.Location = new System.Drawing.Point(80, 178);
this.MouseWheelDelta.Name = "MouseWheelDelta";
this.MouseWheelDelta.ReadOnly = true;
this.MouseWheelDelta.Size = new System.Drawing.Size(73, 22);
this.MouseWheelDelta.TabIndex = 13;
//
// WheelDelta
//
this.WheelDelta.AutoSize = true;
this.WheelDelta.Location = new System.Drawing.Point(4, 185);
this.WheelDelta.Name = "WheelDelta";
this.WheelDelta.Size = new System.Drawing.Size(73, 13);
this.WheelDelta.TabIndex = 12;
this.WheelDelta.Text = "Wheel Delta:";
//
// MouseWheelText
//
this.MouseWheelText.Location = new System.Drawing.Point(80, 152);
this.MouseWheelText.Name = "MouseWheelText";
this.MouseWheelText.ReadOnly = true;
this.MouseWheelText.Size = new System.Drawing.Size(73, 22);
this.MouseWheelText.TabIndex = 11;
//
// MouseWheelLabel
//
this.MouseWheelLabel.AutoSize = true;
this.MouseWheelLabel.Location = new System.Drawing.Point(4, 159);
this.MouseWheelLabel.Name = "MouseWheelLabel";
this.MouseWheelLabel.Size = new System.Drawing.Size(43, 13);
this.MouseWheelLabel.TabIndex = 10;
this.MouseWheelLabel.Text = "Wheel:";
//
// MouseDeltaY
//
this.MouseDeltaY.AutoSize = true;
this.MouseDeltaY.Location = new System.Drawing.Point(4, 132);
this.MouseDeltaY.Name = "MouseDeltaY";
this.MouseDeltaY.Size = new System.Drawing.Size(45, 13);
this.MouseDeltaY.TabIndex = 9;
this.MouseDeltaY.Text = "Delta Y:";
//
// MouseDeltaX
//
this.MouseDeltaX.AutoSize = true;
this.MouseDeltaX.Location = new System.Drawing.Point(4, 105);
this.MouseDeltaX.Name = "MouseDeltaX";
this.MouseDeltaX.Size = new System.Drawing.Size(46, 13);
this.MouseDeltaX.TabIndex = 8;
this.MouseDeltaX.Text = "Delta X:";
//
// MouseY
//
this.MouseY.AutoSize = true;
this.MouseY.Location = new System.Drawing.Point(4, 78);
this.MouseY.Name = "MouseY";
this.MouseY.Size = new System.Drawing.Size(60, 13);
this.MouseY.TabIndex = 7;
this.MouseY.Text = "Position Y:";
//
// MouseX
//
this.MouseX.AutoSize = true;
this.MouseX.Location = new System.Drawing.Point(4, 51);
this.MouseX.Name = "MouseX";
this.MouseX.Size = new System.Drawing.Size(61, 13);
this.MouseX.TabIndex = 6;
this.MouseX.Text = "Position X:";
//
// MouseDYText
//
this.MouseDYText.Location = new System.Drawing.Point(80, 125);
this.MouseDYText.Name = "MouseDYText";
this.MouseDYText.ReadOnly = true;
this.MouseDYText.Size = new System.Drawing.Size(73, 22);
this.MouseDYText.TabIndex = 5;
//
// MouseDXText
//
this.MouseDXText.Location = new System.Drawing.Point(80, 98);
this.MouseDXText.Name = "MouseDXText";
this.MouseDXText.ReadOnly = true;
this.MouseDXText.Size = new System.Drawing.Size(73, 22);
this.MouseDXText.TabIndex = 4;
//
// MouseYText
//
this.MouseYText.Location = new System.Drawing.Point(80, 71);
this.MouseYText.Name = "MouseYText";
this.MouseYText.ReadOnly = true;
this.MouseYText.Size = new System.Drawing.Size(73, 22);
this.MouseYText.TabIndex = 3;
//
// MouseXText
//
this.MouseXText.Location = new System.Drawing.Point(80, 44);
this.MouseXText.Name = "MouseXText";
this.MouseXText.ReadOnly = true;
this.MouseXText.Size = new System.Drawing.Size(73, 22);
this.MouseXText.TabIndex = 2;
//
// MouseButtonsBox
//
this.MouseButtonsBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.MouseButtonsBox.FormattingEnabled = true;
this.MouseButtonsBox.Location = new System.Drawing.Point(190, 44);
this.MouseButtonsBox.Name = "MouseButtonsBox";
this.MouseButtonsBox.Size = new System.Drawing.Size(226, 303);
this.MouseButtonsBox.TabIndex = 1;
//
// ChooseMouse
//
this.ChooseMouse.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.ChooseMouse.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.ChooseMouse.FormattingEnabled = true;
this.ChooseMouse.Location = new System.Drawing.Point(7, 7);
this.ChooseMouse.Name = "ChooseMouse";
this.ChooseMouse.Size = new System.Drawing.Size(409, 21);
this.ChooseMouse.TabIndex = 0;
this.ChooseMouse.SelectedIndexChanged += new System.EventHandler(this.ChooseMouse_SelectedIndexChanged);
//
// HID
//
this.HID.Controls.Add(this.labelAxis10);
this.HID.Controls.Add(this.labelAxis9);
this.HID.Controls.Add(this.labelAxis8);
this.HID.Controls.Add(this.labelAxis7);
this.HID.Controls.Add(this.labelAxis6);
this.HID.Controls.Add(this.labelAxis5);
this.HID.Controls.Add(this.labelAxis4);
this.HID.Controls.Add(this.labelAxis3);
this.HID.Controls.Add(this.labelAxis2);
this.HID.Controls.Add(this.labelAxis1);
this.HID.Controls.Add(this.textBoxAxis10);
this.HID.Controls.Add(this.textBoxAxis9);
this.HID.Controls.Add(this.textBoxAxis8);
this.HID.Controls.Add(this.textBoxAxis7);
this.HID.Controls.Add(this.textBoxAxis6);
this.HID.Controls.Add(this.textBoxAxis5);
this.HID.Controls.Add(this.textBoxAxis4);
this.HID.Controls.Add(this.textBoxAxis3);
this.HID.Controls.Add(this.textBoxAxis2);
this.HID.Controls.Add(this.textBoxAxis1);
this.HID.Controls.Add(this.JoystickButtonsBox);
this.HID.Controls.Add(this.comboBoxActiveJoystick);
this.HID.Location = new System.Drawing.Point(4, 22);
this.HID.Name = "HID";
this.HID.Padding = new System.Windows.Forms.Padding(3);
this.HID.Size = new System.Drawing.Size(424, 353);
this.HID.TabIndex = 2;
this.HID.Text = "HID";
this.HID.UseVisualStyleBackColor = true;
//
// PollTimer
//
this.PollTimer.Interval = 10;
//
// comboBoxActiveJoystick
//
this.comboBoxActiveJoystick.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.comboBoxActiveJoystick.FormattingEnabled = true;
this.comboBoxActiveJoystick.Location = new System.Drawing.Point(7, 7);
this.comboBoxActiveJoystick.Name = "comboBoxActiveJoystick";
this.comboBoxActiveJoystick.Size = new System.Drawing.Size(409, 21);
this.comboBoxActiveJoystick.TabIndex = 0;
//
// textBoxAxis1
//
this.textBoxAxis1.Location = new System.Drawing.Point(55, 43);
this.textBoxAxis1.Name = "textBoxAxis1";
this.textBoxAxis1.ReadOnly = true;
this.textBoxAxis1.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis1.TabIndex = 2;
//
// textBoxAxis2
//
this.textBoxAxis2.Location = new System.Drawing.Point(55, 72);
this.textBoxAxis2.Name = "textBoxAxis2";
this.textBoxAxis2.ReadOnly = true;
this.textBoxAxis2.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis2.TabIndex = 3;
//
// textBoxAxis3
//
this.textBoxAxis3.Location = new System.Drawing.Point(55, 101);
this.textBoxAxis3.Name = "textBoxAxis3";
this.textBoxAxis3.ReadOnly = true;
this.textBoxAxis3.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis3.TabIndex = 4;
//
// textBoxAxis4
//
this.textBoxAxis4.Location = new System.Drawing.Point(55, 130);
this.textBoxAxis4.Name = "textBoxAxis4";
this.textBoxAxis4.ReadOnly = true;
this.textBoxAxis4.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis4.TabIndex = 5;
//
// textBoxAxis5
//
this.textBoxAxis5.Location = new System.Drawing.Point(55, 158);
this.textBoxAxis5.Name = "textBoxAxis5";
this.textBoxAxis5.ReadOnly = true;
this.textBoxAxis5.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis5.TabIndex = 6;
//
// textBoxAxis6
//
this.textBoxAxis6.Location = new System.Drawing.Point(55, 186);
this.textBoxAxis6.Name = "textBoxAxis6";
this.textBoxAxis6.ReadOnly = true;
this.textBoxAxis6.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis6.TabIndex = 7;
//
// textBoxAxis7
//
this.textBoxAxis7.Location = new System.Drawing.Point(55, 214);
this.textBoxAxis7.Name = "textBoxAxis7";
this.textBoxAxis7.ReadOnly = true;
this.textBoxAxis7.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis7.TabIndex = 8;
//
// textBoxAxis8
//
this.textBoxAxis8.Location = new System.Drawing.Point(55, 242);
this.textBoxAxis8.Name = "textBoxAxis8";
this.textBoxAxis8.ReadOnly = true;
this.textBoxAxis8.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis8.TabIndex = 9;
//
// textBoxAxis9
//
this.textBoxAxis9.Location = new System.Drawing.Point(55, 270);
this.textBoxAxis9.Name = "textBoxAxis9";
this.textBoxAxis9.ReadOnly = true;
this.textBoxAxis9.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis9.TabIndex = 10;
//
// textBoxAxis10
//
this.textBoxAxis10.Location = new System.Drawing.Point(55, 298);
this.textBoxAxis10.Name = "textBoxAxis10";
this.textBoxAxis10.ReadOnly = true;
this.textBoxAxis10.Size = new System.Drawing.Size(129, 22);
this.textBoxAxis10.TabIndex = 11;
//
// labelAxis1
//
this.labelAxis1.AutoSize = true;
this.labelAxis1.Location = new System.Drawing.Point(4, 46);
this.labelAxis1.Name = "labelAxis1";
this.labelAxis1.Size = new System.Drawing.Size(39, 13);
this.labelAxis1.TabIndex = 12;
this.labelAxis1.Text = "Axis 1:";
//
// labelAxis2
//
this.labelAxis2.AutoSize = true;
this.labelAxis2.Location = new System.Drawing.Point(4, 75);
this.labelAxis2.Name = "labelAxis2";
this.labelAxis2.Size = new System.Drawing.Size(39, 13);
this.labelAxis2.TabIndex = 13;
this.labelAxis2.Text = "Axis 2:";
//
// labelAxis3
//
this.labelAxis3.AutoSize = true;
this.labelAxis3.Location = new System.Drawing.Point(4, 104);
this.labelAxis3.Name = "labelAxis3";
this.labelAxis3.Size = new System.Drawing.Size(39, 13);
this.labelAxis3.TabIndex = 14;
this.labelAxis3.Text = "Axis 3:";
//
// labelAxis4
//
this.labelAxis4.AutoSize = true;
this.labelAxis4.Location = new System.Drawing.Point(4, 133);
this.labelAxis4.Name = "labelAxis4";
this.labelAxis4.Size = new System.Drawing.Size(39, 13);
this.labelAxis4.TabIndex = 15;
this.labelAxis4.Text = "Axis 4:";
//
// labelAxis5
//
this.labelAxis5.AutoSize = true;
this.labelAxis5.Location = new System.Drawing.Point(4, 161);
this.labelAxis5.Name = "labelAxis5";
this.labelAxis5.Size = new System.Drawing.Size(39, 13);
this.labelAxis5.TabIndex = 16;
this.labelAxis5.Text = "Axis 5:";
//
// labelAxis6
//
this.labelAxis6.AutoSize = true;
this.labelAxis6.Location = new System.Drawing.Point(4, 189);
this.labelAxis6.Name = "labelAxis6";
this.labelAxis6.Size = new System.Drawing.Size(39, 13);
this.labelAxis6.TabIndex = 17;
this.labelAxis6.Text = "Axis 6:";
//
// labelAxis7
//
this.labelAxis7.AutoSize = true;
this.labelAxis7.Location = new System.Drawing.Point(4, 217);
this.labelAxis7.Name = "labelAxis7";
this.labelAxis7.Size = new System.Drawing.Size(39, 13);
this.labelAxis7.TabIndex = 18;
this.labelAxis7.Text = "Axis 7:";
//
// labelAxis8
//
this.labelAxis8.AutoSize = true;
this.labelAxis8.Location = new System.Drawing.Point(4, 245);
this.labelAxis8.Name = "labelAxis8";
this.labelAxis8.Size = new System.Drawing.Size(39, 13);
this.labelAxis8.TabIndex = 18;
this.labelAxis8.Text = "Axis 8:";
//
// labelAxis9
//
this.labelAxis9.AutoSize = true;
this.labelAxis9.Location = new System.Drawing.Point(4, 273);
this.labelAxis9.Name = "labelAxis9";
this.labelAxis9.Size = new System.Drawing.Size(39, 13);
this.labelAxis9.TabIndex = 19;
this.labelAxis9.Text = "Axis 9:";
//
// labelAxis10
//
this.labelAxis10.AutoSize = true;
this.labelAxis10.Location = new System.Drawing.Point(4, 301);
this.labelAxis10.Name = "labelAxis10";
this.labelAxis10.Size = new System.Drawing.Size(45, 13);
this.labelAxis10.TabIndex = 20;
this.labelAxis10.Text = "Axis 10:";
//
// JoystickButtonsBox
//
this.JoystickButtonsBox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.JoystickButtonsBox.FormattingEnabled = true;
this.JoystickButtonsBox.Location = new System.Drawing.Point(190, 43);
this.JoystickButtonsBox.Name = "JoystickButtonsBox";
this.JoystickButtonsBox.Size = new System.Drawing.Size(226, 303);
this.JoystickButtonsBox.TabIndex = 1;
//
// InputLogger
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(432, 379);
this.Controls.Add(this.tabControl);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.Name = "InputLogger";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "S04: Input Logger";
this.tabControl.ResumeLayout(false);
this.Keyboard.ResumeLayout(false);
this.Keyboard.PerformLayout();
this.Mouse.ResumeLayout(false);
this.Mouse.PerformLayout();
this.HID.ResumeLayout(false);
this.HID.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl tabControl;
private System.Windows.Forms.TabPage Keyboard;
private System.Windows.Forms.TabPage Mouse;
private System.Windows.Forms.TabPage HID;
private System.Windows.Forms.ListBox listBox4;
private System.Windows.Forms.ListBox listBox3;
private System.Windows.Forms.ListBox listBox2;
private System.Windows.Forms.ListBox listBox1;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.ComboBox ChooseMouse;
private System.Windows.Forms.ListBox MouseButtonsBox;
private System.Windows.Forms.Label MouseDeltaY;
private System.Windows.Forms.Label MouseDeltaX;
private System.Windows.Forms.Label MouseY;
private System.Windows.Forms.Label MouseX;
private System.Windows.Forms.TextBox MouseDYText;
private System.Windows.Forms.TextBox MouseDXText;
private System.Windows.Forms.TextBox MouseYText;
private System.Windows.Forms.TextBox MouseXText;
private System.Windows.Forms.TextBox MouseWheelText;
private System.Windows.Forms.Label MouseWheelLabel;
private System.Windows.Forms.TextBox MouseWheelDelta;
private System.Windows.Forms.Label WheelDelta;
private System.Windows.Forms.Timer PollTimer;
private System.Windows.Forms.TextBox MouseXWindow;
private System.Windows.Forms.Label WindowY;
private System.Windows.Forms.Label WindowX;
private System.Windows.Forms.TextBox MouseYWindow;
private System.Windows.Forms.ComboBox comboBoxActiveJoystick;
private System.Windows.Forms.Label labelAxis10;
private System.Windows.Forms.Label labelAxis9;
private System.Windows.Forms.Label labelAxis8;
private System.Windows.Forms.Label labelAxis7;
private System.Windows.Forms.Label labelAxis6;
private System.Windows.Forms.Label labelAxis5;
private System.Windows.Forms.Label labelAxis4;
private System.Windows.Forms.Label labelAxis3;
private System.Windows.Forms.Label labelAxis2;
private System.Windows.Forms.Label labelAxis1;
private System.Windows.Forms.TextBox textBoxAxis10;
private System.Windows.Forms.TextBox textBoxAxis9;
private System.Windows.Forms.TextBox textBoxAxis8;
private System.Windows.Forms.TextBox textBoxAxis7;
private System.Windows.Forms.TextBox textBoxAxis6;
private System.Windows.Forms.TextBox textBoxAxis5;
private System.Windows.Forms.TextBox textBoxAxis4;
private System.Windows.Forms.TextBox textBoxAxis3;
private System.Windows.Forms.TextBox textBoxAxis2;
private System.Windows.Forms.TextBox textBoxAxis1;
private System.Windows.Forms.ListBox JoystickButtonsBox;
}
}

View file

@ -1,311 +0,0 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using OpenTK;
using OpenTK.Platform;
using OpenTK.Input;
using System.Diagnostics;
using System.Threading;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
namespace Examples.Tests
{
[Example("Input Logger", ExampleCategory.OpenTK, "Test", Documentation="InputLogger")]
public partial class InputLogger : Form
{
#region Fields
Thread thread;
GameWindow hidden;
bool start;
Dictionary<IntPtr, ListBox> keyboardListBoxes = new Dictionary<IntPtr, ListBox>(4);
#endregion
#region Constructors
public InputLogger()
{
InitializeComponent();
}
#endregion
#region GameWindow
void LaunchGameWindow()
{
hidden = new GameWindow(320, 240, GraphicsMode.Default, "OpenTK | Hidden input window");
hidden.Load += hidden_Load;
hidden.Unload += hidden_Unload;
hidden.RenderFrame += hidden_RenderFrame;
hidden.Run(60.0, 0.0);
}
void hidden_RenderFrame(object sender, FrameEventArgs e)
{
GL.Clear(ClearBufferMask.ColorBufferBit);
((GameWindow)sender).SwapBuffers();
}
void hidden_Load(object sender, EventArgs e)
{
hidden.VSync = VSyncMode.On;
start = true;
GL.ClearColor(Color.Black);
}
void hidden_Unload(object sender, EventArgs e)
{
this.BeginInvoke(on_hidden_unload, sender, e, this);
}
delegate void CloseTrigger(GameWindow sender, EventArgs e, Form f);
CloseTrigger on_hidden_unload = delegate(GameWindow sender, EventArgs e, Form f) { f.Close(); };
#endregion
#region Protected Members
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
thread = new Thread(LaunchGameWindow);
thread.Start();
while (!start)
Thread.Sleep(100);
keyboardListBoxes.Add(hidden.Keyboard.DeviceID, listBox1);
// Add available mice to the mouse input logger.
ChooseMouse.Items.Add(String.Format("Mouse {0} ({1})", 0, hidden.Mouse.Description));
ChooseMouse.SelectedIndex = 0;
hidden.Mouse.Move += LogMouseMove;
hidden.Mouse.WheelChanged += LogMouseWheelChanged;
hidden.Mouse.ButtonDown += LogMouseButtonDown;
hidden.Mouse.ButtonUp += LogMouseButtonUp;
hidden.Keyboard.KeyDown += LogKeyDown;
hidden.Keyboard.KeyUp += LogKeyUp;
#region Joysticks
foreach (JoystickDevice joystick in hidden.Joysticks)
{
comboBoxActiveJoystick.Items.Add(joystick.Description);
joystick.Move += delegate(object sender, JoystickMoveEventArgs args)
{
this.BeginInvoke(ControlLogJoystickMoved, this, sender, args);
};
joystick.ButtonDown += delegate(object sender, JoystickButtonEventArgs args)
{
this.BeginInvoke(ControlLogJoystickButtonDown, this, sender, args);
};
joystick.ButtonUp += delegate(object sender, JoystickButtonEventArgs args)
{
this.BeginInvoke(ControlLogJoystickButtonUp, this, sender, args);
};
}
if (comboBoxActiveJoystick.Items.Count > 0)
comboBoxActiveJoystick.SelectedIndex = 0;
#endregion
}
protected override void OnClosing(CancelEventArgs e)
{
base.OnClosing(e);
hidden.Exit();
while (hidden.Exists)
Thread.Sleep(100);
e.Cancel = false;
}
#endregion
#region Private Members
private void ChooseMouse_SelectedIndexChanged(object sender, EventArgs e)
{
MouseButtonsBox.Items.Clear();
}
#endregion
#region Logging Delegates
#region Mice
delegate void ControlLogMouseKey(GameWindow input_window, InputLogger control, object sender, MouseButtonEventArgs e);
ControlLogMouseKey ControlLogMouseKeyDown =
delegate(GameWindow input_window, InputLogger control, object sender, MouseButtonEventArgs e)
{
if ((sender as MouseDevice).DeviceID == input_window.Mouse.DeviceID)
{
control.MouseButtonsBox.Items.Add(e.Button);
System.Diagnostics.Debug.Print("Button down: {0}", e.Button);
}
};
ControlLogMouseKey ControlLogMouseKeyUp =
delegate(GameWindow input_window, InputLogger control, object sender, MouseButtonEventArgs e)
{
if ((sender as MouseDevice).DeviceID == input_window.Mouse.DeviceID)
{
control.MouseButtonsBox.Items.Remove(e.Button);
System.Diagnostics.Debug.Print("Button up: {0}", e.Button);
}
};
delegate void ControlLogMouseMove(GameWindow input_window, InputLogger control, object sender, MouseMoveEventArgs e);
ControlLogMouseMove ControlLogMouseMoveChanges =
delegate(GameWindow input_window, InputLogger control, object sender, MouseMoveEventArgs e)
{
control.MouseXText.Text = e.X.ToString();
control.MouseYText.Text = e.Y.ToString();
};
delegate void ControlLogMouseWheel(GameWindow input_window, InputLogger control, object sender, MouseWheelEventArgs e);
ControlLogMouseWheel ControlLogMouseWheelChanges =
delegate(GameWindow input_window, InputLogger control, object sender, MouseWheelEventArgs e)
{
control.MouseWheelText.Text = e.ValuePrecise.ToString("F2");
};
#endregion
#region Keyboards
delegate void ControlLogKeyboard(GameWindow input_window, InputLogger control, OpenTK.Input.KeyboardDevice sender, KeyboardKeyEventArgs e);
ControlLogKeyboard ControlLogKeyboardDown =
delegate(GameWindow input_window, InputLogger control, KeyboardDevice sender, KeyboardKeyEventArgs e)
{
control.keyboardListBoxes[sender.DeviceID].Items.Add(e.Key);
};
ControlLogKeyboard ControlLogKeyboardUp =
delegate(GameWindow input_window, InputLogger control, KeyboardDevice sender, KeyboardKeyEventArgs e)
{
control.keyboardListBoxes[sender.DeviceID].Items.Remove(e.Key);
};
#endregion
#region Joysticks
delegate void ControlLogJoystickMove(InputLogger control, object sender, JoystickMoveEventArgs e);
ControlLogJoystickMove ControlLogJoystickMoved =
delegate(InputLogger control, object sender, JoystickMoveEventArgs e)
{
// Yes, there are things such as arrays. Tell that to the visual studio designer!
switch (e.Axis)
{
case JoystickAxis.Axis0: control.textBoxAxis1.Text = e.Value.ToString(); break;
case JoystickAxis.Axis1: control.textBoxAxis2.Text = e.Value.ToString(); break;
case JoystickAxis.Axis2: control.textBoxAxis3.Text = e.Value.ToString(); break;
case JoystickAxis.Axis3: control.textBoxAxis4.Text = e.Value.ToString(); break;
case JoystickAxis.Axis4: control.textBoxAxis5.Text = e.Value.ToString(); break;
case JoystickAxis.Axis5: control.textBoxAxis6.Text = e.Value.ToString(); break;
case JoystickAxis.Axis6: control.textBoxAxis7.Text = e.Value.ToString(); break;
case JoystickAxis.Axis7: control.textBoxAxis8.Text = e.Value.ToString(); break;
case JoystickAxis.Axis8: control.textBoxAxis9.Text = e.Value.ToString(); break;
case JoystickAxis.Axis9: control.textBoxAxis10.Text = e.Value.ToString(); break;
}
};
delegate void ControlLogJoystickButton(InputLogger control, object sender, JoystickButtonEventArgs e);
ControlLogJoystickButton ControlLogJoystickButtonDown =
delegate(InputLogger control, object sender, JoystickButtonEventArgs e)
{
if ((sender as JoystickDevice).Description == control.comboBoxActiveJoystick.Text)
{
control.JoystickButtonsBox.Items.Add(e.Button);
System.Diagnostics.Debug.Print("Joystick button down: {0}", e.Button);
}
};
ControlLogJoystickButton ControlLogJoystickButtonUp =
delegate(InputLogger control, object sender, JoystickButtonEventArgs e)
{
if ((sender as JoystickDevice).Description == control.comboBoxActiveJoystick.Text)
{
control.JoystickButtonsBox.Items.Remove(e.Button);
System.Diagnostics.Debug.Print("Joystick button down: {0}", e.Button);
}
};
#endregion
#endregion
#region Input Event Handlers
void LogMouseMove(object sender, MouseMoveEventArgs e)
{
this.BeginInvoke(ControlLogMouseMoveChanges, hidden, this, sender, e);
}
void LogMouseWheelChanged(object sender, MouseWheelEventArgs e)
{
this.BeginInvoke(ControlLogMouseWheelChanges, hidden, this, sender, e);
}
void LogMouseButtonDown(object sender, MouseButtonEventArgs e)
{
this.BeginInvoke(ControlLogMouseKeyDown, hidden, this, sender, e);
}
void LogMouseButtonUp(object sender, MouseButtonEventArgs e)
{
this.BeginInvoke(ControlLogMouseKeyUp, hidden, this, sender, e);
}
void LogKeyDown(object sender, KeyboardKeyEventArgs key)
{
this.BeginInvoke(ControlLogKeyboardDown, hidden, this, sender, key);
}
void LogKeyUp(object sender, KeyboardKeyEventArgs key)
{
this.BeginInvoke(ControlLogKeyboardUp, hidden, this, sender, key);
}
#endregion
#region public static void Main()
/// <summary>
/// Entry point of this example.
/// </summary>
[STAThread]
public static void Main()
{
using (InputLogger example = new InputLogger())
{
// Get the title and category of this example using reflection.
ExampleAttribute info = ((ExampleAttribute)example.GetType().GetCustomAttributes(false)[0]);
example.Text = String.Format("OpenTK | {0} {1}: {2}", info.Category, info.Difficulty, info.Title);
example.ShowDialog();
}
}
#endregion
}
}

View file

@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="PollTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View file

@ -39,7 +39,7 @@ namespace Examples.Tests
using (Tutorial.T03_Immediate_Mode_Cube game = new Examples.Tutorial.T03_Immediate_Mode_Cube())
{
Utilities.SetWindowTitle(game);
game.Keyboard.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
game.KeyUp += delegate(object sender, OpenTK.Input.KeyboardKeyEventArgs e)
{
if (e.Key == OpenTK.Input.Key.F11)
{

View file

@ -207,7 +207,8 @@ void main(void)
Matrix4.Mult(ref rotation, ref modelviewMatrix, out modelviewMatrix);
GL.UniformMatrix4(modelviewMatrixLocation, false, ref modelviewMatrix);
if (Keyboard[OpenTK.Input.Key.Escape])
var keyboard = OpenTK.Input.Keyboard.GetState();
if (keyboard[OpenTK.Input.Key.Escape])
Exit();
}