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Corrected ShaderSource for gles2 and ARB
The length parameter should be an array of integers, one for each string in the shader source. The string parameter does not need to be translated.
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@ -216,7 +216,7 @@
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</param>
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</function>
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<function name="ShaderSource" extension="Core">
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<function name="ShaderSource" extension="Core|Arb">
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<param name="length">
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<count>0</count>
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</param>
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@ -3960,7 +3960,7 @@
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</function>
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<function name="ShaderSource" extension="Core">
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<param name="string"><type>String*</type></param>
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<param name="length"><count>0</count></param>
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</function>
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<function name="BlendEquation" extension="Core" version="2.0">
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