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Synced with gl3 branch (added Wgl Generator.cs). Bind now builds.
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Source/Bind/Wgl/Generator.cs
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25
Source/Bind/Wgl/Generator.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Bind.Wgl
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{
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class Generator : Bind.GL2.Generator
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{
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public Generator(string path)
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: base(path)
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{
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glTypemap = "wgl.tm";
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csTypemap = "..\\gl2\\csharp.tm";
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enumSpec = "wglenum.spec";
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enumSpecExt = "wglenumext.spec";
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glSpec = "wgl.spec";
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glSpecExt = "wglext.spec";
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}
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public override void Process()
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{
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base.Process();
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}
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}
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}
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