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[Input] Renamed GamePadMapping to GamePadMap
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Source/OpenTK/Input/GamePadMap.cs
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148
Source/OpenTK/Input/GamePadMap.cs
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#region License
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//
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// GamePadMapping.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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enum MapType
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{
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Axis = 0,
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Button = 1
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}
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class MapItem
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{
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MapType map_type;
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Nullable<JoystickButton> map_button;
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Nullable<JoystickAxis> map_axis;
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public MapItem(JoystickAxis axis)
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{
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Type = MapType.Axis;
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Axis = axis;
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}
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public MapItem(JoystickButton button)
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{
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Type = MapType.Button;
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Button = button;
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}
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public MapType Type
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{
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get { return map_type; }
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private set { map_type = value; }
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}
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public Nullable<JoystickAxis> Axis
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{
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get { return map_axis; }
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private set { map_axis = value; }
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}
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public Nullable<JoystickButton> Button
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{
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get { return map_button; }
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private set { map_button = value; }
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}
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}
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class GamePadMap
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{
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static readonly GamePadMap default_map;
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MapItem a, b, x, y;
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MapItem lshoulder, rshoulder;
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MapItem lstick, rstick;
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MapItem start, back;
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MapItem home;
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MapItem axis_lx, axis_ly;
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MapItem axis_rx, axis_ry;
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MapItem ltrigger, rtrigger;
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MapItem dpad_u, dpad_d;
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MapItem dpad_l, dpad_r;
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public MapItem A { get { return a; } set { a = value; } }
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public MapItem B { get { return b; } set { b = value; } }
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public MapItem X { get { return x; } set { x = value; } }
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public MapItem Y { get { return y; } set { y = value; } }
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public MapItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
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public MapItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
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public MapItem LeftStick { get { return lstick; } set { lstick = value; } }
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public MapItem RightStick { get { return rstick; } set { rstick = value; } }
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public MapItem Start { get { return start; } set { start = value; } }
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public MapItem Back { get { return back; } set { back = value; } }
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public MapItem BigButton { get { return home; } set { home = value; } }
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public MapItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
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public MapItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
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public MapItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
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public MapItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
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public MapItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
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public MapItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
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public MapItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
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public MapItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
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public MapItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
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public MapItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
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static GamePadMap()
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{
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GamePadMap map = new GamePadMap();
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map.A = new MapItem(JoystickButton.Button0);
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map.B = new MapItem(JoystickButton.Button1);
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map.X = new MapItem(JoystickButton.Button2);
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map.Y = new MapItem(JoystickButton.Button3);
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map.LeftShoulder = new MapItem(JoystickButton.Button4);
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map.RightShoulder = new MapItem(JoystickButton.Button5);
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map.LeftStick = new MapItem(JoystickButton.Button6);
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map.RightStick = new MapItem(JoystickButton.Button7);
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map.Start = new MapItem(JoystickButton.Button8);
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map.Back = new MapItem(JoystickButton.Button9);
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map.BigButton = new MapItem(JoystickButton.Button10);
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map.DPadUp = new MapItem(JoystickButton.Button11);
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map.DPadDown = new MapItem(JoystickButton.Button12);
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map.DPadLeft = new MapItem(JoystickButton.Button13);
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map.DPadRight = new MapItem(JoystickButton.Button14);
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map.LeftAxisX = new MapItem(JoystickAxis.Axis0);
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map.LeftAxisY = new MapItem(JoystickAxis.Axis1);
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map.RightAxisX = new MapItem(JoystickAxis.Axis2);
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map.RightAxisY = new MapItem(JoystickAxis.Axis3);
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map.LeftTrigger = new MapItem(JoystickAxis.Axis4);
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map.RightTrigger = new MapItem(JoystickAxis.Axis5);
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default_map = map;
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}
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public static GamePadMap Default
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{
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get { return default_map; }
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}
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}
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}
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@ -1,39 +0,0 @@
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#region License
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//
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// GamePadMapping.cs
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//
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// Author:
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// Stefanos A. <stapostol@gmail.com>
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//
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// Copyright (c) 2006-2013 Stefanos Apostolopoulos
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Input
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{
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class GamePadMapping
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{
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}
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}
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@ -133,7 +133,6 @@
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</Compile>
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<Compile Include="DisplayIndex.cs" />
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<Compile Include="Graphics\GraphicsModeComparer.cs" />
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<Compile Include="Input\GamePadMapping.cs" />
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<Compile Include="Input\GamePadThumbSticks.cs" />
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<Compile Include="Input\GamePadTriggers.cs" />
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<Compile Include="Input\GamePadType.cs" />
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<Compile Include="Input\GamePadDPad.cs" />
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<Compile Include="Input\GamePadButtons.cs" />
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<Compile Include="Input\Buttons.cs" />
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<Compile Include="Input\GamePadMap.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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