mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 19:35:29 +00:00
[Input] Renamed GamePadMapping to GamePadMap
This commit is contained in:
parent
d4348c5083
commit
7d4d116ce9
148
Source/OpenTK/Input/GamePadMap.cs
Normal file
148
Source/OpenTK/Input/GamePadMap.cs
Normal file
|
@ -0,0 +1,148 @@
|
||||||
|
#region License
|
||||||
|
//
|
||||||
|
// GamePadMapping.cs
|
||||||
|
//
|
||||||
|
// Author:
|
||||||
|
// Stefanos A. <stapostol@gmail.com>
|
||||||
|
//
|
||||||
|
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to deal
|
||||||
|
// in the Software without restriction, including without limitation the rights
|
||||||
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
// copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||||
|
// THE SOFTWARE.
|
||||||
|
//
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace OpenTK.Input
|
||||||
|
{
|
||||||
|
enum MapType
|
||||||
|
{
|
||||||
|
Axis = 0,
|
||||||
|
Button = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
class MapItem
|
||||||
|
{
|
||||||
|
MapType map_type;
|
||||||
|
Nullable<JoystickButton> map_button;
|
||||||
|
Nullable<JoystickAxis> map_axis;
|
||||||
|
|
||||||
|
public MapItem(JoystickAxis axis)
|
||||||
|
{
|
||||||
|
Type = MapType.Axis;
|
||||||
|
Axis = axis;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MapItem(JoystickButton button)
|
||||||
|
{
|
||||||
|
Type = MapType.Button;
|
||||||
|
Button = button;
|
||||||
|
}
|
||||||
|
|
||||||
|
public MapType Type
|
||||||
|
{
|
||||||
|
get { return map_type; }
|
||||||
|
private set { map_type = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Nullable<JoystickAxis> Axis
|
||||||
|
{
|
||||||
|
get { return map_axis; }
|
||||||
|
private set { map_axis = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Nullable<JoystickButton> Button
|
||||||
|
{
|
||||||
|
get { return map_button; }
|
||||||
|
private set { map_button = value; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class GamePadMap
|
||||||
|
{
|
||||||
|
static readonly GamePadMap default_map;
|
||||||
|
|
||||||
|
MapItem a, b, x, y;
|
||||||
|
MapItem lshoulder, rshoulder;
|
||||||
|
MapItem lstick, rstick;
|
||||||
|
MapItem start, back;
|
||||||
|
MapItem home;
|
||||||
|
MapItem axis_lx, axis_ly;
|
||||||
|
MapItem axis_rx, axis_ry;
|
||||||
|
MapItem ltrigger, rtrigger;
|
||||||
|
MapItem dpad_u, dpad_d;
|
||||||
|
MapItem dpad_l, dpad_r;
|
||||||
|
|
||||||
|
public MapItem A { get { return a; } set { a = value; } }
|
||||||
|
public MapItem B { get { return b; } set { b = value; } }
|
||||||
|
public MapItem X { get { return x; } set { x = value; } }
|
||||||
|
public MapItem Y { get { return y; } set { y = value; } }
|
||||||
|
public MapItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
|
||||||
|
public MapItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
|
||||||
|
public MapItem LeftStick { get { return lstick; } set { lstick = value; } }
|
||||||
|
public MapItem RightStick { get { return rstick; } set { rstick = value; } }
|
||||||
|
public MapItem Start { get { return start; } set { start = value; } }
|
||||||
|
public MapItem Back { get { return back; } set { back = value; } }
|
||||||
|
public MapItem BigButton { get { return home; } set { home = value; } }
|
||||||
|
public MapItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
|
||||||
|
public MapItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
|
||||||
|
public MapItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
|
||||||
|
public MapItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
|
||||||
|
public MapItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
|
||||||
|
public MapItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
|
||||||
|
public MapItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
|
||||||
|
public MapItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
|
||||||
|
public MapItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
|
||||||
|
public MapItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
|
||||||
|
|
||||||
|
static GamePadMap()
|
||||||
|
{
|
||||||
|
GamePadMap map = new GamePadMap();
|
||||||
|
map.A = new MapItem(JoystickButton.Button0);
|
||||||
|
map.B = new MapItem(JoystickButton.Button1);
|
||||||
|
map.X = new MapItem(JoystickButton.Button2);
|
||||||
|
map.Y = new MapItem(JoystickButton.Button3);
|
||||||
|
map.LeftShoulder = new MapItem(JoystickButton.Button4);
|
||||||
|
map.RightShoulder = new MapItem(JoystickButton.Button5);
|
||||||
|
map.LeftStick = new MapItem(JoystickButton.Button6);
|
||||||
|
map.RightStick = new MapItem(JoystickButton.Button7);
|
||||||
|
map.Start = new MapItem(JoystickButton.Button8);
|
||||||
|
map.Back = new MapItem(JoystickButton.Button9);
|
||||||
|
map.BigButton = new MapItem(JoystickButton.Button10);
|
||||||
|
map.DPadUp = new MapItem(JoystickButton.Button11);
|
||||||
|
map.DPadDown = new MapItem(JoystickButton.Button12);
|
||||||
|
map.DPadLeft = new MapItem(JoystickButton.Button13);
|
||||||
|
map.DPadRight = new MapItem(JoystickButton.Button14);
|
||||||
|
map.LeftAxisX = new MapItem(JoystickAxis.Axis0);
|
||||||
|
map.LeftAxisY = new MapItem(JoystickAxis.Axis1);
|
||||||
|
map.RightAxisX = new MapItem(JoystickAxis.Axis2);
|
||||||
|
map.RightAxisY = new MapItem(JoystickAxis.Axis3);
|
||||||
|
map.LeftTrigger = new MapItem(JoystickAxis.Axis4);
|
||||||
|
map.RightTrigger = new MapItem(JoystickAxis.Axis5);
|
||||||
|
default_map = map;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static GamePadMap Default
|
||||||
|
{
|
||||||
|
get { return default_map; }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,39 +0,0 @@
|
||||||
#region License
|
|
||||||
//
|
|
||||||
// GamePadMapping.cs
|
|
||||||
//
|
|
||||||
// Author:
|
|
||||||
// Stefanos A. <stapostol@gmail.com>
|
|
||||||
//
|
|
||||||
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
|
|
||||||
//
|
|
||||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
// of this software and associated documentation files (the "Software"), to deal
|
|
||||||
// in the Software without restriction, including without limitation the rights
|
|
||||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
// copies of the Software, and to permit persons to whom the Software is
|
|
||||||
// furnished to do so, subject to the following conditions:
|
|
||||||
//
|
|
||||||
// The above copyright notice and this permission notice shall be included in
|
|
||||||
// all copies or substantial portions of the Software.
|
|
||||||
//
|
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
// THE SOFTWARE.
|
|
||||||
//
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
namespace OpenTK.Input
|
|
||||||
{
|
|
||||||
class GamePadMapping
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -133,7 +133,6 @@
|
||||||
</Compile>
|
</Compile>
|
||||||
<Compile Include="DisplayIndex.cs" />
|
<Compile Include="DisplayIndex.cs" />
|
||||||
<Compile Include="Graphics\GraphicsModeComparer.cs" />
|
<Compile Include="Graphics\GraphicsModeComparer.cs" />
|
||||||
<Compile Include="Input\GamePadMapping.cs" />
|
|
||||||
<Compile Include="Input\GamePadThumbSticks.cs" />
|
<Compile Include="Input\GamePadThumbSticks.cs" />
|
||||||
<Compile Include="Input\GamePadTriggers.cs" />
|
<Compile Include="Input\GamePadTriggers.cs" />
|
||||||
<Compile Include="Input\GamePadType.cs" />
|
<Compile Include="Input\GamePadType.cs" />
|
||||||
|
@ -792,6 +791,7 @@
|
||||||
<Compile Include="Input\GamePadDPad.cs" />
|
<Compile Include="Input\GamePadDPad.cs" />
|
||||||
<Compile Include="Input\GamePadButtons.cs" />
|
<Compile Include="Input\GamePadButtons.cs" />
|
||||||
<Compile Include="Input\Buttons.cs" />
|
<Compile Include="Input\Buttons.cs" />
|
||||||
|
<Compile Include="Input\GamePadMap.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|
Loading…
Reference in a new issue