[Input] Renamed GamePadMapping to GamePadMap

This commit is contained in:
thefiddler 2013-12-31 01:01:52 +01:00
parent d4348c5083
commit 7d4d116ce9
3 changed files with 149 additions and 40 deletions

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@ -0,0 +1,148 @@
#region License
//
// GamePadMapping.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
enum MapType
{
Axis = 0,
Button = 1
}
class MapItem
{
MapType map_type;
Nullable<JoystickButton> map_button;
Nullable<JoystickAxis> map_axis;
public MapItem(JoystickAxis axis)
{
Type = MapType.Axis;
Axis = axis;
}
public MapItem(JoystickButton button)
{
Type = MapType.Button;
Button = button;
}
public MapType Type
{
get { return map_type; }
private set { map_type = value; }
}
public Nullable<JoystickAxis> Axis
{
get { return map_axis; }
private set { map_axis = value; }
}
public Nullable<JoystickButton> Button
{
get { return map_button; }
private set { map_button = value; }
}
}
class GamePadMap
{
static readonly GamePadMap default_map;
MapItem a, b, x, y;
MapItem lshoulder, rshoulder;
MapItem lstick, rstick;
MapItem start, back;
MapItem home;
MapItem axis_lx, axis_ly;
MapItem axis_rx, axis_ry;
MapItem ltrigger, rtrigger;
MapItem dpad_u, dpad_d;
MapItem dpad_l, dpad_r;
public MapItem A { get { return a; } set { a = value; } }
public MapItem B { get { return b; } set { b = value; } }
public MapItem X { get { return x; } set { x = value; } }
public MapItem Y { get { return y; } set { y = value; } }
public MapItem LeftShoulder { get { return lshoulder; } set { lshoulder = value; } }
public MapItem RightShoulder { get { return rshoulder; } set { rshoulder = value; } }
public MapItem LeftStick { get { return lstick; } set { lstick = value; } }
public MapItem RightStick { get { return rstick; } set { rstick = value; } }
public MapItem Start { get { return start; } set { start = value; } }
public MapItem Back { get { return back; } set { back = value; } }
public MapItem BigButton { get { return home; } set { home = value; } }
public MapItem LeftAxisX { get { return axis_lx; } set { axis_lx = value; } }
public MapItem LeftAxisY { get { return axis_ly; } set { axis_ly = value; } }
public MapItem RightAxisX { get { return axis_rx; } set { axis_rx = value; } }
public MapItem RightAxisY { get { return axis_ry; } set { axis_ry = value; } }
public MapItem LeftTrigger { get { return ltrigger; } set { ltrigger = value; } }
public MapItem RightTrigger { get { return rtrigger; } set { rtrigger = value; } }
public MapItem DPadUp { get { return dpad_u; } set { dpad_u = value; } }
public MapItem DPadDown { get { return dpad_d; } set { dpad_d = value; } }
public MapItem DPadLeft { get { return dpad_l; } set { dpad_l = value; } }
public MapItem DPadRight { get { return dpad_r; } set { dpad_r = value; } }
static GamePadMap()
{
GamePadMap map = new GamePadMap();
map.A = new MapItem(JoystickButton.Button0);
map.B = new MapItem(JoystickButton.Button1);
map.X = new MapItem(JoystickButton.Button2);
map.Y = new MapItem(JoystickButton.Button3);
map.LeftShoulder = new MapItem(JoystickButton.Button4);
map.RightShoulder = new MapItem(JoystickButton.Button5);
map.LeftStick = new MapItem(JoystickButton.Button6);
map.RightStick = new MapItem(JoystickButton.Button7);
map.Start = new MapItem(JoystickButton.Button8);
map.Back = new MapItem(JoystickButton.Button9);
map.BigButton = new MapItem(JoystickButton.Button10);
map.DPadUp = new MapItem(JoystickButton.Button11);
map.DPadDown = new MapItem(JoystickButton.Button12);
map.DPadLeft = new MapItem(JoystickButton.Button13);
map.DPadRight = new MapItem(JoystickButton.Button14);
map.LeftAxisX = new MapItem(JoystickAxis.Axis0);
map.LeftAxisY = new MapItem(JoystickAxis.Axis1);
map.RightAxisX = new MapItem(JoystickAxis.Axis2);
map.RightAxisY = new MapItem(JoystickAxis.Axis3);
map.LeftTrigger = new MapItem(JoystickAxis.Axis4);
map.RightTrigger = new MapItem(JoystickAxis.Axis5);
default_map = map;
}
public static GamePadMap Default
{
get { return default_map; }
}
}
}

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@ -1,39 +0,0 @@
#region License
//
// GamePadMapping.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
class GamePadMapping
{
}
}

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@ -133,7 +133,6 @@
</Compile> </Compile>
<Compile Include="DisplayIndex.cs" /> <Compile Include="DisplayIndex.cs" />
<Compile Include="Graphics\GraphicsModeComparer.cs" /> <Compile Include="Graphics\GraphicsModeComparer.cs" />
<Compile Include="Input\GamePadMapping.cs" />
<Compile Include="Input\GamePadThumbSticks.cs" /> <Compile Include="Input\GamePadThumbSticks.cs" />
<Compile Include="Input\GamePadTriggers.cs" /> <Compile Include="Input\GamePadTriggers.cs" />
<Compile Include="Input\GamePadType.cs" /> <Compile Include="Input\GamePadType.cs" />
@ -792,6 +791,7 @@
<Compile Include="Input\GamePadDPad.cs" /> <Compile Include="Input\GamePadDPad.cs" />
<Compile Include="Input\GamePadButtons.cs" /> <Compile Include="Input\GamePadButtons.cs" />
<Compile Include="Input\Buttons.cs" /> <Compile Include="Input\Buttons.cs" />
<Compile Include="Input\GamePadMap.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup> <PropertyGroup>