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Updated GL.DrawElements to use DrawElementsType instead of Enums.All
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@ -160,7 +160,7 @@ namespace Examples.Tutorial
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GL.Rotate(angle, 0.0f, 1.0f, 0.0f);
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GL.DrawElements(BeginMode.Triangles, shape.Indices.Length,
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All.UnsignedInt, shape.Indices);
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DrawElementsType.UnsignedInt, shape.Indices);
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//GL.Begin(GL.Enums.BeginMode.TRIANGLES);
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@ -168,7 +168,7 @@ namespace Examples.Tutorial
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//GL.TexCoordPointer(2, TexCoordPointerType.Float, vector2_size, (IntPtr)vector2_size);
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GL.VertexPointer(3, VertexPointerType.Float, Vector3.SizeInBytes, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, handle.NumElements, All.UnsignedInt, IntPtr.Zero);
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GL.DrawElements(BeginMode.Triangles, handle.NumElements, DrawElementsType.UnsignedInt, IntPtr.Zero);
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//GL.DrawArrays(BeginMode.LineLoop, 0, vbo.element_count);
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GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
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@ -240,7 +240,7 @@ namespace Examples.Tutorial
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, element_buffer_object);
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GL.DrawElements(BeginMode.Triangles, shape.Indices.Length,
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All.UnsignedInt, IntPtr.Zero);
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DrawElementsType.UnsignedInt, IntPtr.Zero);
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//GL.DrawArrays(GL.Enums.BeginMode.POINTS, 0, shape.Vertices.Length);
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