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Fallback to desktop context if embedded fails
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
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@ -23,8 +23,8 @@ namespace Examples.Tutorial
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{
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{
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#region Constructor
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#region Constructor
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public SimpleES20Window()
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public SimpleES20Window(GraphicsContextFlags flags)
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: base(800, 600, new GraphicsMode(16, 16), "", GameWindowFlags.Default, DisplayDevice.Default, 2, 0, GraphicsContextFlags.Embedded)
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: base(800, 600, new GraphicsMode(16, 16), "", GameWindowFlags.Default, DisplayDevice.Default, 2, 0, flags)
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{ }
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{ }
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#endregion
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#endregion
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@ -108,12 +108,27 @@ namespace Examples.Tutorial
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[STAThread]
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[STAThread]
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public static void Main()
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public static void Main()
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{
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{
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using (SimpleES20Window example = new SimpleES20Window())
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SimpleES20Window example;
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try
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{
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example = new SimpleES20Window(GraphicsContextFlags.Default);
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//example = new SimpleES20Window(GraphicsContextFlags.Embedded);
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}
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catch
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{
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example = new SimpleES20Window(GraphicsContextFlags.Default);
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}
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if (example != null)
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{
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using (example)
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{
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{
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Utilities.SetWindowTitle(example);
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Utilities.SetWindowTitle(example);
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example.Run(30.0, 0.0);
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example.Run(30.0, 0.0);
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}
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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