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https://github.com/Ryujinx/Opentk.git
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Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
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parent
42e36a31c6
commit
815eb7ef55
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@ -550,12 +550,10 @@ namespace OpenTK
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if (Exists)
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glWindow.DestroyWindow();
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while (this.Exists)
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{
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this.ProcessEvents();
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}
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}
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}
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}
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#endregion
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@ -1327,6 +1325,13 @@ namespace OpenTK
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class GameWindowExitException : ApplicationException
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{
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public override string Message
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{
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get
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{
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return "GameWindow exit event. If this is caught in Visual Studio, don't worry - this is perfectly normal.";
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}
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}
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}
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#endregion
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@ -110,11 +110,14 @@ namespace OpenTK.Platform.Windows
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return;
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case WindowMessage.CLOSE:
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this.DestroyWindow();
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//this.DestroyWindow();
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this.OnDestroy(EventArgs.Empty);
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return;
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case WindowMessage.DESTROY:
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this.OnDestroy(EventArgs.Empty);
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//this.OnDestroy(EventArgs.Empty);
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exists = false;
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isExiting = true;
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break;
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case WindowMessage.QUIT:
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@ -368,10 +371,8 @@ namespace OpenTK.Platform.Windows
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}
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if (this.Create != null)
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{
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this.Create(this, e);
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}
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}
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#endregion
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@ -392,11 +393,10 @@ namespace OpenTK.Platform.Windows
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public void OnDestroy(EventArgs e)
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{
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Debug.Print("Destroy event fired from window: {0}", window.ToString());
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if (this.Destroy != null)
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{
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this.Destroy(this, e);
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}
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/*
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if (this.Handle != IntPtr.Zero)
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{
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Debug.Print("Window handle {0} destroyed.", this.Handle);
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@ -404,6 +404,7 @@ namespace OpenTK.Platform.Windows
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//this.Dispose();
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exists = false;
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}
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*/
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//API.PostQuitMessage(0);
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}
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