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More hacking for gamepads
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56
Source/OpenTK/Input/GamePadAxis.cs
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56
Source/OpenTK/Input/GamePadAxis.cs
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//
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// GamePadAxis.cs
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//
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// Author:
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// robert <${AuthorEmail}>
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//
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// Copyright (c) 2012 robert
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace OpenTK
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{
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public enum GamePadAxis
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{
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/// <summary>The first axis of the gamepad.</summary>
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Axis0 = 0,
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/// <summary>The second axis of the gamepad.</summary>
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Axis1,
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/// <summary>The third axis of the gamepad.</summary>
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Axis2,
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/// <summary>The fourth axis of the gamepad.</summary>
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Axis3,
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/// <summary>The fifth axis of the gamepad.</summary>
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Axis4,
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/// <summary>The sixth axis of the gamepad.</summary>
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Axis5,
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/// <summary>The seventh axis of the gamepad.</summary>
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Axis6,
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/// <summary>The eighth axis of the gamepad.</summary>
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Axis7,
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/// <summary>The ninth axis of the gamepad.</summary>
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Axis8,
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/// <summary>The tenth axis of the gamepad.</summary>
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Axis9,
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/// <summary>The last axis of the gamepad.</summary>
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LastAxis
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}
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}
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68
Source/OpenTK/Input/GamePadButton.cs
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68
Source/OpenTK/Input/GamePadButton.cs
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//
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// GamePadButton.cs
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//
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// Author:
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// robert <${AuthorEmail}>
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//
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// Copyright (c) 2012 robert
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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namespace OpenTK
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{
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public enum GamePadButton
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{
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/// <summary>The first button of the gamepad.</summary>
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Button0 = 0,
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/// <summary>The second button of the gamepad.</summary>
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Button1,
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/// <summary>The third button of the gamepad.</summary>
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Button2,
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/// <summary>The fourth button of the gamepad.</summary>
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Button3,
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/// <summary>The fifth button of the gamepad.</summary>
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Button4,
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/// <summary>The sixth button of the gamepad.</summary>
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Button5,
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/// <summary>The seventh button of the gamepad.</summary>
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Button6,
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/// <summary>The eighth button of the gamepad.</summary>
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Button7,
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/// <summary>The ninth button of the gamepad.</summary>
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Button8,
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/// <summary>The tenth button of the gamepad.</summary>
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Button9,
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/// <summary>The eleventh button of the gamepad.</summary>
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Button10,
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/// <summary>The twelfth button of the gamepad.</summary>
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Button11,
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/// <summary>The thirteenth button of the gamepad.</summary>
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Button12,
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/// <summary>The fourteenth button of the gamepad.</summary>
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Button13,
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/// <summary>The fifteenth button of the gamepad.</summary>
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Button14,
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/// <summary>The sixteenth button of the gamepad.</summary>
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Button15,
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/// <summary>The last button of the gamepad.</summary>
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LastButton
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}
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}
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@ -32,7 +32,8 @@ namespace OpenTK.Input
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/// <summary>
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/// <summary>
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/// Encapsulates the state of a GamePad device.
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/// Encapsulates the state of a GamePad device.
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/// </summary>
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/// </summary>
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public struct GamePadState
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public struct GamePadState : IEquatable<GamePadState>
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{
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{
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}
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}
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}
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}
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@ -767,6 +767,8 @@
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<Compile Include="Platform\MacOS\HIDInput.cs" />
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<Compile Include="Platform\MacOS\HIDInput.cs" />
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<Compile Include="IntPtrEqualityComparer.cs" />
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<Compile Include="IntPtrEqualityComparer.cs" />
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<Compile Include="Math\Matrix3.cs" />
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<Compile Include="Math\Matrix3.cs" />
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<Compile Include="Input\GamePadButton.cs" />
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<Compile Include="Input\GamePadAxis.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PropertyGroup>
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@ -89,7 +89,7 @@ namespace OpenTK.Platform.X11
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public IList<JoystickDevice> Joysticks
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public IList<JoystickDevice> Joysticks
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{
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{
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get { return sticks_readonly; }
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get { Poll(); return sticks_readonly; }
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}
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}
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public void Poll()
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public void Poll()
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@ -267,7 +267,8 @@ namespace OpenTK.Platform.X11
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public GamePadState GetState(int index)
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public GamePadState GetState(int index)
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{
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{
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throw new NotImplementedException();
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Poll();
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}
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}
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public string GetDeviceName(int index)
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public string GetDeviceName(int index)
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