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Use GameWindow.Exit() instead of GameWindow.ExitAsync().
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@ -95,7 +95,7 @@ namespace Examples.Tests
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{
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{
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base.OnClosing(e);
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base.OnClosing(e);
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hidden.ExitAsync();
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hidden.Exit();
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while (hidden.Exists)
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while (hidden.Exists)
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Thread.Sleep(100);
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Thread.Sleep(100);
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