Use GameWindow.Exit() instead of GameWindow.ExitAsync().

This commit is contained in:
the_fiddler 2009-02-22 15:49:33 +00:00
parent 6ae75f0e08
commit 871a76b46b

View file

@ -95,7 +95,7 @@ namespace Examples.Tests
{
base.OnClosing(e);
hidden.ExitAsync();
hidden.Exit();
while (hidden.Exists)
Thread.Sleep(100);