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Fix number of devices in call to aglChoosePixelFormat.
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@ -104,7 +104,7 @@ namespace OpenTK.Platform.MacOS
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// Choose a pixel format with the attributes we specified.
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myAGLPixelFormat = Agl.aglChoosePixelFormat(QuartzDisplayDeviceDriver.MainDisplay,
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0, aglAttributes.ToArray());
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1, aglAttributes.ToArray());
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MyAGLReportError("aglChoosePixelFormat");
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