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https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 18:45:34 +00:00
Disabled TextPrinter samples.
Removed TextPrinter references.
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parent
14f963b257
commit
878dd4394c
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@ -12,12 +12,12 @@ using System.Drawing;
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using System.Diagnostics;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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namespace Examples.Tutorial
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{
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#if false
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/// <summary>
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/// Shows how to render and scroll large amounts of text.
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/// </summary>
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@ -159,4 +159,5 @@ namespace Examples.Tutorial
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#endregion
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}
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#endif
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}
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@ -38,7 +38,7 @@ using OpenTK.Graphics.OpenGL;
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namespace Examples.WinForms
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{
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[Example("Font rendering (basic)", ExampleCategory.OpenTK, "Fonts", Difficulty = 1, Documentation = "FontRenderingBasic")]
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[Example("Font rendering (basic)", ExampleCategory.OpenTK, "Fonts", Difficulty = 1, Documentation = "FontRenderingBasic", Visible=false)]
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public partial class FontRenderingBasic : Form
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{
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#region Fields
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@ -46,7 +46,7 @@ namespace Examples.WinForms
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float[] sizes = new float[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 20, 24 };
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List<Font> fonts = new List<Font>();
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TextPrinter printer = new TextPrinter();
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//TextPrinter printer = new TextPrinter();
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#endregion
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@ -70,7 +70,7 @@ namespace Examples.WinForms
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void UpdateFontList(Font base_font)
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{
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printer.Clear();
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//printer.Clear();
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foreach (Font font in fonts)
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font.Dispose();
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@ -116,7 +116,7 @@ namespace Examples.WinForms
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foreach (Font font in fonts)
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{
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printer.Print(textBox1.Text, font, Color.White);
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//printer.Print(textBox1.Text, font, Color.White);
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GL.Translate(0, font.Height + 5, 0);
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}
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@ -12,7 +12,6 @@ using System.Drawing;
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using System.Threading;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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@ -21,70 +20,91 @@ namespace Examples.Tests
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[Example("GameWindow states", ExampleCategory.OpenTK, "Test", Documentation="GameWindowStates")]
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public class GameWindowStates : GameWindow
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{
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Font font = new Font(FontFamily.GenericSansSerif, 16.0f);
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TextPrinter printer = new TextPrinter();
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readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 16);
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readonly Bitmap TextBitmap = new Bitmap(512, 512);
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int texture;
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public GameWindowStates()
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: base(800, 600)
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{
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this.VSync = VSyncMode.On;
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this.Keyboard.KeyRepeat = true;
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this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp);
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VSync = VSyncMode.On;
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Keyboard.KeyUp += KeyUpHandler;
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GL.ClearColor(System.Drawing.Color.MidnightBlue);
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WindowBorderChanged += WindowBorderOrStateChangedHandler;
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WindowStateChanged += WindowBorderOrStateChangedHandler;
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}
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void Keyboard_KeyUp(KeyboardDevice sender, Key key)
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void KeyUpHandler(KeyboardDevice sender, Key key)
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{
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switch (key)
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{
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case OpenTK.Input.Key.Escape:
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this.Exit();
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break;
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case OpenTK.Input.Key.Escape: this.Exit(); break;
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case Key.Number1:
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WindowState = WindowState.Normal;
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break;
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case Key.Number2:
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WindowState = WindowState.Maximized;
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break;
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case Key.Number3:
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WindowState = WindowState.Fullscreen;
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break;
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case Key.Number4:
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WindowState = WindowState.Minimized;
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break;
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case Key.Number1: WindowState = WindowState.Normal; break;
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case Key.Number2: WindowState = WindowState.Maximized; break;
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case Key.Number3: WindowState = WindowState.Fullscreen; break;
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case Key.Number4: WindowState = WindowState.Minimized; break;
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case Key.Number5:
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WindowBorder = WindowBorder.Resizable;
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break;
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case Key.Number6:
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WindowBorder = WindowBorder.Fixed;
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break;
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case Key.Number7:
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WindowBorder = WindowBorder.Hidden;
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break;
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case Key.Number5: WindowBorder = WindowBorder.Resizable; break;
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case Key.Number6: WindowBorder = WindowBorder.Fixed; break;
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case Key.Number7: WindowBorder = WindowBorder.Hidden; break;
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}
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}
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void WindowBorderOrStateChangedHandler(object sender, EventArgs e)
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{
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using (Graphics gfx = Graphics.FromImage(TextBitmap))
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{
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gfx.Clear(Color.MidnightBlue);
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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gfx.DrawString(String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), TextFont, Brushes.White, new PointF(0, 0));
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gfx.DrawString(String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), TextFont, Brushes.White, new PointF(0, TextFont.Height));
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}
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System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(new Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
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System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2D, 0, 0, 0, TextBitmap.Width, TextBitmap.Height, PixelFormat.Bgra, PixelType.UnsignedByte, data.Scan0);
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TextBitmap.UnlockBits(data);
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}
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.Texture2D);
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texture = GL.GenTexture();
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GL.BindTexture(TextureTarget.Texture2D, texture);
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GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, TextBitmap.Width, TextBitmap.Height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, IntPtr.Zero);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)All.Nearest);
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)All.Nearest);
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// Make sure text is displayed when the application starts.
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WindowBorderOrStateChangedHandler(this, EventArgs.Empty);
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}
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protected override void OnResize(EventArgs e)
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{
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GL.Viewport(0, 0, Width, Height);
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Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadMatrix(ref ortho_projection);
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}
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protected override void OnRenderFrame(FrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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printer.Begin();
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GL.Begin(BeginMode.Quads);
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printer.Print("Instructions:", font, Color.White);
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GL.Translate(0, font.Height, 0);
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printer.Print(String.Format("[1 - 4]: change WindowState (current: {0}).", this.WindowState), font, Color.White, RectangleF.Empty);
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GL.Translate(0, font.Height, 0);
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printer.Print(String.Format("[5 - 7]: change WindowBorder (current: {0}).", this.WindowBorder), font, Color.White, RectangleF.Empty);
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GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
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GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
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GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
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GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
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printer.End();
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GL.End();
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SwapBuffers();
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Thread.Sleep(5);
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