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Added generators for ES 2.0 and 3.0
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28
Source/Bind/ES/ES2Generator.cs
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28
Source/Bind/ES/ES2Generator.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.XPath;
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using Bind.GL2;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind.ES
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{
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// Generation implementation for OpenGL ES 2.0 and 3.0
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class ES2Generator : ESGenerator
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{
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public ES2Generator(Settings settings, string dirName)
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: base(settings, dirName)
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{
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
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Settings.DefaultImportsFile = "ES20Core.cs";
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Settings.DefaultDelegatesFile = "ES20Delegates.cs";
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Settings.DefaultEnumsFile = "ES20Enums.cs";
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Settings.DefaultWrappersFile = "ES20.cs";
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Profile = "gles2";
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Version = "2.0";
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}
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}
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}
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28
Source/Bind/ES/ES3Generator.cs
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28
Source/Bind/ES/ES3Generator.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml.XPath;
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using Bind.GL2;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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namespace Bind.ES
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{
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// Generation implementation for OpenGL ES 3.0
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class ES3Generator : ESGenerator
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{
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public ES3Generator(Settings settings, string dirName)
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: base(settings, dirName)
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{
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Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30";
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Settings.DefaultImportsFile = "ES30Core.cs";
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Settings.DefaultDelegatesFile = "ES30Delegates.cs";
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Settings.DefaultEnumsFile = "ES30Enums.cs";
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Settings.DefaultWrappersFile = "ES30.cs";
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Profile = "gles2"; // The 3.0 spec reuses the gles2 apiname
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Version = "3.0";
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}
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}
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}
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@ -113,6 +113,7 @@
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<Reference Include="System.Xml">
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<Name>System.Xml</Name>
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</Reference>
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<Reference Include="System.Xml.Linq" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="..\GlobalAssemblyInfo.cs">
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@ -228,8 +229,6 @@
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</None>
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<None Include="Specifications\ES11\overrides.xml">
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</None>
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<None Include="Specifications\GL2\gloverrides.xml">
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</None>
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<None Include="Specifications\ES20\signatures.xml">
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</None>
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<None Include="Specifications\ES20\overrides.xml">
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@ -914,6 +913,13 @@
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</None>
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<None Include="Specifications\License.txt">
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</None>
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<None Include="Specifications\GL2\overrides.xml" />
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<Compile Include="ES\ES2Generator.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="ES\ES3Generator.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Include="Specifications\Docs\glActiveShaderProgram.xml" />
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