Added generators for ES 2.0 and 3.0

This commit is contained in:
Stefanos A 2013-11-03 01:29:32 +01:00
parent 66b01873b0
commit 888cb6637b
3 changed files with 64 additions and 2 deletions

View file

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.XPath;
using Bind.GL2;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
namespace Bind.ES
{
// Generation implementation for OpenGL ES 2.0 and 3.0
class ES2Generator : ESGenerator
{
public ES2Generator(Settings settings, string dirName)
: base(settings, dirName)
{
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES20";
Settings.DefaultImportsFile = "ES20Core.cs";
Settings.DefaultDelegatesFile = "ES20Delegates.cs";
Settings.DefaultEnumsFile = "ES20Enums.cs";
Settings.DefaultWrappersFile = "ES20.cs";
Profile = "gles2";
Version = "2.0";
}
}
}

View file

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.XPath;
using Bind.GL2;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
namespace Bind.ES
{
// Generation implementation for OpenGL ES 3.0
class ES3Generator : ESGenerator
{
public ES3Generator(Settings settings, string dirName)
: base(settings, dirName)
{
Settings.DefaultOutputNamespace = "OpenTK.Graphics.ES30";
Settings.DefaultImportsFile = "ES30Core.cs";
Settings.DefaultDelegatesFile = "ES30Delegates.cs";
Settings.DefaultEnumsFile = "ES30Enums.cs";
Settings.DefaultWrappersFile = "ES30.cs";
Profile = "gles2"; // The 3.0 spec reuses the gles2 apiname
Version = "3.0";
}
}
}

View file

@ -113,6 +113,7 @@
<Reference Include="System.Xml">
<Name>System.Xml</Name>
</Reference>
<Reference Include="System.Xml.Linq" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\GlobalAssemblyInfo.cs">
@ -228,8 +229,6 @@
</None>
<None Include="Specifications\ES11\overrides.xml">
</None>
<None Include="Specifications\GL2\gloverrides.xml">
</None>
<None Include="Specifications\ES20\signatures.xml">
</None>
<None Include="Specifications\ES20\overrides.xml">
@ -914,6 +913,13 @@
</None>
<None Include="Specifications\License.txt">
</None>
<None Include="Specifications\GL2\overrides.xml" />
<Compile Include="ES\ES2Generator.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ES\ES3Generator.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="Specifications\Docs\glActiveShaderProgram.xml" />