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@ -4,7 +4,6 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -54,14 +53,14 @@ namespace OpenTK.OpenGL
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/// </summary>
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public void Begin()
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{
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GL.NewList(Id, Enums.ListMode.COMPILE);
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GL.NewList(Id, GL.Enums.ListMode.COMPILE);
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}
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/// <summary>
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/// Starts recording elements into the display list.
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/// </summary>
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/// <param name="listMode">Sets if the list is to be compiled or compiled and executed immediately.</param>
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public void Begin(Enums.ListMode listMode)
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public void Begin(GL.Enums.ListMode listMode)
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{
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GL.NewList(Id, listMode);
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}
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@ -15,7 +15,7 @@ using System.Reflection;
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#endregion
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//[assembly: CLSCompliant(true)]
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[assembly: CLSCompliant(true)]
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namespace OpenTK.OpenGL
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{
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@ -67,6 +67,12 @@ namespace OpenTK.OpenGL
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/// </remarks>
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public static partial class GL
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{
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#region internal string Library
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internal const string Library = "opengl32.dll";
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#endregion
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#region private enum Platform
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/// <summary>
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@ -88,7 +94,7 @@ namespace OpenTK.OpenGL
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#region internal static extern IntPtr glxGetProcAddressARB(string s);
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// also linux, for our ARB-y friends
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[DllImport(GL_NATIVE_LIBRARY, EntryPoint = "glXGetProcAddressARB")]
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[DllImport(Library, EntryPoint = "glXGetProcAddressARB")]
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internal static extern IntPtr glxGetProcAddressARB(string s);
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#endregion
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@ -247,7 +253,9 @@ Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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{
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Delegate d;
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if (Assembly.Load("OpenTK.OpenGL").GetType("OpenTK.OpenGL.Imports").GetMethod(name.Substring(2)) != null)
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if (Assembly.GetExecutingAssembly()
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.GetType("OpenTK.OpenGL.Imports")
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.GetMethod(name.Substring(2), BindingFlags.NonPublic | BindingFlags.Static) != null)
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{
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d = GetDelegateForExtensionMethod(name, signature) ??
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Delegate.CreateDelegate(signature, typeof(Imports), name.Substring(2));
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@ -302,14 +310,14 @@ Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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}
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// Do not use cached results
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string extension_string = GL.GetString(Enums.StringName.EXTENSIONS);
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string extension_string = GL.GetString(GL.Enums.StringName.EXTENSIONS);
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if (String.IsNullOrEmpty(extension_string))
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return false; // no extensions are available
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// Check if the user searches for GL_VERSION_X_X and search glGetString(GL_VERSION) instead.
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if (name.Contains("GL_VERSION_"))
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{
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return GL.GetString(OpenTK.OpenGL.Enums.StringName.VERSION).Trim().StartsWith(name.Replace("GL_VERSION_", String.Empty).Replace('_', '.'));
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return GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.VERSION).Trim().StartsWith(name.Replace("GL_VERSION_", String.Empty).Replace('_', '.'));
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}
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// Search for the string given.
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@ -334,7 +342,7 @@ Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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AvailableExtensions = new Dictionary<string, bool>();
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string version_string = GL.GetString(OpenTK.OpenGL.Enums.StringName.VERSION);
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string version_string = GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.VERSION);
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if (String.IsNullOrEmpty(version_string))
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return; // this shoudn't happen
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@ -380,7 +388,7 @@ Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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AvailableExtensions.Add("GL_VERSION_2_1", true);
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}
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string extension_string = GL.GetString(OpenTK.OpenGL.Enums.StringName.EXTENSIONS);
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string extension_string = GL.GetString(OpenTK.OpenGL.GL.Enums.StringName.EXTENSIONS);
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if (String.IsNullOrEmpty(extension_string))
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return; // no extensions are available
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@ -410,11 +418,11 @@ Did you remember to copy OpenTK.OpenGL.dll.config to your binary's folder?
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/// </remarks>
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public static void ReloadFunctions()
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{
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Assembly asm = Assembly.Load("OpenTK.OpenGL");
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Assembly asm = Assembly.GetExecutingAssembly();//Assembly.Load("OpenTK.OpenGL");
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Type delegates_class = asm.GetType("OpenTK.OpenGL.Delegates");
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Type imports_class = asm.GetType("OpenTK.OpenGL.Imports");
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FieldInfo[] v = delegates_class.GetFields();
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FieldInfo[] v = delegates_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic);
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foreach (FieldInfo f in v)
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{
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f.SetValue(null, GetDelegateForMethod(f.Name, f.FieldType));
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