mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-24 01:15:30 +00:00
Updated OpenGL bindings: 'v' suffixes are now trimmed from all functions.
Added Matrix4 and Vector* overloads to Uniform* methods.
This commit is contained in:
parent
58faedc0fd
commit
8a0d494069
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@ -49,22 +49,22 @@ namespace Examples.Tutorial
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GL.NormalPointer(NormalPointerType.Float, 0, shape.Normals);
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// Enable Light 0 and set its parameters.
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GL.Lightv(LightName.Light0, LightParameter.Position, new float[] { 1.0f, 1.0f, -0.5f });
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GL.Lightv(LightName.Light0, LightParameter.Ambient, new float[] { 0.3f, 0.3f, 0.3f, 1.0f });
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GL.Lightv(LightName.Light0, LightParameter.Diffuse, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Lightv(LightName.Light0, LightParameter.Specular, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Lightv(LightName.Light0, LightParameter.SpotExponent, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.LightModelv(LightModelParameter.LightModelAmbient, new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
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GL.Light(LightName.Light0, LightParameter.Position, new float[] { 1.0f, 1.0f, -0.5f });
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GL.Light(LightName.Light0, LightParameter.Ambient, new float[] { 0.3f, 0.3f, 0.3f, 1.0f });
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GL.Light(LightName.Light0, LightParameter.Diffuse, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Light(LightName.Light0, LightParameter.Specular, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Light(LightName.Light0, LightParameter.SpotExponent, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.LightModel(LightModelParameter.LightModelAmbient, new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
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GL.LightModel(LightModelParameter.LightModelTwoSide, 1);
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GL.LightModel(LightModelParameter.LightModelLocalViewer, 1);
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GL.Enable(EnableCap.Lighting);
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GL.Enable(EnableCap.Light0);
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// Use GL.Material to set your object's material parameters.
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GL.Materialv(MaterialFace.Front, MaterialParameter.Ambient, new float[] { 0.3f, 0.3f, 0.3f, 1.0f });
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GL.Materialv(MaterialFace.Front, MaterialParameter.Diffuse, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Materialv(MaterialFace.Front, MaterialParameter.Specular, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Materialv(MaterialFace.Front, MaterialParameter.Emission, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
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GL.Material(MaterialFace.Front, MaterialParameter.Ambient, new float[] { 0.3f, 0.3f, 0.3f, 1.0f });
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GL.Material(MaterialFace.Front, MaterialParameter.Diffuse, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Material(MaterialFace.Front, MaterialParameter.Specular, new float[] { 1.0f, 1.0f, 1.0f, 1.0f });
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GL.Material(MaterialFace.Front, MaterialParameter.Emission, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
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}
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#endregion
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File diff suppressed because it is too large
Load diff
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@ -29,11 +29,11 @@ namespace OpenTK.Graphics.OpenGL.Enums
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// OpenGL binding for .NET, implementing OpenGL 2.1, plus extensions.
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/// OpenGL bindings for .NET, implementing OpenGL 3.1, plus extensions.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This class contains all OpenGL enums and functions defined in the 2.1 specification.
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/// This class contains all OpenGL enums and functions defined in the 3.1 specification.
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/// The official .spec files can be found at: http://opengl.org/registry/.
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/// </para>
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/// <para> A valid OpenGL context must be created before calling any OpenGL function.</para>
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@ -121,7 +121,7 @@ namespace OpenTK.Graphics
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{
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if (rebuildExtensionList)
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BuildExtensionList();
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lock (gl_lock)
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{
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sb.Remove(0, sb.Length);
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@ -550,13 +550,13 @@ namespace OpenTK.Graphics
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{
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if (getProcAddress == null)
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{
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if (Configuration.RunningOnWindows)
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if (Configuration.RunningOnWindows)
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{
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getProcAddress = new GetProcAddressWindows();
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}
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else if (Configuration.RunningOnMacOS)
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{
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getProcAddress = new GetProcAddressOSX();
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getProcAddress = new GetProcAddressOSX();
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}
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else if (Configuration.RunningOnX11)
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{
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@ -636,7 +636,7 @@ namespace OpenTK.Graphics
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public static void ClearColor(System.Drawing.Color color)
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{
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GL.ClearColor(color.R/255.0f, color.G/255.0f, color.B/255.0f, color.A/255.0f);
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GL.ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f);
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}
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#endregion
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@ -652,28 +652,28 @@ namespace OpenTK.Graphics
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#region public static void Material() overloads
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public static void Materialv(MaterialFace face, MaterialParameter pname, Vector4 @params)
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public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params)
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{
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Materialv(face, pname, ref @params.X);
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Material(face, pname, ref @params.X);
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}
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public static void Materialv(MaterialFace face, MaterialParameter pname, Color4 @params)
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public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params)
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{
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unsafe { GL.Materialv(face, pname, (float*)&@params); }
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unsafe { GL.Material(face, pname, (float*)&@params); }
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}
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#endregion
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#region public static void Light() overloads
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public static void Lightv(LightName name, LightParameter pname, Vector4 @params)
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public static void Light(LightName name, LightParameter pname, Vector4 @params)
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{
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GL.Lightv(name, pname, ref @params.X);
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GL.Light(name, pname, ref @params.X);
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}
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public static void Lightv(LightName name, LightParameter pname, Color4 @params)
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public static void Light(LightName name, LightParameter pname, Color4 @params)
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{
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unsafe { GL.Lightv(name, pname, (float*)&@params); }
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unsafe { GL.Light(name, pname, (float*)&@params); }
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}
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#endregion
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@ -788,51 +788,126 @@ namespace OpenTK.Graphics
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}
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}
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}
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public static void MultMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void MultMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void LoadTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glLoadTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void MultTransposeMatrix(ref Matrix4d mat)
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{
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unsafe
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{
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fixed (Double* m_ptr = &mat.Row0.X)
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{
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Delegates.glMultTransposeMatrixd((Double*)m_ptr);
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}
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}
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}
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public static void UniformMatrix4(int location, int count, bool transpose, ref Matrix4 matrix)
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{
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unsafe
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{
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fixed (float* matrix_ptr = &matrix.Row0.X)
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{
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GL.UniformMatrix4(location, count, transpose, matrix_ptr);
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}
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}
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}
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#region Uniform
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[CLSCompliant(false)]
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public static void Uniform2(int location, ref Vector2 vector)
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{
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unsafe
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{
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fixed (float* vector_ptr = &vector.X)
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{
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GL.Uniform2(location, 2, vector_ptr);
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}
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}
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}
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[CLSCompliant(false)]
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public static void Uniform2(int location, ref Vector3 vector)
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{
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unsafe
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{
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fixed (float* vector_ptr = &vector.X)
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{
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GL.Uniform3(location, 3, vector_ptr);
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}
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}
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}
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[CLSCompliant(false)]
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public static void Uniform2(int location, ref Vector4 vector)
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{
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unsafe
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{
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fixed (float* vector_ptr = &vector.X)
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{
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GL.Uniform4(location, 4, vector_ptr);
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}
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}
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}
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public static void Uniform2(int location, Vector2 vector)
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{
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unsafe
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{
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GL.Uniform2(location, 2, &vector.X);
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}
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}
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public static void Uniform2(int location, Vector3 vector)
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{
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unsafe
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{
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GL.Uniform3(location, 3, &vector.X);
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}
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}
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public static void Uniform2(int location, Vector4 vector)
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{
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unsafe
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{
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GL.Uniform4(location, 4, &vector.X);
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}
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}
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#endregion
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#endregion
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#region public static void ShaderSource(Int32 shader, System.String @string)
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@ -868,9 +943,9 @@ namespace OpenTK.Graphics
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}
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#endregion
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#region public static void GetProgramInfoLog(Int32 program, out string info)
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public static void GetProgramInfoLog(Int32 program, out string info)
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{
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unsafe
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@ -887,7 +962,7 @@ namespace OpenTK.Graphics
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info = sb.ToString();
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}
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}
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#endregion
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#region public static void PointParameter(PointSpriteCoordOriginParameter param)
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@ -905,59 +980,89 @@ namespace OpenTK.Graphics
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}
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#endregion
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#region public static void VertexAttrib2(Int32 index, ref Vector2 v)
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[CLSCompliant(false)]
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public static void VertexAttrib2(Int32 index, ref Vector2 v)
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{
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GL.VertexAttrib2(index, v.X, v.Y);
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}
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#endregion
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#region public static void VertexAttrib3(Int32 index, ref Vector3 v)
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[CLSCompliant(false)]
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public static void VertexAttrib3(Int32 index, ref Vector3 v)
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{
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GL.VertexAttrib3(index, v.X, v.Y, v.Z);
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}
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#endregion
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#region public static void VertexAttrib4(Int32 index, ref Vector4 v)
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[CLSCompliant(false)]
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public static void VertexAttrib4(Int32 index, ref Vector4 v)
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{
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GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
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}
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#endregion
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#region public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
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#region public static void VertexAttrib2(Int32 index, Vector2 v)
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public static void VertexAttrib2(Int32 index, Vector2 v)
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{
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GL.VertexAttrib2(index, v.X, v.Y);
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}
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#endregion
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#region public static void VertexAttrib3(Int32 index, Vector3 v)
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public static void VertexAttrib3(Int32 index, Vector3 v)
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{
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GL.VertexAttrib3(index, v.X, v.Y, v.Z);
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}
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#endregion
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#region public static void VertexAttrib4(Int32 index, Vector4 v)
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public static void VertexAttrib4(Int32 index, Vector4 v)
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{
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GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W);
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}
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#endregion
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#region public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
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public static void MultiTexCoord2(TextureUnit target, ref Vector2 v)
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{
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GL.MultiTexCoord2(target, v.X, v.Y);
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}
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#endregion
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#region public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
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public static void MultiTexCoord3(TextureUnit target, ref Vector3 v)
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{
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GL.MultiTexCoord3(target, v.X, v.Y, v.Z);
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}
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#endregion
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#region public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
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public static void MultiTexCoord4(TextureUnit target, ref Vector4 v)
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{
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GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W);
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}
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#endregion
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#region public static void Rect(System.Drawing.RectangleF rect)
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