Aligned GL core and compat enums

This commit is contained in:
Stefanos A. 2013-11-18 18:51:38 +01:00
parent a34407f440
commit 8c5887e996

View file

@ -8649,6 +8649,34 @@ namespace OpenTK.Graphics.OpenGL4
/// </summary>
DoubleVec4 = ((int)0x8FFE) ,
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001) ,
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002) ,
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004) ,
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005) ,
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006) ,
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007) ,
/// <summary>
/// Original was GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009
/// </summary>
TextureCubeMapArray = ((int)0x9009) ,
@ -9949,6 +9977,76 @@ namespace OpenTK.Graphics.OpenGL4
Always = ((int)0x0207) ,
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdVertexShaderTesselator : int
{
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001) ,
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002) ,
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004) ,
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005) ,
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006) ,
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007) ,
}
/// <summary>
/// Not used directly.
/// </summary>
public enum AmdVertexShaderTessellator : int
{
/// <summary>
/// Original was GL_SAMPLER_BUFFER_AMD = 0x9001
/// </summary>
SamplerBufferAmd = ((int)0x9001) ,
/// <summary>
/// Original was GL_INT_SAMPLER_BUFFER_AMD = 0x9002
/// </summary>
IntSamplerBufferAmd = ((int)0x9002) ,
/// <summary>
/// Original was GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003
/// </summary>
UnsignedIntSamplerBufferAmd = ((int)0x9003) ,
/// <summary>
/// Original was GL_TESSELLATION_MODE_AMD = 0x9004
/// </summary>
TessellationModeAmd = ((int)0x9004) ,
/// <summary>
/// Original was GL_TESSELLATION_FACTOR_AMD = 0x9005
/// </summary>
TessellationFactorAmd = ((int)0x9005) ,
/// <summary>
/// Original was GL_DISCRETE_AMD = 0x9006
/// </summary>
DiscreteAmd = ((int)0x9006) ,
/// <summary>
/// Original was GL_CONTINUOUS_AMD = 0x9007
/// </summary>
ContinuousAmd = ((int)0x9007) ,
}
/// <summary>
/// Not used directly.
/// </summary>