Implemented GamePadThumbSticks

This commit is contained in:
Stefanos A 2013-12-22 22:32:18 +01:00 committed by thefiddler
parent 18f99c2f63
commit 91d248ad29
4 changed files with 149 additions and 41 deletions

View file

@ -27,28 +27,12 @@ using System;
namespace OpenTK.Input
{
public enum GamePadAxis
internal enum GamePadAxis
{
/// <summary>The first axis of the gamepad.</summary>
Axis0 = 0,
/// <summary>The second axis of the gamepad.</summary>
Axis1,
/// <summary>The third axis of the gamepad.</summary>
Axis2,
/// <summary>The fourth axis of the gamepad.</summary>
Axis3,
/// <summary>The fifth axis of the gamepad.</summary>
Axis4,
/// <summary>The sixth axis of the gamepad.</summary>
Axis5,
/// <summary>The seventh axis of the gamepad.</summary>
Axis6,
/// <summary>The eighth axis of the gamepad.</summary>
Axis7,
/// <summary>The ninth axis of the gamepad.</summary>
Axis8,
/// <summary>The tenth axis of the gamepad.</summary>
Axis9,
LeftX,
LeftY,
RightX,
RightY
}
}

View file

@ -37,14 +37,17 @@ namespace OpenTK.Input
const float RangeMultiplier = 1.0f / (short.MaxValue + 1);
Buttons buttons;
unsafe fixed short axes[GamePad.MaxAxisCount];
short left_stick_x;
short left_stick_y;
short right_stick_x;
short right_stick_y;
bool is_connected;
#region Public Members
public float GetAxis(GamePadAxis axis)
public GamePadThumbSticks ThumbSticks
{
throw new NotImplementedException();
get { return new GamePadThumbSticks(left_stick_x, left_stick_y, right_stick_x, right_stick_y); }
}
public GamePadButtons Buttons
@ -65,13 +68,15 @@ namespace OpenTK.Input
public override string ToString()
{
return String.Format(
"{{Buttons: {0}; DPad: {1}; IsConnected: {2}",
Buttons, DPad, IsConnected);
"{{Sticks: {0}; Buttons: {1}; DPad: {2}; IsConnected: {3}",
ThumbSticks, Buttons, DPad, IsConnected);
}
public override int GetHashCode()
{
return Buttons.GetHashCode() ^ DPad.GetHashCode() ^ IsConnected.GetHashCode();
return
ThumbSticks.GetHashCode() ^ Buttons.GetHashCode() ^
DPad.GetHashCode() ^ IsConnected.GetHashCode();
}
public override bool Equals(object obj)
@ -87,6 +92,7 @@ namespace OpenTK.Input
public bool Equals(GamePadState other)
{
return
ThumbSticks == other.ThumbSticks &&
Buttons == other.Buttons &&
DPad == other.DPad &&
IsConnected == other.IsConnected;
@ -98,19 +104,25 @@ namespace OpenTK.Input
internal void SetAxis(GamePadAxis axis, short value)
{
if (IsAxisValid(axis))
{
int index = (int)axis;
unsafe
{
fixed (short *paxes = axes)
{
*(paxes + index) = value;
}
}
}
else
switch (axis)
{
case GamePadAxis.LeftX:
left_stick_x = value;
break;
case GamePadAxis.LeftY:
left_stick_y = value;
break;
case GamePadAxis.RightX:
right_stick_x = value;
break;
case GamePadAxis.RightY:
right_stick_x = value;
break;
default:
throw new ArgumentOutOfRangeException("axis");
}
}

View file

@ -0,0 +1,111 @@
using System;
// #region License
//
// GamePadThumbSticks.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// #endregion
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
public struct GamePadThumbSticks : IEquatable<GamePadThumbSticks>
{
const float ConversionFactor = 1.0f / short.MaxValue;
short left_x, left_y;
short right_x, right_y;
internal GamePadThumbSticks(
short left_x, short left_y,
short right_x, short right_y)
{
this.left_x = left_x;
this.left_y = left_y;
this.right_x = right_x;
this.right_y = right_y;
}
#region Public Members
public Vector2 Left
{
get { return new Vector2(left_x * ConversionFactor, left_y * ConversionFactor); }
}
public Vector2 Right
{
get { return new Vector2(right_x * ConversionFactor, right_y * ConversionFactor); }
}
public static bool operator ==(GamePadThumbSticks left, GamePadThumbSticks right)
{
return left.Equals(right);
}
public static bool operator !=(GamePadThumbSticks left, GamePadThumbSticks right)
{
return !left.Equals(right);
}
public override string ToString()
{
return String.Format(
"{{Left: {0}; Right: {1}}}",
Left, Right);
}
public override int GetHashCode()
{
return
left_x.GetHashCode() ^ left_y.GetHashCode() ^
right_x.GetHashCode() ^ right_y.GetHashCode();
}
public override bool Equals(object obj)
{
return
obj is GamePadThumbSticks &&
Equals((GamePadThumbSticks)obj);
}
#endregion
#region IEquatable<GamePadThumbSticks> Members
public bool Equals(GamePadThumbSticks other)
{
return
left_x == other.left_x &&
left_y == other.left_y &&
right_x == other.right_x &&
right_y == other.right_y;
}
#endregion
}
}

View file

@ -133,6 +133,7 @@
</Compile>
<Compile Include="DisplayIndex.cs" />
<Compile Include="Graphics\GraphicsModeComparer.cs" />
<Compile Include="Input\GamePadThumbSticks.cs" />
<Compile Include="Input\IGamePadDriver.cs" />
<Compile Include="Input\IInputDriver2.cs" />
<Compile Include="Input\IKeyboardDriver2.cs" />