No need to burn 100% CPU time just for a spinning cube! (Especially important for the multithreading test, which opens multiple such windows).

This commit is contained in:
the_fiddler 2009-11-03 13:03:35 +00:00
parent 1af4990517
commit 92c5cbfaf2

View file

@ -30,7 +30,7 @@ namespace Examples.Tutorial
{
#region --- Fields ---
float rotation_speed = 3.0f;
const float rotation_speed = 180.0f;
float angle;
#endregion
@ -115,6 +115,7 @@ namespace Examples.Tutorial
DrawCube();
this.SwapBuffers();
Thread.Sleep(1);
}
#endregion