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Cleaned up context profile selection
Added support for WGL_create_context profiles and added methods for the selection of context flags and profile.
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803c575201
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@ -5,13 +5,16 @@ namespace OpenTK.Platform.Windows
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public enum ArbCreateContext
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public enum ArbCreateContext
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{
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{
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CoreProfileBit = 0x0001,
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CompatibilityProfileBit = 0x0002,
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DebugBit = 0x0001,
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DebugBit = 0x0001,
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ForwardCompatibleBit = 0x0002,
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ForwardCompatibleBit = 0x0002,
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MajorVersion = 0x2091,
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MajorVersion = 0x2091,
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MinorVersion = 0x2092,
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MinorVersion = 0x2092,
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LayerPlane = 0x2093,
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LayerPlane = 0x2093,
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Flags = 0x2094,
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ContextFlags = 0x2094,
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ErrorInvalidVersion = 0x2095,
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ErrorInvalidVersion = 0x2095,
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ProfileMask = 0x9126
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}
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}
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public enum WGL_ARB_buffer_region
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public enum WGL_ARB_buffer_region
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@ -122,9 +122,10 @@ namespace OpenTK.Platform.Windows
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attributes.Add(minor);
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attributes.Add(minor);
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if (flags != 0)
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if (flags != 0)
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{
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{
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attributes.Add((int)ArbCreateContext.Flags);
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attributes.Add((int)ArbCreateContext.ContextFlags);
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#warning "This is not entirely correct: Embedded is not a valid flag! We need to add a GetARBContextFlags(GraphicsContextFlags) method."
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attributes.Add((int)GetARBContextFlags(flags));
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attributes.Add((int)flags);
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attributes.Add((int)ArbCreateContext.ProfileMask);
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attributes.Add((int)GetARBContextProfile(flags));
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}
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}
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// According to the docs, " <attribList> specifies a list of attributes for the context.
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// According to the docs, " <attribList> specifies a list of attributes for the context.
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// The list consists of a sequence of <name,value> pairs terminated by the
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// The list consists of a sequence of <name,value> pairs terminated by the
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@ -181,6 +182,21 @@ namespace OpenTK.Platform.Windows
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}
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}
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}
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}
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static ArbCreateContext GetARBContextFlags(GraphicsContextFlags flags)
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{
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ArbCreateContext result = 0;
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result |= (flags & GraphicsContextFlags.ForwardCompatible) != 0 ?
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ArbCreateContext.CoreProfileBit : ArbCreateContext.CompatibilityProfileBit;
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return result;
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}
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static ArbCreateContext GetARBContextProfile(GraphicsContextFlags flags)
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{
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ArbCreateContext result = 0;
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result |= (flags & GraphicsContextFlags.Debug) != 0 ? ArbCreateContext.DebugBit : 0;
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return result;
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}
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public WinGLContext(ContextHandle handle, WinWindowInfo window, IGraphicsContext sharedContext,
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public WinGLContext(ContextHandle handle, WinWindowInfo window, IGraphicsContext sharedContext,
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int major, int minor, GraphicsContextFlags flags)
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int major, int minor, GraphicsContextFlags flags)
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{
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{
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