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Added several overloads for the OpenTK.Math Vector[234] structs.
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@ -1,5 +1,6 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*/
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#endregion
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@ -13,6 +14,7 @@ using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Diagnostics;
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using System.Reflection.Emit;
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using OpenTK.Math;
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#endregion
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@ -325,29 +327,6 @@ namespace OpenTK.OpenGL
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#endregion
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#region public static void Color[34]() overloads
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public static void Color4(System.Drawing.Color color)
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{
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GL.Color4(color.R, color.G, color.B, color.A);
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}
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public static void Color3(System.Drawing.Color color)
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{
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GL.Color3(color.R, color.G, color.B);
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}
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#endregion
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#region public static void ClearColor() overloads
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public static void ClearColor(System.Drawing.Color color)
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{
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GL.ClearColor(color.R/255.0f, color.G/255.0f, color.B/255.0f, color.A/255.0f);
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}
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#endregion
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#region --- GetProcAddress ---
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private static IGetProcAddress getProcAddress;
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@ -483,5 +462,96 @@ namespace OpenTK.OpenGL
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#endregion
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#endregion
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#region --- GL Overloads ---
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#region public static void Color[34]() overloads
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public static void Color4(System.Drawing.Color color)
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{
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GL.Color4(color.R, color.G, color.B, color.A);
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}
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public static void Color3(System.Drawing.Color color)
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{
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GL.Color3(color.R, color.G, color.B);
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}
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#endregion
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#region public static void ClearColor() overloads
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public static void ClearColor(System.Drawing.Color color)
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{
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GL.ClearColor(color.R/255.0f, color.G/255.0f, color.B/255.0f, color.A/255.0f);
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}
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#endregion
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#region overloads using OpenTK.Math classes
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public static
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void Normal3(Vector3 normal)
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{
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Delegates.glNormal3f(normal.X, normal.Y, normal.Z);
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}
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public static
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void RasterPos2(Vector2 pos)
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{
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Delegates.glRasterPos2f(pos.X, pos.Y);
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}
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public static
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void RasterPos3(Vector3 pos)
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{
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Delegates.glRasterPos3f(pos.X, pos.Y, pos.Z);
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}
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public static
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void RasterPos4(Vector4 pos)
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{
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Delegates.glRasterPos4f(pos.X, pos.Y, pos.Z, pos.W);
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}
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public static
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void Vertex2(Vector2 v)
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{
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Delegates.glVertex2f(v.X, v.Y);
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}
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public static
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void Vertex3(Vector3 v)
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{
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Delegates.glVertex3f(v.X, v.Y, v.Z);
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}
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public static
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void Vertex4(Vector4 v)
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{
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Delegates.glVertex4f(v.X, v.Y, v.Z, v.W);
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}
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public static
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void Rotate(Single angle, Vector3 axis)
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{
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Delegates.glRotatef((Single)angle, axis.X, axis.Y, axis.Z);
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}
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public static
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void Scale(Vector3 scale)
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{
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Delegates.glScalef(scale.X, scale.Y, scale.Z);
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}
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public static
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void Translate(Vector3 trans)
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{
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Delegates.glTranslatef(trans.X, trans.Y, trans.Z);
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}
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#endregion
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#endregion
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}
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}
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@ -1,5 +1,6 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* Contributions by Andy Gill.
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* See license.txt for license info
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*/
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#endregion
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@ -9,6 +10,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using OpenTK.Platform;
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using OpenTK.Math;
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namespace OpenTK.OpenGL
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{
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@ -208,6 +210,85 @@ namespace OpenTK.OpenGL
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public class GLUquadric
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{
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}
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}
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}
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#region Overloads using OpenTK.Math classes
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public static
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void LookAt(Vector3 eye, Vector3 center, Vector3 up)
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{
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Delegates.gluLookAt((double)eye.X, (double)eye.Y, (double)eye.Z, (double)center.X, (double)center.Y, (double)center.Z, (double)up.X, (double)up.Y, (double)up.Z);
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}
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// One token Project overload, I picked this one because it's CLS compliant, and it
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// makes reasonably clear which args are inputs and which are outputs.
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public static
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Int32 Project(Vector3 obj, double[] model, double[] proj, Int32[] view, out Vector3 win)
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{
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unsafe
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{
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double winX, winY, winZ;
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double* winX_ptr = &winX;
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double* winY_ptr = &winY;
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double* winZ_ptr = &winZ;
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fixed (double* model_ptr = model)
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fixed (double* proj_ptr = proj)
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fixed (Int32* view_ptr = view)
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{
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Int32 retval = Delegates.gluProject((double)obj.X, (double)obj.Y, (double)obj.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)winX_ptr, (double*)winY_ptr, (double*)winZ_ptr);
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win = new Vector3((float)*winX_ptr, (float)*winY_ptr, (float)*winZ_ptr);
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return retval;
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}
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}
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}
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public static
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void TessNormal(int tess, Vector3 normal)
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{
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Delegates.gluTessNormal((int)tess, (double)normal.X, (double)normal.Y, (double)normal.Z);
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}
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public static
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Int32 UnProject(Vector3 win, double[] model, double[] proj, Int32[] view, out Vector3 obj)
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{
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unsafe
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{
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double objX, objY, objZ;
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double* objX_ptr = &objX;
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double* objY_ptr = &objY;
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double* objZ_ptr = &objZ;
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fixed (double* model_ptr = model)
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fixed (double* proj_ptr = proj)
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fixed (Int32* view_ptr = view)
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{
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Int32 retval = Delegates.gluUnProject((double)win.X, (double)win.Y, (double)win.Z, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr);
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obj = new Vector3((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr);
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return retval;
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}
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}
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}
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public static
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Int32 UnProject4(Vector4 win, double[] model, double[] proj, Int32[] view, double near, double far, out Vector4 obj)
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{
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unsafe
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{
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double objX, objY, objZ, objW;
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double* objX_ptr = &objX;
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double* objY_ptr = &objY;
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double* objZ_ptr = &objZ;
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double* objW_ptr = &objW;
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fixed (double* model_ptr = model)
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fixed (double* proj_ptr = proj)
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fixed (Int32* view_ptr = view)
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{
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Int32 retval = Delegates.gluUnProject4((double)win.X, (double)win.Y, (double)win.Z, (double)win.W, (double*)model_ptr, (double*)proj_ptr, (Int32*)view_ptr, (double)near, (double)far, (double*)objX_ptr, (double*)objY_ptr, (double*)objZ_ptr, (double*)objW_ptr);
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obj = new Vector4((float)*objX_ptr, (float)*objY_ptr, (float)*objZ_ptr, (float)*objW_ptr);
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return retval;
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}
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}
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}
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#endregion
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}
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}
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