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https://github.com/Ryujinx/Opentk.git
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Merge branch 'issue43_unstablefps' into develop
This commit is contained in:
commit
962a9f7733
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@ -25,9 +25,23 @@ namespace Examples.Tests
|
||||||
int texture;
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int texture;
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bool mouse_in_window = false;
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bool mouse_in_window = false;
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||||||
bool viewport_changed = true;
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bool viewport_changed = true;
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|
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// time drift
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Stopwatch watch = new Stopwatch();
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Stopwatch watch = new Stopwatch();
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double update_time, render_time;
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double update_time, render_time;
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|
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// timing information
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double timestamp;
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int update_count;
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int update_fps;
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int render_count;
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int render_fps;
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|
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// position of moving objects on screen
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|
double variable_update_timestep_pos = -1;
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double variable_refresh_timestep_pos = -1;
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double fixed_update_timestep_pos = -1;
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|
|
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public GameWindowStates()
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public GameWindowStates()
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: base(800, 600, GraphicsMode.Default)
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: base(800, 600, GraphicsMode.Default)
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{
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{
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@ -35,10 +49,10 @@ namespace Examples.Tests
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Keyboard.KeyRepeat = true;
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Keyboard.KeyRepeat = true;
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KeyDown += KeyDownHandler;
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KeyDown += KeyDownHandler;
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KeyPress += KeyPressHandler;
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KeyPress += KeyPressHandler;
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|
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MouseEnter += delegate { mouse_in_window = true; };
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MouseEnter += delegate { mouse_in_window = true; };
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MouseLeave += delegate { mouse_in_window = false; };
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MouseLeave += delegate { mouse_in_window = false; };
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|
|
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Mouse.Move += MouseMoveHandler;
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Mouse.Move += MouseMoveHandler;
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Mouse.ButtonDown += MouseButtonHandler;
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Mouse.ButtonDown += MouseButtonHandler;
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Mouse.ButtonUp += MouseButtonHandler;
|
Mouse.ButtonUp += MouseButtonHandler;
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|
@ -110,7 +124,7 @@ namespace Examples.Tests
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{
|
{
|
||||||
return val > max ? max : val < min ? min : val;
|
return val > max ? max : val < min ? min : val;
|
||||||
}
|
}
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||||||
|
|
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static float DrawString(Graphics gfx, string str, int line)
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static float DrawString(Graphics gfx, string str, int line)
|
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{
|
{
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return DrawString(gfx, str, line, 0);
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return DrawString(gfx, str, line, 0);
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|
@ -217,6 +231,8 @@ namespace Examples.Tests
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{
|
{
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double clock_time = watch.Elapsed.TotalSeconds;
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double clock_time = watch.Elapsed.TotalSeconds;
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update_time += e.Time;
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update_time += e.Time;
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|
timestamp += e.Time;
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update_count++;
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|
|
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using (Graphics gfx = Graphics.FromImage(TextBitmap))
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using (Graphics gfx = Graphics.FromImage(TextBitmap))
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{
|
{
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|
@ -247,22 +263,47 @@ namespace Examples.Tests
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// Timing information
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// Timing information
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line++;
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line++;
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DrawString(gfx, "Timing:", line++);
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DrawString(gfx, "Timing:", line++);
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DrawString(gfx, String.Format("Frequency: update ({0:f2}/{1:f2}); render ({2:f2}/{3:f2})",
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DrawString(gfx,
|
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UpdateFrequency, TargetUpdateFrequency, RenderFrequency, TargetRenderFrequency), line++);
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String.Format("Frequency: update {4} ({0:f2}/{1:f2}); render {5} ({2:f2}/{3:f2})",
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DrawString(gfx, String.Format("Period: update ({0:f4}/{1:f4}); render ({2:f4}/{3:f4})",
|
UpdateFrequency, TargetUpdateFrequency,
|
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UpdatePeriod, TargetUpdatePeriod, RenderPeriod, TargetRenderPeriod), line++);
|
RenderFrequency, TargetRenderFrequency,
|
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|
update_fps, render_fps),
|
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|
line++);
|
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|
DrawString(gfx,
|
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|
String.Format("Period: update {4:N4} ({0:f4}/{1:f4}); render {5:N4} ({2:f4}/{3:f4})",
|
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|
UpdatePeriod, TargetUpdatePeriod,
|
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|
RenderPeriod, TargetRenderPeriod,
|
||||||
|
1.0 / update_fps, 1.0 / render_fps),
|
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|
line++);
|
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DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
|
DrawString(gfx, String.Format("Time: update {0:f4}; render {1:f4}",
|
||||||
UpdateTime, RenderTime), line++);
|
UpdateTime, RenderTime), line++);
|
||||||
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
|
DrawString(gfx, String.Format("Drift: clock {0:f4}; update {1:f4}; render {2:f4}",
|
||||||
clock_time, clock_time - update_time, clock_time - render_time), line++);
|
clock_time, clock_time - update_time, clock_time - render_time), line++);
|
||||||
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
|
DrawString(gfx, String.Format("Text: {0}", TypedText.ToString()), line++);
|
||||||
|
|
||||||
|
if (timestamp >= 1)
|
||||||
|
{
|
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|
timestamp -= 1;
|
||||||
|
update_fps = update_count;
|
||||||
|
render_fps = render_count;
|
||||||
|
update_count = 0;
|
||||||
|
render_count = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
// Input information
|
// Input information
|
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line = DrawKeyboards(gfx, line);
|
line = DrawKeyboards(gfx, line);
|
||||||
line = DrawMice(gfx, line);
|
line = DrawMice(gfx, line);
|
||||||
line = DrawJoysticks(gfx, line);
|
line = DrawJoysticks(gfx, line);
|
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line = DrawLegacyJoysticks(gfx, Joysticks, line);
|
line = DrawLegacyJoysticks(gfx, Joysticks, line);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fixed_update_timestep_pos += TargetUpdatePeriod;
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|
variable_update_timestep_pos += e.Time;
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|
if (fixed_update_timestep_pos >= 1)
|
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|
fixed_update_timestep_pos -= 2;
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||||||
|
if (variable_update_timestep_pos >= 1)
|
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|
variable_update_timestep_pos -= 2;
|
||||||
}
|
}
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||||||
|
|
||||||
int DrawJoysticks(Graphics gfx, int line)
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int DrawJoysticks(Graphics gfx, int line)
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||||||
|
@ -323,7 +364,31 @@ namespace Examples.Tests
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protected override void OnRenderFrame(FrameEventArgs e)
|
protected override void OnRenderFrame(FrameEventArgs e)
|
||||||
{
|
{
|
||||||
render_time += e.Time;
|
render_time += e.Time;
|
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|
render_count++;
|
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|
|
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|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||||
|
|
||||||
|
if (viewport_changed)
|
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|
{
|
||||||
|
viewport_changed = false;
|
||||||
|
GL.Viewport(0, 0, Width, Height);
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawText();
|
||||||
|
|
||||||
|
DrawMovingObjects();
|
||||||
|
|
||||||
|
variable_refresh_timestep_pos += e.Time;
|
||||||
|
if (variable_refresh_timestep_pos >= 1)
|
||||||
|
variable_refresh_timestep_pos -= 2;
|
||||||
|
|
||||||
|
SwapBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Uploads our text Bitmap to an OpenGL texture
|
||||||
|
// and displays is to screen.
|
||||||
|
private void DrawText()
|
||||||
|
{
|
||||||
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
|
System.Drawing.Imaging.BitmapData data = TextBitmap.LockBits(
|
||||||
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
|
new System.Drawing.Rectangle(0, 0, TextBitmap.Width, TextBitmap.Height),
|
||||||
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||||
|
@ -331,29 +396,63 @@ namespace Examples.Tests
|
||||||
PixelType.UnsignedByte, data.Scan0);
|
PixelType.UnsignedByte, data.Scan0);
|
||||||
TextBitmap.UnlockBits(data);
|
TextBitmap.UnlockBits(data);
|
||||||
|
|
||||||
if (viewport_changed)
|
Matrix4 text_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
|
||||||
{
|
GL.MatrixMode(MatrixMode.Projection);
|
||||||
viewport_changed = false;
|
GL.LoadMatrix(ref text_projection);
|
||||||
|
GL.MatrixMode(MatrixMode.Modelview);
|
||||||
GL.Viewport(0, 0, Width, Height);
|
GL.LoadIdentity();
|
||||||
|
|
||||||
Matrix4 ortho_projection = Matrix4.CreateOrthographicOffCenter(0, Width, Height, 0, -1, 1);
|
|
||||||
GL.MatrixMode(MatrixMode.Projection);
|
|
||||||
GL.LoadMatrix(ref ortho_projection);
|
|
||||||
}
|
|
||||||
|
|
||||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
||||||
|
|
||||||
|
GL.Color4(Color4.White);
|
||||||
|
GL.Enable(EnableCap.Texture2D);
|
||||||
GL.Begin(PrimitiveType.Quads);
|
GL.Begin(PrimitiveType.Quads);
|
||||||
|
|
||||||
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
|
GL.TexCoord2(0, 0); GL.Vertex2(0, 0);
|
||||||
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
|
GL.TexCoord2(1, 0); GL.Vertex2(TextBitmap.Width, 0);
|
||||||
GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
|
GL.TexCoord2(1, 1); GL.Vertex2(TextBitmap.Width, TextBitmap.Height);
|
||||||
GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
|
GL.TexCoord2(0, 1); GL.Vertex2(0, TextBitmap.Height);
|
||||||
|
|
||||||
GL.End();
|
GL.End();
|
||||||
|
GL.Disable(EnableCap.Texture2D);
|
||||||
|
}
|
||||||
|
|
||||||
SwapBuffers();
|
// Draws three moving objects, using three different timing methods:
|
||||||
|
// 1. fixed framerate based on TargetUpdatePeriod
|
||||||
|
// 2. variable framerate based on UpdateFrame e.Time
|
||||||
|
// 3. variable framerate based on RenderFrame e.Time
|
||||||
|
// If the timing implementation is correct, all three objects
|
||||||
|
// should be moving at the same speed, regardless of the current
|
||||||
|
// UpdatePeriod and RenderPeriod.
|
||||||
|
void DrawMovingObjects()
|
||||||
|
{
|
||||||
|
Matrix4 thing_projection = Matrix4.CreateOrthographic(2, 2, -1, 1);
|
||||||
|
GL.MatrixMode(MatrixMode.Projection);
|
||||||
|
GL.LoadMatrix(ref thing_projection);
|
||||||
|
|
||||||
|
GL.MatrixMode(MatrixMode.Modelview);
|
||||||
|
GL.LoadIdentity();
|
||||||
|
GL.Translate(fixed_update_timestep_pos, -0.2, 0);
|
||||||
|
GL.Color4(Color4.Red);
|
||||||
|
DrawRectangle();
|
||||||
|
|
||||||
|
GL.MatrixMode(MatrixMode.Modelview);
|
||||||
|
GL.LoadIdentity();
|
||||||
|
GL.Translate(variable_update_timestep_pos, -0.4, 0);
|
||||||
|
GL.Color4(Color4.DarkGoldenrod);
|
||||||
|
DrawRectangle();
|
||||||
|
|
||||||
|
GL.MatrixMode(MatrixMode.Modelview);
|
||||||
|
GL.LoadIdentity();
|
||||||
|
GL.Translate(variable_refresh_timestep_pos, -0.8, 0);
|
||||||
|
GL.Color4(Color4.DarkGreen);
|
||||||
|
DrawRectangle();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawRectangle()
|
||||||
|
{
|
||||||
|
GL.Begin(PrimitiveType.Quads);
|
||||||
|
GL.Vertex2(-0.05, -0.05);
|
||||||
|
GL.Vertex2(+0.05, -0.05);
|
||||||
|
GL.Vertex2(+0.05, +0.05);
|
||||||
|
GL.Vertex2(-0.05, +0.05);
|
||||||
|
GL.End();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Main()
|
public static void Main()
|
||||||
|
|
|
@ -75,6 +75,8 @@ namespace OpenTK
|
||||||
{
|
{
|
||||||
#region --- Fields ---
|
#region --- Fields ---
|
||||||
|
|
||||||
|
const double MaxFrequency = 500.0; // Frequency cap for Update/RenderFrame events
|
||||||
|
|
||||||
readonly Stopwatch watch = new Stopwatch();
|
readonly Stopwatch watch = new Stopwatch();
|
||||||
|
|
||||||
IGraphicsContext glContext;
|
IGraphicsContext glContext;
|
||||||
|
@ -90,6 +92,10 @@ namespace OpenTK
|
||||||
double update_timestamp; // timestamp of last UpdateFrame event
|
double update_timestamp; // timestamp of last UpdateFrame event
|
||||||
double render_timestamp; // timestamp of last RenderFrame event
|
double render_timestamp; // timestamp of last RenderFrame event
|
||||||
|
|
||||||
|
double update_epsilon; // quantization error for UpdateFrame events
|
||||||
|
|
||||||
|
bool is_running_slowly; // true, when UpdatePeriod cannot reach TargetUpdatePeriod
|
||||||
|
|
||||||
VSyncMode vsync;
|
VSyncMode vsync;
|
||||||
|
|
||||||
FrameEventArgs update_args = new FrameEventArgs();
|
FrameEventArgs update_args = new FrameEventArgs();
|
||||||
|
@ -431,63 +437,84 @@ namespace OpenTK
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double ClampElapsed(double elapsed)
|
||||||
|
{
|
||||||
|
return MathHelper.Clamp(elapsed, 0.0, 1.0);
|
||||||
|
}
|
||||||
|
|
||||||
void DispatchUpdateAndRenderFrame(object sender, EventArgs e)
|
void DispatchUpdateAndRenderFrame(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
const int max_frameskip = 10;
|
int is_running_slowly_retries = 4;
|
||||||
int frameskip = 0;
|
|
||||||
double timestamp = watch.Elapsed.TotalSeconds;
|
double timestamp = watch.Elapsed.TotalSeconds;
|
||||||
|
double elapsed = 0;
|
||||||
|
|
||||||
do
|
elapsed = ClampElapsed(timestamp - update_timestamp);
|
||||||
|
while (elapsed > 0 && elapsed + update_epsilon >= TargetUpdatePeriod)
|
||||||
{
|
{
|
||||||
// Raise UpdateFrame events until we catch up with our target update rate.
|
RaiseUpdateFrame(elapsed, ref timestamp);
|
||||||
double update_elapsed = MathHelper.Clamp(timestamp - update_timestamp, 0.0, 1.0);
|
|
||||||
if (RaiseUpdateFrame(update_elapsed))
|
// Calculate difference (positive or negative) between
|
||||||
|
// actual elapsed time and target elapsed time. We must
|
||||||
|
// compensate for this difference.
|
||||||
|
update_epsilon += elapsed - TargetUpdatePeriod;
|
||||||
|
|
||||||
|
// Prepare for next loop
|
||||||
|
elapsed = ClampElapsed(timestamp - update_timestamp);
|
||||||
|
|
||||||
|
if (TargetUpdatePeriod <= Double.Epsilon)
|
||||||
{
|
{
|
||||||
update_period = update_elapsed;
|
// According to the TargetUpdatePeriod documentation,
|
||||||
update_timestamp = timestamp;
|
// a TargetUpdatePeriod of zero means we will raise
|
||||||
timestamp = watch.Elapsed.TotalSeconds;
|
// UpdateFrame events as fast as possible (one event
|
||||||
update_time = timestamp - update_timestamp;
|
// per ProcessEvents() call)
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// We have executed enough UpdateFrame events to catch up.
|
|
||||||
// Break and issue a RenderFrame event.
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} while (++frameskip < max_frameskip);
|
|
||||||
|
|
||||||
|
is_running_slowly = update_epsilon >= TargetUpdatePeriod;
|
||||||
|
if (is_running_slowly && --is_running_slowly_retries == 0)
|
||||||
|
{
|
||||||
|
// If UpdateFrame consistently takes longer than TargetUpdateFrame
|
||||||
|
// stop raising events to avoid hanging inside the UpdateFrame loop.
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
elapsed = ClampElapsed(timestamp - render_timestamp);
|
||||||
|
if (elapsed > 0 && elapsed >= TargetRenderPeriod)
|
||||||
|
{
|
||||||
|
RaiseRenderFrame(elapsed, ref timestamp);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RaiseUpdateFrame(double elapsed, ref double timestamp)
|
||||||
|
{
|
||||||
|
// Raise UpdateFrame event
|
||||||
|
update_args.Time = elapsed;
|
||||||
|
OnUpdateFrameInternal(update_args);
|
||||||
|
|
||||||
|
// Update UpdatePeriod/UpdateFrequency properties
|
||||||
|
update_period = elapsed;
|
||||||
|
|
||||||
|
// Update UpdateTime property
|
||||||
|
update_timestamp = timestamp;
|
||||||
timestamp = watch.Elapsed.TotalSeconds;
|
timestamp = watch.Elapsed.TotalSeconds;
|
||||||
double render_elapsed = MathHelper.Clamp(timestamp - render_timestamp, 0.0, 1.0);
|
update_time = timestamp - update_timestamp;
|
||||||
if (RaiseRenderFrame(render_elapsed))
|
|
||||||
{
|
|
||||||
render_period = render_elapsed;
|
|
||||||
render_timestamp = timestamp;
|
|
||||||
timestamp = watch.Elapsed.TotalSeconds;
|
|
||||||
render_time = timestamp - render_timestamp;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool RaiseUpdateFrame(double time)
|
|
||||||
{
|
|
||||||
if (time > 0 && time >= TargetUpdatePeriod)
|
|
||||||
{
|
|
||||||
update_args.Time = time;
|
|
||||||
OnUpdateFrameInternal(update_args);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
bool RaiseRenderFrame(double time)
|
void RaiseRenderFrame(double elapsed, ref double timestamp)
|
||||||
{
|
{
|
||||||
if (time > 0 && time >= TargetRenderPeriod)
|
// Raise RenderFrame event
|
||||||
{
|
render_args.Time = elapsed;
|
||||||
render_args.Time = time;
|
OnRenderFrameInternal(render_args);
|
||||||
OnRenderFrameInternal(render_args);
|
|
||||||
return true;
|
// Update RenderPeriod/UpdateFrequency properties
|
||||||
}
|
render_period = elapsed;
|
||||||
return false;
|
|
||||||
|
// Update RenderTime property
|
||||||
|
render_timestamp = timestamp;
|
||||||
|
timestamp = watch.Elapsed.TotalSeconds;
|
||||||
|
render_time = timestamp - render_timestamp;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -656,7 +683,7 @@ namespace OpenTK
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// <para>A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
/// <para>A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
||||||
/// <para>Values lower than 1.0Hz are clamped to 1.0Hz. Values higher than 200.0Hz are clamped to 200.0Hz.</para>
|
/// <para>Values lower than 1.0Hz are clamped to 0.0. Values higher than 500.0Hz are clamped to 200.0Hz.</para>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public double TargetRenderFrequency
|
public double TargetRenderFrequency
|
||||||
{
|
{
|
||||||
|
@ -674,11 +701,11 @@ namespace OpenTK
|
||||||
{
|
{
|
||||||
TargetRenderPeriod = 0.0;
|
TargetRenderPeriod = 0.0;
|
||||||
}
|
}
|
||||||
else if (value <= 200.0)
|
else if (value <= MaxFrequency)
|
||||||
{
|
{
|
||||||
TargetRenderPeriod = 1.0 / value;
|
TargetRenderPeriod = 1.0 / value;
|
||||||
}
|
}
|
||||||
else Debug.Print("Target render frequency clamped to 200.0Hz."); // TODO: Where is it actually performed?
|
else Debug.Print("Target render frequency clamped to {0}Hz.", MaxFrequency);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -691,7 +718,7 @@ namespace OpenTK
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// <para>A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
/// <para>A value of 0.0 indicates that RenderFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
||||||
/// <para>Values lower than 0.005 seconds (200Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.</para>
|
/// <para>Values lower than 0.002 seconds (500Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.</para>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public double TargetRenderPeriod
|
public double TargetRenderPeriod
|
||||||
{
|
{
|
||||||
|
@ -703,7 +730,7 @@ namespace OpenTK
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
EnsureUndisposed();
|
EnsureUndisposed();
|
||||||
if (value <= 0.005)
|
if (value <= 1 / MaxFrequency)
|
||||||
{
|
{
|
||||||
target_render_period = 0.0;
|
target_render_period = 0.0;
|
||||||
}
|
}
|
||||||
|
@ -724,7 +751,7 @@ namespace OpenTK
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// <para>A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
/// <para>A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
||||||
/// <para>Values lower than 1.0Hz are clamped to 1.0Hz. Values higher than 200.0Hz are clamped to 200.0Hz.</para>
|
/// <para>Values lower than 1.0Hz are clamped to 0.0. Values higher than 500.0Hz are clamped to 500.0Hz.</para>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public double TargetUpdateFrequency
|
public double TargetUpdateFrequency
|
||||||
{
|
{
|
||||||
|
@ -742,11 +769,11 @@ namespace OpenTK
|
||||||
{
|
{
|
||||||
TargetUpdatePeriod = 0.0;
|
TargetUpdatePeriod = 0.0;
|
||||||
}
|
}
|
||||||
else if (value <= 200.0)
|
else if (value <= MaxFrequency)
|
||||||
{
|
{
|
||||||
TargetUpdatePeriod = 1.0 / value;
|
TargetUpdatePeriod = 1.0 / value;
|
||||||
}
|
}
|
||||||
else Debug.Print("Target update frequency clamped to 200.0Hz."); // TODO: Where is it actually performed?
|
else Debug.Print("Target render frequency clamped to {0}Hz.", MaxFrequency);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -759,7 +786,7 @@ namespace OpenTK
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// <para>A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
/// <para>A value of 0.0 indicates that UpdateFrame events are generated at the maximum possible frequency (i.e. only limited by the hardware's capabilities).</para>
|
||||||
/// <para>Values lower than 0.005 seconds (200Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.</para>
|
/// <para>Values lower than 0.002 seconds (500Hz) are clamped to 0.0. Values higher than 1.0 seconds (1Hz) are clamped to 1.0.</para>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public double TargetUpdatePeriod
|
public double TargetUpdatePeriod
|
||||||
{
|
{
|
||||||
|
@ -771,7 +798,7 @@ namespace OpenTK
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
EnsureUndisposed();
|
EnsureUndisposed();
|
||||||
if (value <= 0.005)
|
if (value <= 1 / MaxFrequency)
|
||||||
{
|
{
|
||||||
target_update_period = 0.0;
|
target_update_period = 0.0;
|
||||||
}
|
}
|
||||||
|
@ -779,7 +806,7 @@ namespace OpenTK
|
||||||
{
|
{
|
||||||
target_update_period = value;
|
target_update_period = value;
|
||||||
}
|
}
|
||||||
else Debug.Print("Target update period clamped to 1.0 seconds."); // TODO: Where is it actually performed?
|
else Debug.Print("Target update period clamped to 1.0 seconds.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue