WinGraphicsMode now uses wglChoosePixelFormatARB, if available. This allows the use of FSAA modes.

This commit is contained in:
the_fiddler 2009-06-01 11:05:31 +00:00
parent 95a1e9d297
commit 98e39f16a2

View file

@ -1,9 +1,28 @@
#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
@ -20,6 +39,15 @@ namespace OpenTK.Platform.Windows
{
internal class WinGraphicsMode : IGraphicsMode
{
// Todo: Get rid of the System.Windows.Forms.Control dependency.
#region --- Fields ---
// To avoid recursion when calling GraphicsMode.Default
bool creating;
#endregion
#region --- Constructors ---
public WinGraphicsMode()
@ -33,17 +61,32 @@ namespace OpenTK.Platform.Windows
public GraphicsMode SelectGraphicsMode(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
{
return SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo);
GraphicsMode mode = null;
if (!creating)
{
try
{
creating = true;
mode = SelectGraphicsModeARB(color, depth, stencil, samples, accum, buffers, stereo);
}
finally
{
creating = false;
}
}
if (mode == null)
mode = SelectGraphicsModePFD(color, depth, stencil, samples, accum, buffers, stereo);
return mode;
}
#endregion
#region --- Private Methods ---
#region GraphicsMode SelectGraphicsModePFD(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo)
#region SelectGraphicsModePFD
GraphicsMode SelectGraphicsModePFD(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
int buffers, bool stereo)
{
using (Control native_window = new Control())
using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
@ -106,11 +149,101 @@ namespace OpenTK.Platform.Windows
#endregion
#region GraphicsMode SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
#region SelectGraphicsModeARB
GraphicsMode SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
GraphicsMode SelectGraphicsModeARB(ColorDepth color, int depth, int stencil, int samples, ColorDepth accum,
int buffers, bool stereo)
{
return null;
using (Control native_window = new Control())
using (WinWindowInfo window = new WinWindowInfo(native_window.Handle, null))
using (WinGLContext context = new WinGLContext(GraphicsMode.Default, window, null, 1, 0, GraphicsContextFlags.Default))
{
Debug.Write("Selecting pixel format (ARB)... ");
if (Wgl.Delegates.wglChoosePixelFormatARB == null || Wgl.Delegates.wglGetPixelFormatAttribivARB == null)
{
Debug.WriteLine("failed");
return null;
}
int[] attribs = new int[]
{
(int)WGL_ARB_pixel_format.AccelerationArb,
(int)WGL_ARB_pixel_format.AlphaBitsArb,
(int)WGL_ARB_pixel_format.RedBitsArb,
(int)WGL_ARB_pixel_format.GreenBitsArb,
(int)WGL_ARB_pixel_format.BlueBitsArb,
(int)WGL_ARB_pixel_format.ColorBitsArb,
(int)WGL_ARB_pixel_format.DepthBitsArb,
(int)WGL_ARB_pixel_format.StencilBitsArb,
(int)WGL_ARB_multisample.SampleBuffersArb,
(int)WGL_ARB_multisample.SamplesArb,
(int)WGL_ARB_pixel_format.AccumAlphaBitsArb,
(int)WGL_ARB_pixel_format.AccumRedBitsArb,
(int)WGL_ARB_pixel_format.AccumGreenBitsArb,
(int)WGL_ARB_pixel_format.AccumBlueBitsArb,
(int)WGL_ARB_pixel_format.AccumBitsArb,
(int)WGL_ARB_pixel_format.DoubleBufferArb,
(int)WGL_ARB_pixel_format.StereoArb,
0
};
int[] values = new int[attribs.Length];
int[] attribs_values = new int[]
{
(int)WGL_ARB_pixel_format.AccelerationArb, 1,
(int)WGL_ARB_pixel_format.RedBitsArb, color.Red,
(int)WGL_ARB_pixel_format.GreenBitsArb, color.Green,
(int)WGL_ARB_pixel_format.BlueBitsArb, color.Blue,
(int)WGL_ARB_pixel_format.AlphaBitsArb, color.Alpha,
(int)WGL_ARB_pixel_format.ColorBitsArb, color.BitsPerPixel,
(int)WGL_ARB_pixel_format.DepthBitsArb, depth,
(int)WGL_ARB_pixel_format.StencilBitsArb, stencil,
(int)WGL_ARB_multisample.SampleBuffersArb, samples > 0 ? 1 : 0,
(int)WGL_ARB_multisample.SamplesArb, samples,
(int)WGL_ARB_pixel_format.AccumRedBitsArb, accum.Red,
(int)WGL_ARB_pixel_format.AccumGreenBitsArb, accum.Green,
(int)WGL_ARB_pixel_format.AccumBlueBitsArb, accum.Blue,
(int)WGL_ARB_pixel_format.AccumAlphaBitsArb, accum.Alpha,
(int)WGL_ARB_pixel_format.AccumBitsArb, accum.BitsPerPixel,
(int)WGL_ARB_pixel_format.DoubleBufferArb, 1,
(int)WGL_ARB_pixel_format.StereoArb, stereo ? 1 : 0,
0, 0
};
int[] pixel = new int[1], num_formats = new int[1];
Wgl.Arb.ChoosePixelFormat(window.DeviceContext, attribs_values, null, 1, pixel, num_formats);
if (num_formats[0] == 0 || pixel[0] == 0)
{
Debug.WriteLine("failed");
return null;
}
// Find out what we really got as a format:
Wgl.Arb.GetPixelFormatAttrib(window.DeviceContext, pixel[0], 0, attribs.Length, attribs, values);
GraphicsMode mode = new GraphicsMode(new IntPtr(pixel[0]),
new ColorDepth(values[1], values[2], values[3], values[4]),
values[6],
values[7],
values[8] != 0 ? values[9] : 0,
new ColorDepth(values[10], values[11], values[12], values[13]),
values[15] == 1 ? 2 : 1,
values[16] == 1 ? true : false);
Debug.WriteLine("success!");
return mode;
}
}
#endregion