mirror of
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How to build OpenTK:
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How to build OpenTK:
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||||||
1) Install nant from (http://nant.sourceforge.net/)
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1) Install nant from (http://nant.sourceforge.net/)
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||||||
2) Navigate to the Build folder and execute Build.exe:
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2) Navigate to the Build folder and execute Build.exe:
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2a) Under Linux/Mac OS X, type 'mono Build.exe mono' or 'mono Build.exe mono debug' for the release/debug versions of the library.
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2a) Under Linux/Mac OS X, type 'mono Build.exe mono' or 'mono Build.exe mono debug' for the release/debug versions of the library.
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2b) Under Windows type 'build net' (or 'build net debug').
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2b) Under Windows type 'build net' (or 'build net debug').
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3) The binaries (library, examples) are placed in the Binaries/Release or Binaries/Debug folder.
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3) The binaries (library, examples) are placed in the Binaries/Release or Binaries/Debug folder.
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There are other parameters you can pass to Build.exe. A brief list:
|
There are other parameters you can pass to Build.exe. A brief list:
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net - build using the .Net framework.
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net - build using the .Net framework.
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mono - build using Mono.
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mono - build using Mono.
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debug - build the debug version (e.g. 'build net debug').
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debug - build the debug version (e.g. 'build net debug').
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clean - delete intermediate object files and projects (reclaim some space, the binaries are not touched).
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clean - delete intermediate object files and projects (reclaim some space, the binaries are not touched).
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distclean - delete intermediate and final object files (reclaim all space used during compilation).
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distclean - delete intermediate and final object files (reclaim all space used during compilation).
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vs2005 (vs) - create project files for Visual Studio 2005.
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vs2005 (vs) - create project files for Visual Studio 2005.
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||||||
monodev (md) - create project files for MonoDevelop.
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monodev (md) - create project files for MonoDevelop.
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sharpdev (sd) - as above, for SharpDevelop.
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sharpdev (sd) - as above, for SharpDevelop.
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sharpdev2 (sd2) - as above, for SharpDevelop2.
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sharpdev2 (sd2) - as above, for SharpDevelop2.
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@ -1,65 +1,65 @@
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BSD License
|
BSD License
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||||||
Copyright (c)2004-2008
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Copyright (c)2004-2008
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See AUTHORS file for list of copyright holders
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See AUTHORS file for list of copyright holders
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Dave Hudson (jendave@yahoo.com),
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Dave Hudson (jendave@yahoo.com),
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Matthew Holmes (matthew@wildfiregames.com)
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Matthew Holmes (matthew@wildfiregames.com)
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Dan Moorehead (dan05a@gmail.com)
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Dan Moorehead (dan05a@gmail.com)
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Rob Loach (http://www.robloach.net)
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Rob Loach (http://www.robloach.net)
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C.J. Adams-Collier (cjac@colliertech.org)
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C.J. Adams-Collier (cjac@colliertech.org)
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http://dnpb.sourceforge.net
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http://dnpb.sourceforge.net
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||||||
All rights reserved.
|
All rights reserved.
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without
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Redistribution and use in source and binary forms, with or without
|
||||||
modification, are permitted provided that the following conditions
|
modification, are permitted provided that the following conditions
|
||||||
are met:
|
are met:
|
||||||
|
|
||||||
1. Redistributions of source code must retain the above copyright notice,
|
1. Redistributions of source code must retain the above copyright notice,
|
||||||
this list of conditions and the following disclaimer.
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||||
this list of conditions and the following disclaimer in the documentation
|
this list of conditions and the following disclaimer in the documentation
|
||||||
and/or other materials provided with the distribution.
|
and/or other materials provided with the distribution.
|
||||||
|
|
||||||
3. The names of the authors may not be used to endorse or promote
|
3. The names of the authors may not be used to endorse or promote
|
||||||
products derived from this software without specific prior written
|
products derived from this software without specific prior written
|
||||||
permission.
|
permission.
|
||||||
|
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||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||||
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||||
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||||
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||||
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||||
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||||
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||||
POSSIBILITY OF SUCH DAMAGE.
|
POSSIBILITY OF SUCH DAMAGE.
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||||||
|
|
||||||
---
|
---
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|
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Portions of src/Core/Targets/AutotoolsTarget.cs
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Portions of src/Core/Targets/AutotoolsTarget.cs
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// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
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// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
|
// Permission is hereby granted, free of charge, to any person obtaining
|
||||||
// a copy of this software and associated documentation files (the
|
// a copy of this software and associated documentation files (the
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||||||
// "Software"), to deal in the Software without restriction, including
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// "Software"), to deal in the Software without restriction, including
|
||||||
// without limitation the rights to use, copy, modify, merge, publish,
|
// without limitation the rights to use, copy, modify, merge, publish,
|
||||||
// distribute, sublicense, and/or sell copies of the Software, and to
|
// distribute, sublicense, and/or sell copies of the Software, and to
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||||||
// permit persons to whom the Software is furnished to do so, subject to
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// permit persons to whom the Software is furnished to do so, subject to
|
||||||
// the following conditions:
|
// the following conditions:
|
||||||
//
|
//
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||||||
// The above copyright notice and this permission notice shall be
|
// The above copyright notice and this permission notice shall be
|
||||||
// included in all copies or substantial portions of the Software.
|
// included in all copies or substantial portions of the Software.
|
||||||
//
|
//
|
||||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||||
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||||
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||||
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||||
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
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@ -1,484 +1,484 @@
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[Legend: complete('+') | WIP('*') | missing('-')]
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[Legend: complete('+') | WIP('*') | missing('-')]
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|
|
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---------------------
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---------------------
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OpenTK 0.9.2 -> 0.9.3
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OpenTK 0.9.2 -> 0.9.3
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---------------------
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---------------------
|
||||||
+ OpenTK
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+ OpenTK
|
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+ Graphics
|
+ Graphics
|
||||||
+ Fixed version strings in GL.SupportsExtension().
|
+ Fixed version strings in GL.SupportsExtension().
|
||||||
+ Input
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+ Input
|
||||||
+ Added support for the MouseDevice.Move and .WheelChanged events and improved MouseDevice interface (patches by ALyman).
|
+ Added support for the MouseDevice.Move and .WheelChanged events and improved MouseDevice interface (patches by ALyman).
|
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|
|
||||||
|
|
||||||
---------------------
|
---------------------
|
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OpenTK 0.9.1 -> 0.9.2
|
OpenTK 0.9.1 -> 0.9.2
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---------------------
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---------------------
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+ Bind
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+ Bind
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||||||
+ Added the Half type to the typemaps.
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+ Added the Half type to the typemaps.
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|
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+ OpenTK
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+ OpenTK
|
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+ Platform
|
+ Platform
|
||||||
+ Added GdiPlus bindings.
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+ Added GdiPlus bindings.
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||||||
+ Fixed a bug where the KeypardEnter key was reported as Enter on X11.
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+ Fixed a bug where the KeypardEnter key was reported as Enter on X11.
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+ Changed the Time X11 struct from int to IntPtr.
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+ Changed the Time X11 struct from int to IntPtr.
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+ Improved GLControl implementations.
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+ Improved GLControl implementations.
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+ Graphics
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+ Graphics
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+ Added Color4 struct that can hold floating-point ARGB colors.
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+ Added Color4 struct that can hold floating-point ARGB colors.
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+ Added several new overloads to the GL class. Most deal with OpenTK.Math and System.Drawing.Color interoperation.
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+ Added several new overloads to the GL class. Most deal with OpenTK.Math and System.Drawing.Color interoperation.
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+ Added support for the Half type.
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+ Added support for the Half type.
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+ Math
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+ Math
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+ Added half and double precision structures.
|
+ Added half and double precision structures.
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+ Added missing ref overloads.
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+ Added missing ref overloads.
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+ All structs now implement the IEquatable interface.
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+ All structs now implement the IEquatable interface.
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||||||
+ Added the SerializableAttribute to the Quaternion and Quaterniond structs.
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+ Added the SerializableAttribute to the Quaternion and Quaterniond structs.
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+ Fixed Quaternion/Quaterniond.ToAxisAngle with an angle of 0 degrees.
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+ Fixed Quaternion/Quaterniond.ToAxisAngle with an angle of 0 degrees.
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+ Quaternion/Quaterniond now follow the recommended class library naming conventions.
|
+ Quaternion/Quaterniond now follow the recommended class library naming conventions.
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+ General
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+ General
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+ Fixed build warnings.
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+ Fixed build warnings.
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+ Eliminated per-frame memory allocations in release builds.
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+ Eliminated per-frame memory allocations in release builds.
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+ Utilities
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+ Utilities
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+ Fonts
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+ Fonts
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+ Updated the layout code to use the new GdiPlus bindings.
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+ Updated the layout code to use the new GdiPlus bindings.
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||||||
+ Added support for near-, far- and center-aligned text.
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+ Added support for near-, far- and center-aligned text.
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+ Added support for right-to-left and vertical text (not 100% complete).
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+ Added support for right-to-left and vertical text (not 100% complete).
|
||||||
+ Added support for subpixel antialiasing (requires GL 1.2 or higher).
|
+ Added support for subpixel antialiasing (requires GL 1.2 or higher).
|
||||||
|
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+ Examples
|
+ Examples
|
||||||
+ Improved ExampleLauncher behavior on recent Mono/Linux releases.
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+ Improved ExampleLauncher behavior on recent Mono/Linux releases.
|
||||||
+ Switched to the new TextPrinter implementation.
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+ Switched to the new TextPrinter implementation.
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+ Changed background color from SteelBlue to MidnightBlue.
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+ Changed background color from SteelBlue to MidnightBlue.
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|
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|
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|
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---------------------
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---------------------
|
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OpenTK 0.9.0 -> 0.9.1
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OpenTK 0.9.0 -> 0.9.1
|
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---------------------
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---------------------
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+ Bind
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+ Bind
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+ Corrected Glu.NewTess and Glu.DeleteTess (were NewTes and DeleteTes respectively).
|
+ Corrected Glu.NewTess and Glu.DeleteTess (were NewTes and DeleteTes respectively).
|
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+ Corrected typemaping for NurbsObj, QuadricObj, TesselatorObj and FunctionPointer.
|
+ Corrected typemaping for NurbsObj, QuadricObj, TesselatorObj and FunctionPointer.
|
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+ Fixed a bug that resulted in missing overloads in functions with both pointers and generic parameters (like Glu.TessVertex).
|
+ Fixed a bug that resulted in missing overloads in functions with both pointers and generic parameters (like Glu.TessVertex).
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+ Worked around an Intellisense bug, where some overloads might not be reported if the pointer overload was the first one encountered.
|
+ Worked around an Intellisense bug, where some overloads might not be reported if the pointer overload was the first one encountered.
|
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+ Fixed naming of 1D, 2D, 3D etc (e.g. Texture2D, which used to be Texture2d).
|
+ Fixed naming of 1D, 2D, 3D etc (e.g. Texture2D, which used to be Texture2d).
|
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+ Corrected GL.ReadPixels (was GL.ReadPixel).
|
+ Corrected GL.ReadPixels (was GL.ReadPixel).
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|
|
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+ OpenTK
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+ OpenTK
|
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+ Graphics
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+ Graphics
|
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+ Fixed Glu tessellation.
|
+ Fixed Glu tessellation.
|
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+ Refactored/updated DisplayMode and ColorMode. Added docs, fixed a few problematic corner cases. Width/Height are no longer available in DisplayMode.
|
+ Refactored/updated DisplayMode and ColorMode. Added docs, fixed a few problematic corner cases. Width/Height are no longer available in DisplayMode.
|
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+ Added DisplayDevice class, to enumerate available display devices (i.e. monitors) and switch resolutions.
|
+ Added DisplayDevice class, to enumerate available display devices (i.e. monitors) and switch resolutions.
|
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+ Added DisplayResolution class, to hold resolution information.
|
+ Added DisplayResolution class, to hold resolution information.
|
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+ Audio
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+ Audio
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+ Added AudioContext class.
|
+ Added AudioContext class.
|
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+ Added AudioReader class.
|
+ Added AudioReader class.
|
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+ GameWindow
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+ GameWindow
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+ Implemented WindowBorder property.
|
+ Implemented WindowBorder property.
|
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+ Implemented WindowState property.
|
+ Implemented WindowState property.
|
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+ Input
|
+ Input
|
||||||
+ Fixed MouseDevice events on Linux.
|
+ Fixed MouseDevice events on Linux.
|
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+ Fixed MouseDevice deltas.
|
+ Fixed MouseDevice deltas.
|
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+ Platform.X11
|
+ Platform.X11
|
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+ Simplified input handling.
|
+ Simplified input handling.
|
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+ Fonts
|
+ Fonts
|
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+ Moved to OpenTK.Utilities.
|
+ Moved to OpenTK.Utilities.
|
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|
|
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+ OpenTK.Utilities
|
+ OpenTK.Utilities
|
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+ Fonts
|
+ Fonts
|
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+ Moved to OpenTK.Graphics from OpenTK.Fonts.
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+ Moved to OpenTK.Graphics from OpenTK.Fonts.
|
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+ Implemented immediate text printing (without caching).
|
+ Implemented immediate text printing (without caching).
|
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+ Improved width calculation for space characters.
|
+ Improved width calculation for space characters.
|
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+ Fixed width calucalated by TextureFont.MeasureString.
|
+ Fixed width calucalated by TextureFont.MeasureString.
|
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|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Added GluTessellator example.
|
+ Added GluTessellator example.
|
||||||
+ Added Inertia's Julia Set GLSL example.
|
+ Added Inertia's Julia Set GLSL example.
|
||||||
+ Added Inertia's OpenAL Playback example.
|
+ Added Inertia's OpenAL Playback example.
|
||||||
+ Made several tests public (Input Logger, Resolutions, GameWindow states).
|
+ Made several tests public (Input Logger, Resolutions, GameWindow states).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
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OpenTK 0.3.13 -> 0.9.0
|
OpenTK 0.3.13 -> 0.9.0
|
||||||
-----------------------
|
-----------------------
|
||||||
Minor version changed to reflect current progress.
|
Minor version changed to reflect current progress.
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ Improved token matching rule. More tokens will reference actual enums now, instead of referencing Enums.All.
|
+ Improved token matching rule. More tokens will reference actual enums now, instead of referencing Enums.All.
|
||||||
+ Initial work on duplicate enum removal (still disabled).
|
+ Initial work on duplicate enum removal (still disabled).
|
||||||
+ 'Public' specifier not specified on the generated classes anymore. This is now controlled in the *Helper.cs files.
|
+ 'Public' specifier not specified on the generated classes anymore. This is now controlled in the *Helper.cs files.
|
||||||
+ Fixed a couple of possible NRE exceptions.
|
+ Fixed a couple of possible NRE exceptions.
|
||||||
|
|
||||||
+ Build
|
+ Build
|
||||||
+ Now generates xml documentation on release builds.
|
+ Now generates xml documentation on release builds.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ Fonts
|
+ Fonts
|
||||||
+ Fixed a bug in the VboTextPrinter implementation (still disabled).
|
+ Fixed a bug in the VboTextPrinter implementation (still disabled).
|
||||||
+ OpenAL
|
+ OpenAL
|
||||||
+ AL, Alc, Alu and Alut bindings.
|
+ AL, Alc, Alu and Alut bindings.
|
||||||
+ Inline documentation.
|
+ Inline documentation.
|
||||||
+ OpenGL
|
+ OpenGL
|
||||||
+ Version12-Version21 enums removed in favour of specific tokens.
|
+ Version12-Version21 enums removed in favour of specific tokens.
|
||||||
+ A few new function overloads.
|
+ A few new function overloads.
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Added several new functions to the Windows and X11 namespaces (mouse handling, coordinate transformations, current context query)
|
+ Added several new functions to the Windows and X11 namespaces (mouse handling, coordinate transformations, current context query)
|
||||||
+ Initial support for garbage collection of OpenGL resources (disabled).
|
+ Initial support for garbage collection of OpenGL resources (disabled).
|
||||||
+ Support for Win 9x and 2000 platforms through new WMInput InputDriver implementation.
|
+ Support for Win 9x and 2000 platforms through new WMInput InputDriver implementation.
|
||||||
+ Fixes to WinRawInput driver (disabled due to memory leaks).
|
+ Fixes to WinRawInput driver (disabled due to memory leaks).
|
||||||
+ GameWindow
|
+ GameWindow
|
||||||
+ Now uses GLContext instead of Win/X11GLContext.
|
+ Now uses GLContext instead of Win/X11GLContext.
|
||||||
+ Math
|
+ Math
|
||||||
+ Fix to Vector4.Perspective()
|
+ Fix to Vector4.Perspective()
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Hidden examples now displayed on Ctrl+F1.
|
+ Hidden examples now displayed on Ctrl+F1.
|
||||||
+ Bugfixes to GLSL and VBO examples.
|
+ Bugfixes to GLSL and VBO examples.
|
||||||
+ Input logger works again (hidden example).
|
+ Input logger works again (hidden example).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
||||||
OpenTK 0.3.12 -> 0.3.13
|
OpenTK 0.3.12 -> 0.3.13
|
||||||
-----------------------
|
-----------------------
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ New transformation to OpenGL enums follows .Net naming conventions (PascalCase, no_underscores).
|
+ New transformation to OpenGL enums follows .Net naming conventions (PascalCase, no_underscores).
|
||||||
+ Void* parameters are turned to IntPtr, to improve interop with .Net BCL methods (e.g. BitmapData.Scan0).
|
+ Void* parameters are turned to IntPtr, to improve interop with .Net BCL methods (e.g. BitmapData.Scan0).
|
||||||
+ Now generates only one ref/array/pointer overload for each function, not all possible permutations. Brings Glu down to ~40KB of code (was ~3MB before). Improves compilation times.
|
+ Now generates only one ref/array/pointer overload for each function, not all possible permutations. Brings Glu down to ~40KB of code (was ~3MB before). Improves compilation times.
|
||||||
+ Improved layout of generated code. Removed some generated local variables (improves speed).
|
+ Improved layout of generated code. Removed some generated local variables (improves speed).
|
||||||
|
|
||||||
+ Build
|
+ Build
|
||||||
+ Now copies example data to output directory.
|
+ Now copies example data to output directory.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Improved [..]GLNative shutdown sequence for all platforms. Fixes shutdown crash under Linux.
|
+ Improved [..]GLNative shutdown sequence for all platforms. Fixes shutdown crash under Linux.
|
||||||
+ Removed X11GLControl, WinGLControl. The platform specific code is handled in the WindowInfo and GLContext classes.
|
+ Removed X11GLControl, WinGLControl. The platform specific code is handled in the WindowInfo and GLContext classes.
|
||||||
+ Fixed issue with flickering GLControls.
|
+ Fixed issue with flickering GLControls.
|
||||||
* Added VSync support to Windows. Linux will obtain this on next release.
|
* Added VSync support to Windows. Linux will obtain this on next release.
|
||||||
+ GameWindow
|
+ GameWindow
|
||||||
+ Improved timing precision.
|
+ Improved timing precision.
|
||||||
+ More detailed timing information available.
|
+ More detailed timing information available.
|
||||||
+ Can now set target UpdateFrame and RenderFrame periods during runtime.
|
+ Can now set target UpdateFrame and RenderFrame periods during runtime.
|
||||||
+ VSync support.
|
+ VSync support.
|
||||||
+ Improved GameWindow.Exit() handling.
|
+ Improved GameWindow.Exit() handling.
|
||||||
+ Removed obsolete GameWindow.Create and GameWindow.Destroy events.
|
+ Removed obsolete GameWindow.Create and GameWindow.Destroy events.
|
||||||
+ Math
|
+ Math
|
||||||
+ Andy Gill implemented Vector2/3/4, Matrix4 and Quaternion methods for OpenTK.Math.
|
+ Andy Gill implemented Vector2/3/4, Matrix4 and Quaternion methods for OpenTK.Math.
|
||||||
+ Added Box2 struct which defines a rectangular region. Used in OpenTK.Fonts (see below).
|
+ Added Box2 struct which defines a rectangular region. Used in OpenTK.Fonts (see below).
|
||||||
- Removed (float*) and (IntPtr) cast operators from Vector234. Added this[] operator.
|
- Removed (float*) and (IntPtr) cast operators from Vector234. Added this[] operator.
|
||||||
+ Fonts
|
+ Fonts
|
||||||
+ High quality Texture fonts on all supported platforms (TextureFont class).
|
+ High quality Texture fonts on all supported platforms (TextureFont class).
|
||||||
+ TextPrinter to draw text on all supported platform (TextPrinter class).
|
+ TextPrinter to draw text on all supported platform (TextPrinter class).
|
||||||
+ OpenGL
|
+ OpenGL
|
||||||
+ .Net naming conventions.
|
+ .Net naming conventions.
|
||||||
+ Many, many more function overloads.
|
+ Many, many more function overloads.
|
||||||
+ Smaller and faster.
|
+ Smaller and faster.
|
||||||
+ Even better startup performance.
|
+ Even better startup performance.
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Improved example layout. Now every example contains a Main() method, exactly like it would be if it wasn't launched by the ExampleLauncher.
|
+ Improved example layout. Now every example contains a Main() method, exactly like it would be if it wasn't launched by the ExampleLauncher.
|
||||||
+ Added ExampleAttribute.
|
+ Added ExampleAttribute.
|
||||||
+ Added Fonts, Textures and Text examples.
|
+ Added Fonts, Textures and Text examples.
|
||||||
+ Improved GLSL example (now loads the shader from disk, uses VBO).
|
+ Improved GLSL example (now loads the shader from disk, uses VBO).
|
||||||
- Disabled Vertex Array and Lighting examples, as they were seriously broken.
|
- Disabled Vertex Array and Lighting examples, as they were seriously broken.
|
||||||
+ Background changed to Color.SteelBlue for all examples.
|
+ Background changed to Color.SteelBlue for all examples.
|
||||||
+ Kostas Soulakellis created a logo for the OpenTK library. A scaled-down image of the first version is used in the Textures example.
|
+ Kostas Soulakellis created a logo for the OpenTK library. A scaled-down image of the first version is used in the Textures example.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
||||||
OpenTK 0.3.11 -> 0.3.12
|
OpenTK 0.3.11 -> 0.3.12
|
||||||
-----------------------
|
-----------------------
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ Minor output layout updates.
|
+ Minor output layout updates.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Renamed Windows.API to Windows.Functions, to match X11.Functions.
|
+ Renamed Windows.API to Windows.Functions, to match X11.Functions.
|
||||||
+ Added many new functions to both Windows and X11 bindings.
|
+ Added many new functions to both Windows and X11 bindings.
|
||||||
+ Improved inline documentation to Windows and X11 bindings.
|
+ Improved inline documentation to Windows and X11 bindings.
|
||||||
+ GameWindow
|
+ GameWindow
|
||||||
+ Added timing logic to the Run() function. The target UpdateFrame and RenderFrame rates can be set independently. The GameWindow will try to maintain the UpdateFrame rate, dropping RenderFrames if necessary.
|
+ Added timing logic to the Run() function. The target UpdateFrame and RenderFrame rates can be set independently. The GameWindow will try to maintain the UpdateFrame rate, dropping RenderFrames if necessary.
|
||||||
+ GameWindow.Run() now releases unused CPU time.
|
+ GameWindow.Run() now releases unused CPU time.
|
||||||
+ Improved event firing. Resize event called only once now. No need for users to call base.OnXYZ functions.
|
+ Improved event firing. Resize event called only once now. No need for users to call base.OnXYZ functions.
|
||||||
+ Corrected an issue where GameWindow could could fail to shutdown properly under Windows, due to WinRawInput driver eating up the CLOSE event.
|
+ Corrected an issue where GameWindow could could fail to shutdown properly under Windows, due to WinRawInput driver eating up the CLOSE event.
|
||||||
+ GameWindow exposes only one Mouse and Keyboard now. Multiple keyboard/mouse support is provided through the InputDriver, but is still very much a WIP, so better to use the default Keyboard and Mouse devices reported by GameWindow.
|
+ GameWindow exposes only one Mouse and Keyboard now. Multiple keyboard/mouse support is provided through the InputDriver, but is still very much a WIP, so better to use the default Keyboard and Mouse devices reported by GameWindow.
|
||||||
+ Added the GameWindow.Title property, which can be used to retrieve or set the GameWindow caption.
|
+ Added the GameWindow.Title property, which can be used to retrieve or set the GameWindow caption.
|
||||||
+ Added new constructors and CreateWindow overloads.
|
+ Added new constructors and CreateWindow overloads.
|
||||||
+ Greatly improved documentation.
|
+ Greatly improved documentation.
|
||||||
+ Internal layout changes, and general performance optimizations.
|
+ Internal layout changes, and general performance optimizations.
|
||||||
+ Input
|
+ Input
|
||||||
+ Mouse input support through WinRawMouse and X11Mouse drivers.
|
+ Mouse input support through WinRawMouse and X11Mouse drivers.
|
||||||
- Mouse.Wheel and Mouse.WheelDelta are broken on both platforms.
|
- Mouse.Wheel and Mouse.WheelDelta are broken on both platforms.
|
||||||
- WinRawMouse is very resource intensive. Expect great performance improvements in the next releases.
|
- WinRawMouse is very resource intensive. Expect great performance improvements in the next releases.
|
||||||
+ Added some missing Keyboard keys.
|
+ Added some missing Keyboard keys.
|
||||||
+ Math
|
+ Math
|
||||||
+ Added Vector2, Vector3 and Vector4 structs, and basic vector math functions. You can pass these structs directly to functions expecting float*, by casting to (float*).
|
+ Added Vector2, Vector3 and Vector4 structs, and basic vector math functions. You can pass these structs directly to functions expecting float*, by casting to (float*).
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Merged T02: Resizable Window example into T01: Simple Window.
|
+ Merged T02: Resizable Window example into T01: Simple Window.
|
||||||
+ Added T02: Vertex Array example.
|
+ Added T02: Vertex Array example.
|
||||||
+ Added T04: Lighting example.
|
+ Added T04: Lighting example.
|
||||||
+ Improved keyboard handling.
|
+ Improved keyboard handling.
|
||||||
+ Improved documentation, especially T01: Simple Window.
|
+ Improved documentation, especially T01: Simple Window.
|
||||||
+ Slightly cleaned up T10: GLSL Example.
|
+ Slightly cleaned up T10: GLSL Example.
|
||||||
+ Examples now use many of the new GameWindow capabilities. Check out T01.
|
+ Examples now use many of the new GameWindow capabilities. Check out T01.
|
||||||
+ Added Shape, IsoSphere, and Cube shapes. OpenTK.Example.Shape for more.
|
+ Added Shape, IsoSphere, and Cube shapes. OpenTK.Example.Shape for more.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
||||||
OpenTK 0.3.10 -> 0.3.11
|
OpenTK 0.3.10 -> 0.3.11
|
||||||
-----------------------
|
-----------------------
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ Preliminary support for GLU and GLX.
|
+ Preliminary support for GLU and GLX.
|
||||||
+ Improved generator speed. GLU generation down to 5 seconds (from 6 minutes).
|
+ Improved generator speed. GLU generation down to 5 seconds (from 6 minutes).
|
||||||
+ Enhanced overload trimming using Regexes. All endings should be handled correctly now.
|
+ Enhanced overload trimming using Regexes. All endings should be handled correctly now.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Replaced System.Windows.Forms.Message with OpenTK.Platform.Windows.MSG. Corrects deadlocks under 32-bit windows.
|
+ Replaced System.Windows.Forms.Message with OpenTK.Platform.Windows.MSG. Corrects deadlocks under 32-bit windows.
|
||||||
+ Added WindowMessage enum from Mono's bindings.
|
+ Added WindowMessage enum from Mono's bindings.
|
||||||
+ GameWindow, GLControl and GLContext
|
+ GameWindow, GLControl and GLContext
|
||||||
+ Improved shutdown sequence (finalizers only on classes that actually need them).
|
+ Improved shutdown sequence (finalizers only on classes that actually need them).
|
||||||
+ Improved stability (exceptions no longer thrown in finalizers).
|
+ Improved stability (exceptions no longer thrown in finalizers).
|
||||||
+ Corrected deadlock under 32-bit Windows (see above).
|
+ Corrected deadlock under 32-bit Windows (see above).
|
||||||
+ Added DummyGLControl and DummyGLContext, used in design mode. Improves design speed and resolves Visual Studio crashes.
|
+ Added DummyGLControl and DummyGLContext, used in design mode. Improves design speed and resolves Visual Studio crashes.
|
||||||
+ GameWindow Create event marked as obsolete. Use the Load event instead.
|
+ GameWindow Create event marked as obsolete. Use the Load event instead.
|
||||||
+ Input
|
+ Input
|
||||||
+ Correctly implemented disposable pattern.
|
+ Correctly implemented disposable pattern.
|
||||||
+ OpenGL
|
+ OpenGL
|
||||||
+ GL.ClearColor() now accepts a System.Drawing.Color
|
+ GL.ClearColor() now accepts a System.Drawing.Color
|
||||||
+ All function endings are trimmed now (see Bind changelog).
|
+ All function endings are trimmed now (see Bind changelog).
|
||||||
+ GCHandles where not freed (bug introduced in 0.3.10).
|
+ GCHandles where not freed (bug introduced in 0.3.10).
|
||||||
+ Added preliminary GLU bindings. Tesselation not working yet.
|
+ Added preliminary GLU bindings. Tesselation not working yet.
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Improved ExampleLauncer behavior. Examples are now launched in the main ExampleLauncher thread, and the ExampleLauncher becomes invisible whenever and example is active.
|
+ Improved ExampleLauncer behavior. Examples are now launched in the main ExampleLauncher thread, and the ExampleLauncher becomes invisible whenever and example is active.
|
||||||
+ Improved example names inside the ExampleLauncher. Renamed some examples to better reflect their contents.
|
+ Improved example names inside the ExampleLauncher. Renamed some examples to better reflect their contents.
|
||||||
+ Added two new tutorials: 'T01: Simple Window' and 'T02: Resizable Window'
|
+ Added two new tutorials: 'T01: Simple Window' and 'T02: Resizable Window'
|
||||||
+ Updated the DrawCube() immediate mode functions to use System.Drawing.Colors
|
+ Updated the DrawCube() immediate mode functions to use System.Drawing.Colors
|
||||||
+ Resolved issue where 'T10: GLSL Cube' example failed with an NRE when compiled with Mono 1.2.x
|
+ Resolved issue where 'T10: GLSL Cube' example failed with an NRE when compiled with Mono 1.2.x
|
||||||
+ Added 'W03: Extensions' example.
|
+ Added 'W03: Extensions' example.
|
||||||
+ Added 'T04: Lit Cube' example (still needs work).
|
+ Added 'T04: Lit Cube' example (still needs work).
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-----------------------
|
-----------------------
|
||||||
OpenTK 0.3.9 -> 0.3.10
|
OpenTK 0.3.9 -> 0.3.10
|
||||||
-----------------------
|
-----------------------
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ Added Generator for WGL.
|
+ Added Generator for WGL.
|
||||||
+ Corrected bug where trimmed overloads (like Color3) did not call the correct delegates internally (Color3ub called glColor3b)
|
+ Corrected bug where trimmed overloads (like Color3) did not call the correct delegates internally (Color3ub called glColor3b)
|
||||||
+ Improved configuration capabilities - can now change the function prefix/postfix, and more.
|
+ Improved configuration capabilities - can now change the function prefix/postfix, and more.
|
||||||
+ Improved commandline argument handling.
|
+ Improved commandline argument handling.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Added complete WGL bindings (Wgl.cs, WglCore.cs, WglDelegates.cs, WglEnums.cs)
|
+ Added complete WGL bindings (Wgl.cs, WglCore.cs, WglDelegates.cs, WglEnums.cs)
|
||||||
* Should request up-to-date specs from Khronos.
|
* Should request up-to-date specs from Khronos.
|
||||||
+ GameWindow and GLControl
|
+ GameWindow and GLControl
|
||||||
+ Improved creation/destruction event sequence.
|
+ Improved creation/destruction event sequence.
|
||||||
+ Improved loading speed.
|
+ Improved loading speed.
|
||||||
+ Corrected long-standing stability issues (moving between GameWindow/GLControl examples no longer results in a crash)
|
+ Corrected long-standing stability issues (moving between GameWindow/GLControl examples no longer results in a crash)
|
||||||
+ Improved compatibility (now works with Mesa3d 7.0.x as well as 6.5.x)
|
+ Improved compatibility (now works with Mesa3d 7.0.x as well as 6.5.x)
|
||||||
+ Better error handling (although not completely safe by any measure).
|
+ Better error handling (although not completely safe by any measure).
|
||||||
+ Corrected client rectangle under Windows GameWindow implementation - now the Viewport correctly corresponds the rendering area.
|
+ Corrected client rectangle under Windows GameWindow implementation - now the Viewport correctly corresponds the rendering area.
|
||||||
* Critical bug: deadlock on Windows XP 32-bit. Investigating.
|
* Critical bug: deadlock on Windows XP 32-bit. Investigating.
|
||||||
+ Input
|
+ Input
|
||||||
+ Slightly improved keyboard handling functions.
|
+ Slightly improved keyboard handling functions.
|
||||||
+ OpenGL
|
+ OpenGL
|
||||||
+ Added convenience overloads for Color[34] that can directly take a System.Drawing.Color struct.
|
+ Added convenience overloads for Color[34] that can directly take a System.Drawing.Color struct.
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Slight improvements to event handling.
|
+ Slight improvements to event handling.
|
||||||
+ Improved the ExampleLauncher interface (now responds to key events, added a 'Run Example' button).
|
+ Improved the ExampleLauncher interface (now responds to key events, added a 'Run Example' button).
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.8 -> 0.3.9
|
OpenTK 0.3.8 -> 0.3.9
|
||||||
|
|
||||||
+ Bind
|
+ Bind
|
||||||
+ Does not rely on CodeDOM anymore (wasn't flexible enough).
|
+ Does not rely on CodeDOM anymore (wasn't flexible enough).
|
||||||
+ Initial work on gl3, wgl, glx, glu compatibility.
|
+ Initial work on gl3, wgl, glx, glu compatibility.
|
||||||
+ Implemented almost all pending features:
|
+ Implemented almost all pending features:
|
||||||
+ Extensions in different classes (e.g. GL.ARB.ActiveTexture)
|
+ Extensions in different classes (e.g. GL.ARB.ActiveTexture)
|
||||||
+ Fixed statement instead of GCHandle for improved performance
|
+ Fixed statement instead of GCHandle for improved performance
|
||||||
+ Real pointers instead of IntPtrs
|
+ Real pointers instead of IntPtrs
|
||||||
+ CLS-Compliant and non CLS-Compliant overloads (e.g. functions with unsigned parameters).
|
+ CLS-Compliant and non CLS-Compliant overloads (e.g. functions with unsigned parameters).
|
||||||
+ Overloads over the 'basic' function (e.g. GL.Vertex3fv -> GL.Vertex3)
|
+ Overloads over the 'basic' function (e.g. GL.Vertex3fv -> GL.Vertex3)
|
||||||
+ Enums now inside the GL class.
|
+ Enums now inside the GL class.
|
||||||
+ New commandline options
|
+ New commandline options
|
||||||
+ 'legacy': defines compatibility with Tao ('-legacy:tao')
|
+ 'legacy': defines compatibility with Tao ('-legacy:tao')
|
||||||
+ 'mode': defines translation mode (e.g. gl2, gl3, wgl etc)
|
+ 'mode': defines translation mode (e.g. gl2, gl3, wgl etc)
|
||||||
+ 4 files are now generated: GL.cs, GLCore.cs, GLDelegates.cs, GLEnums.cs
|
+ 4 files are now generated: GL.cs, GLCore.cs, GLDelegates.cs, GLEnums.cs
|
||||||
|
|
||||||
+ Build
|
+ Build
|
||||||
+ Corrected sharpdev target (was generating monodev projects before)
|
+ Corrected sharpdev target (was generating monodev projects before)
|
||||||
+ Added sharpdev2 target.
|
+ Added sharpdev2 target.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
+ GameWindow
|
+ GameWindow
|
||||||
+ Added support for keyboard input. Windows (raw input) and linux drivers.
|
+ Added support for keyboard input. Windows (raw input) and linux drivers.
|
||||||
* Improved GameWindow events (Load, Create, Destroy). Still incomplete.
|
* Improved GameWindow events (Load, Create, Destroy). Still incomplete.
|
||||||
* Fixed several crash bugs.
|
* Fixed several crash bugs.
|
||||||
- Crashes observed when frequently creating/destroying GameWindows.
|
- Crashes observed when frequently creating/destroying GameWindows.
|
||||||
+ Input
|
+ Input
|
||||||
* Interface for input devices: keyboard, mouse.
|
* Interface for input devices: keyboard, mouse.
|
||||||
* Driver implementation for windows (raw input) and linux.
|
* Driver implementation for windows (raw input) and linux.
|
||||||
+ Works with GameWindow.
|
+ Works with GameWindow.
|
||||||
- Does not work with GLControl, yet.
|
- Does not work with GLControl, yet.
|
||||||
+ Platform
|
+ Platform
|
||||||
+ X11 enhanced with Mono's X11 bindings.
|
+ X11 enhanced with Mono's X11 bindings.
|
||||||
* Work on platform interop utilities.
|
* Work on platform interop utilities.
|
||||||
+ Minor additions to Windows.API
|
+ Minor additions to Windows.API
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ New GL interface.
|
+ New GL interface.
|
||||||
* Temporarily disabled incomplete examples.
|
* Temporarily disabled incomplete examples.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.7 -> 0.3.8
|
OpenTK 0.3.7 -> 0.3.8
|
||||||
|
|
||||||
+ New project layout. Only four projects remain under the 'Source' directory: Bind, Build, Examples, OpenTK
|
+ New project layout. Only four projects remain under the 'Source' directory: Bind, Build, Examples, OpenTK
|
||||||
+ The whole library (Platform, Windowing, OpenGL, etc.) is now contained in the OpenTK.dll.
|
+ The whole library (Platform, Windowing, OpenGL, etc.) is now contained in the OpenTK.dll.
|
||||||
+ Build contains the new build system.
|
+ Build contains the new build system.
|
||||||
+ Bind contains the opengl binding generator.
|
+ Bind contains the opengl binding generator.
|
||||||
+ Examples contains examples showcasing OpenTK and OpenGL.
|
+ Examples contains examples showcasing OpenTK and OpenGL.
|
||||||
|
|
||||||
+ Build
|
+ Build
|
||||||
+ Improved console output.
|
+ Improved console output.
|
||||||
+ Added support for debug target.
|
+ Added support for debug target.
|
||||||
+ Better handling of wrong targets.
|
+ Better handling of wrong targets.
|
||||||
+ Moved Prebuild.xml to the Build folder.
|
+ Moved Prebuild.xml to the Build folder.
|
||||||
|
|
||||||
+ OpenTK
|
+ OpenTK
|
||||||
- Removed OpenTK.Framework (superseded by GameWindow)
|
- Removed OpenTK.Framework (superseded by GameWindow)
|
||||||
+ GameWindow (new, incomplete)
|
+ GameWindow (new, incomplete)
|
||||||
+ Creates render window through system calls.
|
+ Creates render window through system calls.
|
||||||
+ Interface suited for games.
|
+ Interface suited for games.
|
||||||
+ Resize event support.
|
+ Resize event support.
|
||||||
+ Error handling.
|
+ Error handling.
|
||||||
- No keyboard input yet.
|
- No keyboard input yet.
|
||||||
+ Platform
|
+ Platform
|
||||||
+ Numerous additions, bugfixes in OpenTK.Platform.Windows, OpenTK.Platform.X11.
|
+ Numerous additions, bugfixes in OpenTK.Platform.Windows, OpenTK.Platform.X11.
|
||||||
+ Changed the class and namespace names.
|
+ Changed the class and namespace names.
|
||||||
+ Added IGLContext, IGLControl, IGameWindow, INativeWindow, IResizable interfaces.
|
+ Added IGLContext, IGLControl, IGameWindow, INativeWindow, IResizable interfaces.
|
||||||
+ Added class GLContext : IGLContext. Platform specific implementations in WinGLContext and X11GLContext.
|
+ Added class GLContext : IGLContext. Platform specific implementations in WinGLContext and X11GLContext.
|
||||||
+ Added class GLControl : IGLControl. Platform specific implementations in WinGLControl and X11GLControl.
|
+ Added class GLControl : IGLControl. Platform specific implementations in WinGLControl and X11GLControl.
|
||||||
+ Added classes WinGLNative, X11GLNative : INativeWindow.
|
+ Added classes WinGLNative, X11GLNative : INativeWindow.
|
||||||
+ Added visual studio design support for GLControl.
|
+ Added visual studio design support for GLControl.
|
||||||
+ Input
|
+ Input
|
||||||
* Do not use yet, it is not ready.
|
* Do not use yet, it is not ready.
|
||||||
|
|
||||||
+ Examples
|
+ Examples
|
||||||
+ Added an example launcher
|
+ Added an example launcher
|
||||||
+ Two example categories for now: Tutorials (showcasing GameWindow) and WinForms (showcasing GLControl)
|
+ Two example categories for now: Tutorials (showcasing GameWindow) and WinForms (showcasing GLControl)
|
||||||
+ Added Tutorials.VBO example (incomplete)
|
+ Added Tutorials.VBO example (incomplete)
|
||||||
+ Added WinForms.FirstWindow example.
|
+ Added WinForms.FirstWindow example.
|
||||||
+ Ported some of the old examples over.
|
+ Ported some of the old examples over.
|
||||||
* More work on examples and tutorials on the next version.
|
* More work on examples and tutorials on the next version.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.6 -> 0.3.7
|
OpenTK 0.3.6 -> 0.3.7
|
||||||
|
|
||||||
+ OpenTK.Build
|
+ OpenTK.Build
|
||||||
+ Added new, (more) cross-platform build system, written on C#. This takes the place of the scripts and batch files used to compile OpenTK up till now.
|
+ Added new, (more) cross-platform build system, written on C#. This takes the place of the scripts and batch files used to compile OpenTK up till now.
|
||||||
+ Removed all build scripts.
|
+ Removed all build scripts.
|
||||||
|
|
||||||
+ OpenTK.Framework
|
+ OpenTK.Framework
|
||||||
+ Now builds under Linux.
|
+ Now builds under Linux.
|
||||||
|
|
||||||
+ OpenTK.OpenGL.Bind
|
+ OpenTK.OpenGL.Bind
|
||||||
+ Synced with Tao.GlBindGen beta 2.1.3.6
|
+ Synced with Tao.GlBindGen beta 2.1.3.6
|
||||||
+ Enabled ref/out overloads.
|
+ Enabled ref/out overloads.
|
||||||
+ Added GLenum, which contains all opengl enumerants (useful for 'polymorphic' opengl functions).
|
+ Added GLenum, which contains all opengl enumerants (useful for 'polymorphic' opengl functions).
|
||||||
|
|
||||||
+ OpenTK.OpenGL
|
+ OpenTK.OpenGL
|
||||||
+ ref/out overloads and GLenum (see above).
|
+ ref/out overloads and GLenum (see above).
|
||||||
+ Fixed extension loading under Mac OS X.
|
+ Fixed extension loading under Mac OS X.
|
||||||
+ Improved compatibility with 64bit platforms.
|
+ Improved compatibility with 64bit platforms.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.5 -> 0.3.6
|
OpenTK 0.3.5 -> 0.3.6
|
||||||
|
|
||||||
+ OpenTK.OpenGL.Bind
|
+ OpenTK.OpenGL.Bind
|
||||||
+ Synced with Tao.GlBindGen codebase.
|
+ Synced with Tao.GlBindGen codebase.
|
||||||
+ Uses CodeDOM internally for code generation.
|
+ Uses CodeDOM internally for code generation.
|
||||||
+ Updated to latest specs (which include shader model 4).
|
+ Updated to latest specs (which include shader model 4).
|
||||||
|
|
||||||
+ OpenTK.OpenGL (Low level)
|
+ OpenTK.OpenGL (Low level)
|
||||||
+ All OpenGL extensions are now generated (up to shader model 4).
|
+ All OpenGL extensions are now generated (up to shader model 4).
|
||||||
+ Decorated imports and delegates with the SuppressUnmanagedCodeSecurity attribute. Major speed improvements in CPU-bound applications.
|
+ Decorated imports and delegates with the SuppressUnmanagedCodeSecurity attribute. Major speed improvements in CPU-bound applications.
|
||||||
+ More robust and faster static initialisation for the GL class.
|
+ More robust and faster static initialisation for the GL class.
|
||||||
+ Updated GLHelper.cs, with methods to obtain or reload OpenGL entry points, as well as query for supported extensions.
|
+ Updated GLHelper.cs, with methods to obtain or reload OpenGL entry points, as well as query for supported extensions.
|
||||||
+ Got rid of "object" overloads for typed arrays.
|
+ Got rid of "object" overloads for typed arrays.
|
||||||
+ All known bugs are now fixed.
|
+ All known bugs are now fixed.
|
||||||
|
|
||||||
+ OpenTK.OpenGL (High level)
|
+ OpenTK.OpenGL (High level)
|
||||||
+ Added the DisplayList class.
|
+ Added the DisplayList class.
|
||||||
|
|
||||||
+ OpenTK.Examples.OpenGL
|
+ OpenTK.Examples.OpenGL
|
||||||
+ Added the Basic.DisplayLists example.
|
+ Added the Basic.DisplayLists example.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.4 -> 0.3.5
|
OpenTK 0.3.4 -> 0.3.5
|
||||||
+ Thanks to Erik Ylvisaker's hard work, OpenTK now works under both Windows and X11.
|
+ Thanks to Erik Ylvisaker's hard work, OpenTK now works under both Windows and X11.
|
||||||
+ The GLContext class now contains all needed code for mode switching.
|
+ The GLContext class now contains all needed code for mode switching.
|
||||||
+ The Framework class structure has been updated. Less code is duplicated between GLContext and Framework now.
|
+ The Framework class structure has been updated. Less code is duplicated between GLContext and Framework now.
|
||||||
+ Three new examples have been added: OpenGL.Basic.Lesson01 (equivalent to OpenGL.GLSL.Lesson01 without the shaders), OpenGL.Basic.QueryDisplayModes which shows a list of all available display modes, and OpenGL.Basic.NoFramework which shows how to use OpenGL Contexts directly (without relying on the framework).
|
+ Three new examples have been added: OpenGL.Basic.Lesson01 (equivalent to OpenGL.GLSL.Lesson01 without the shaders), OpenGL.Basic.QueryDisplayModes which shows a list of all available display modes, and OpenGL.Basic.NoFramework which shows how to use OpenGL Contexts directly (without relying on the framework).
|
||||||
+ New bindings for X and the XF86 extension.
|
+ New bindings for X and the XF86 extension.
|
||||||
+ New build system based on Prebuild and NAnt (similar to the one used in Tao or Mono.XNA).
|
+ New build system based on Prebuild and NAnt (similar to the one used in Tao or Mono.XNA).
|
||||||
+ Updates to the OpenTK.OpenGL.DisplayMode and ColorDepth classes.
|
+ Updates to the OpenTK.OpenGL.DisplayMode and ColorDepth classes.
|
||||||
+ More XML documentation blocks added to functions and classes.
|
+ More XML documentation blocks added to functions and classes.
|
||||||
+ Major update to OpenTK.OpenGL.Bind (see that changelog for more info).
|
+ Major update to OpenTK.OpenGL.Bind (see that changelog for more info).
|
||||||
+ Revamped GL class (it is self contained now).
|
+ Revamped GL class (it is self contained now).
|
||||||
+ Revamped GLContext class (it is no longer bound to the GL class initialisation).
|
+ Revamped GLContext class (it is no longer bound to the GL class initialisation).
|
||||||
+ Cleaner code, new functions, comments and many new wrappers.
|
+ Cleaner code, new functions, comments and many new wrappers.
|
||||||
+ Updated the spec files for opengl 2.1.
|
+ Updated the spec files for opengl 2.1.
|
||||||
+ Added the new 64 bit types to the typemaps (gl.tm and csharp.tm)
|
+ Added the new 64 bit types to the typemaps (gl.tm and csharp.tm)
|
||||||
+ The bugs in the specs are still there:
|
+ The bugs in the specs are still there:
|
||||||
+ SGIX_icc_texture is still commented out, while enums use it.
|
+ SGIX_icc_texture is still commented out, while enums use it.
|
||||||
+ LightProperty is still used by constants (the correct enum is LightParameter).
|
+ LightProperty is still used by constants (the correct enum is LightParameter).
|
||||||
+ I think I should contact someone at the Khronos group about these. For the time being I worked around them, by adding a special case for LightProperty in the translator, and adding the SGIX enum to the missing parameters.
|
+ I think I should contact someone at the Khronos group about these. For the time being I worked around them, by adding a special case for LightProperty in the translator, and adding the SGIX enum to the missing parameters.
|
||||||
+ See also: http://www.haskell.org/HOpenGL/spec_bugs.html (lots of useful information on that site).
|
+ See also: http://www.haskell.org/HOpenGL/spec_bugs.html (lots of useful information on that site).
|
||||||
+ Directory structure updates.
|
+ Directory structure updates.
|
||||||
+ Now every project has its own documentation.
|
+ Now every project has its own documentation.
|
||||||
+ The spec files for OpenGL now reside in the Source/OpenTK/OpenGL directory.
|
+ The spec files for OpenGL now reside in the Source/OpenTK/OpenGL directory.
|
||||||
+ Minor updates to the wgl bindings (int -> IntPtr).
|
+ Minor updates to the wgl bindings (int -> IntPtr).
|
||||||
+ Tested the binding generator with the glx specs (the reader and the enum writer work ok, the trnaslator and the other writers will need updating).
|
+ Tested the binding generator with the glx specs (the reader and the enum writer work ok, the trnaslator and the other writers will need updating).
|
||||||
+ Renamed the GLForm to Framework.
|
+ Renamed the GLForm to Framework.
|
||||||
+ The Framework now resides in its own project directory.
|
+ The Framework now resides in its own project directory.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.3 -> 0.3.4
|
OpenTK 0.3.3 -> 0.3.4
|
||||||
+ Corrected the crash error in Release mode (it was caused by trying to Marshal the System.Windows.Forms.Message struct to PeekMessage - adding my own Message struct corrected the issue).
|
+ Corrected the crash error in Release mode (it was caused by trying to Marshal the System.Windows.Forms.Message struct to PeekMessage - adding my own Message struct corrected the issue).
|
||||||
+ Corrected the call to glShaderSource GLSL.Lesson01. Now the correct number is passed to the count parameter, while the null parameter was changed to IntPtr.Zero (Mono now no longers fails in this call).
|
+ Corrected the call to glShaderSource GLSL.Lesson01. Now the correct number is passed to the count parameter, while the null parameter was changed to IntPtr.Zero (Mono now no longers fails in this call).
|
||||||
+ Updated the GLSL.Lesson01 example to use GetShaderInfoLog on compilation failure.
|
+ Updated the GLSL.Lesson01 example to use GetShaderInfoLog on compilation failure.
|
||||||
+ OpenTK.OpenGL.Bind 0.7.5.1 -> 0.7.5.2 (see Bind changelog for more information)
|
+ OpenTK.OpenGL.Bind 0.7.5.1 -> 0.7.5.2 (see Bind changelog for more information)
|
||||||
+ Full Mono support under windows.
|
+ Full Mono support under windows.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.2 -> 0.3.3
|
OpenTK 0.3.2 -> 0.3.3
|
||||||
+ OpenTK.OpenGL.Bind 0.7.5 -> 0.7.5.1 (see Bind changelog for more information)
|
+ OpenTK.OpenGL.Bind 0.7.5 -> 0.7.5.1 (see Bind changelog for more information)
|
||||||
+ Added the GLForm class which sets the base for cross-platform screen, context and keyboard handling.
|
+ Added the GLForm class which sets the base for cross-platform screen, context and keyboard handling.
|
||||||
+ Can now change between fullscreen and windowed modes.
|
+ Can now change between fullscreen and windowed modes.
|
||||||
+ Temporarily removed all examples except for GLSL.Lesson01, which has been updated to use the new GLForm class.
|
+ Temporarily removed all examples except for GLSL.Lesson01, which has been updated to use the new GLForm class.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.1 -> 0.3.2
|
OpenTK 0.3.1 -> 0.3.2
|
||||||
+ OpenTK.OpenGL.Glu: Eliminated the temporary IntPtr variable in the GetString and ErrorString functions.
|
+ OpenTK.OpenGL.Glu: Eliminated the temporary IntPtr variable in the GetString and ErrorString functions.
|
||||||
+ Specifications.cs_types.txt: Changed types in order to be CLS compliant.
|
+ Specifications.cs_types.txt: Changed types in order to be CLS compliant.
|
||||||
+ OpenTK.OpenGL.Bind 0.7.4 -> 0.7.5
|
+ OpenTK.OpenGL.Bind 0.7.4 -> 0.7.5
|
||||||
+ Added the GLSL.Lesson01 example.
|
+ Added the GLSL.Lesson01 example.
|
||||||
|
|
||||||
|
|
||||||
OpenTK 0.3.0 -> 0.3.1
|
OpenTK 0.3.0 -> 0.3.1
|
||||||
+ Updated the binding generator to version 0.7.4, based on the work done for Tao.
|
+ Updated the binding generator to version 0.7.4, based on the work done for Tao.
|
||||||
+ Updated the Context load functions. Now Context loads all functions are extensions, and the derived classes override this behavior as needed.
|
+ Updated the Context load functions. Now Context loads all functions are extensions, and the derived classes override this behavior as needed.
|
||||||
+ Changed the uint array used in the DisplayLists example to an int array.
|
+ Changed the uint array used in the DisplayLists example to an int array.
|
||||||
+ Added the changelog! :)
|
+ Added the changelog! :)
|
||||||
|
|
|
@ -1,14 +1,14 @@
|
||||||
The Open Toolkit library team consists of:
|
The Open Toolkit library team consists of:
|
||||||
|
|
||||||
Stefanos Apostolopoulos
|
Stefanos Apostolopoulos
|
||||||
Christoph Brandtner
|
Christoph Brandtner
|
||||||
Erik Ylvisaker
|
Erik Ylvisaker
|
||||||
|
|
||||||
|
|
||||||
The following people have contributed code, art and support to the Open Toolkit library. Thank you!
|
The following people have contributed code, art and support to the Open Toolkit library. Thank you!
|
||||||
|
|
||||||
Andy Gill
|
Andy Gill
|
||||||
Beau Gunderson
|
Beau Gunderson
|
||||||
James Talton
|
James Talton
|
||||||
Kostas Soulakellis
|
Kostas Soulakellis
|
||||||
Per
|
Per
|
|
@ -1,38 +1,38 @@
|
||||||
The Open Toolkit library license
|
The Open Toolkit library license
|
||||||
|
|
||||||
Copyright (c) 2006 - 2008 The Open Toolkit library.
|
Copyright (c) 2006 - 2008 The Open Toolkit library.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Third parties
|
Third parties
|
||||||
|
|
||||||
|
|
||||||
The Open Toolkit library includes portions of the Mono class library, which are covered by the following license:
|
The Open Toolkit library includes portions of the Mono class library, which are covered by the following license:
|
||||||
|
|
||||||
Copyright (c) 2004 Novell, Inc.
|
Copyright (c) 2004 Novell, Inc.
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Half-to-Single and Single-to-Half conversions are covered by the following license:
|
Half-to-Single and Single-to-Half conversions are covered by the following license:
|
||||||
|
|
||||||
Copyright (c) 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC. All rights reserved.
|
Copyright (c) 2002, Industrial Light & Magic, a division of Lucas Digital Ltd. LLC. All rights reserved.
|
||||||
|
|
||||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||||
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||||
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||||
* Neither the name of Industrial Light & Magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
* Neither the name of Industrial Light & Magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
|
||||||
|
|
||||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
@ -1,28 +1,28 @@
|
||||||
The Open Toolkit 0.9.3 Beta Release notes
|
The Open Toolkit 0.9.3 Beta Release notes
|
||||||
|
|
||||||
This version introduces joystick support and improves improves the mouse and
|
This version introduces joystick support and improves improves the mouse and
|
||||||
keyboard interfaces.
|
keyboard interfaces.
|
||||||
|
|
||||||
Please report bugs any bugs you encounter at http://www.opentk.com.
|
Please report bugs any bugs you encounter at http://www.opentk.com.
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
API changes
|
API changes
|
||||||
|
|
||||||
The MouseDevice.ButtonDown and .ButtonUp events have changed signatures to better
|
The MouseDevice.ButtonDown and .ButtonUp events have changed signatures to better
|
||||||
conform to the BCL conventions. This is a breaking change. Please change your relevant
|
conform to the BCL conventions. This is a breaking change. Please change your relevant
|
||||||
event handlers signatures from:
|
event handlers signatures from:
|
||||||
|
|
||||||
void ButtonHandler(MouseDevice sender, MouseButton button)
|
void ButtonHandler(MouseDevice sender, MouseButton button)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
to:
|
to:
|
||||||
|
|
||||||
void ButtonHandler(object sender, MouseButtonEventArgs e)
|
void ButtonHandler(object sender, MouseButtonEventArgs e)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
The MouseDevice.XDelta, .YDelta and .WheelDelta properties have been deprecated and
|
The MouseDevice.XDelta, .YDelta and .WheelDelta properties have been deprecated and
|
||||||
will be removed at a later version. Please use the Move and WheelChanged events
|
will be removed at a later version. Please use the Move and WheelChanged events
|
||||||
instead, or track mouse deltas manually.
|
instead, or track mouse deltas manually.
|
|
@ -1,52 +1,52 @@
|
||||||
Generic Todos:
|
Generic Todos:
|
||||||
+ Correctly implement disposable pattern in all relevant classes (WIP as of 0.3.8).
|
+ Correctly implement disposable pattern in all relevant classes (WIP as of 0.3.8).
|
||||||
+ Investigate startup lag.
|
+ Investigate startup lag.
|
||||||
+ Investigate call performance (+-5%) (AMD Venice 3200+ @2250MHz, Vista Business x64, .Net 2.0 x64 optimized build)
|
+ Investigate call performance (+-5%) (AMD Venice 3200+ @2250MHz, Vista Business x64, .Net 2.0 x64 optimized build)
|
||||||
+ Dummy managed call:
|
+ Dummy managed call:
|
||||||
+ Inline function: 100000000 calls/second.
|
+ Inline function: 100000000 calls/second.
|
||||||
+ Function with try: 74500000 calls/second. <--- With try { } finally { } block
|
+ Function with try: 74500000 calls/second. <--- With try { } finally { } block
|
||||||
- Delegates loaded with reflection:
|
- Delegates loaded with reflection:
|
||||||
+ GL.Vertex2f: 21878992 calls/second. (wrapper->delegate->import->unmanaged)
|
+ GL.Vertex2f: 21878992 calls/second. (wrapper->delegate->import->unmanaged)
|
||||||
+ GL.Vertex2fv: 23237133 calls/second. <--- 'fixed' statement.
|
+ GL.Vertex2fv: 23237133 calls/second. <--- 'fixed' statement.
|
||||||
+ GL.ARB.ActiveTexture: 20133679 calls/second. (wrapper->delegate->unmanaged)
|
+ GL.ARB.ActiveTexture: 20133679 calls/second. (wrapper->delegate->unmanaged)
|
||||||
* GL.ColorPointer: 2870254 calls/second. <--- GCHandle.Alloc and Free
|
* GL.ColorPointer: 2870254 calls/second. <--- GCHandle.Alloc and Free
|
||||||
+ Delegates loaded with constructors:
|
+ Delegates loaded with constructors:
|
||||||
+ GL.Vertex2f: 22396040 calls/second.
|
+ GL.Vertex2f: 22396040 calls/second.
|
||||||
+ GL.Vertex2fv: 22448539 calls/second. <--- fixed statement
|
+ GL.Vertex2fv: 22448539 calls/second. <--- fixed statement
|
||||||
+ GL.ARB.ActiveTexture: 19920181 calls/second.
|
+ GL.ARB.ActiveTexture: 19920181 calls/second.
|
||||||
* GL.ColorPointer: 2340392 calls/second. <--- GCHandle.Alloc and Free
|
* GL.ColorPointer: 2340392 calls/second. <--- GCHandle.Alloc and Free
|
||||||
* GL.Vertex2fv: 2260000 calls/second. <--- GCHandle.Alloc and Free
|
* GL.Vertex2fv: 2260000 calls/second. <--- GCHandle.Alloc and Free
|
||||||
+ Direct DllImport (import->unmanaged)
|
+ Direct DllImport (import->unmanaged)
|
||||||
+ glVertex2f_1: 10445125 calls/second. <--- Unmanaged Code Security active
|
+ glVertex2f_1: 10445125 calls/second. <--- Unmanaged Code Security active
|
||||||
+ glVertex2f_2: 24684893 calls/second. <--- Unmanaged Code Security suppressed
|
+ glVertex2f_2: 24684893 calls/second. <--- Unmanaged Code Security suppressed
|
||||||
+ glVertex2fv: 25896611 calls/second. <--- Unmanaged Code Security suppressed
|
+ glVertex2fv: 25896611 calls/second. <--- Unmanaged Code Security suppressed
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Bind:
|
Bind:
|
||||||
* Implement Glx bindings.
|
* Implement Glx bindings.
|
||||||
|
|
||||||
|
|
||||||
OpenTK.Graphics todos:
|
OpenTK.Graphics todos:
|
||||||
* Improve performance for functions that return StringBuilders.
|
* Improve performance for functions that return StringBuilders.
|
||||||
* Improve performance for functions that use GCHandles.
|
* Improve performance for functions that use GCHandles.
|
||||||
* Inline XML documentation.
|
* Inline XML documentation.
|
||||||
|
|
||||||
|
|
||||||
OpenTK.Platform:
|
OpenTK.Platform:
|
||||||
* GLContext class:
|
* GLContext class:
|
||||||
+ FSAA support.
|
+ FSAA support.
|
||||||
* GLControl class:
|
* GLControl class:
|
||||||
+ Improve the designer interface.
|
+ Improve the designer interface.
|
||||||
|
|
||||||
|
|
||||||
OpenTK.Input todos:
|
OpenTK.Input todos:
|
||||||
+ Implement Joystick input.
|
+ Implement Joystick input.
|
||||||
|
|
||||||
|
|
||||||
Examples:
|
Examples:
|
||||||
+ Add more Tutorials and WinForms examples.
|
+ Add more Tutorials and WinForms examples.
|
||||||
|
|
||||||
|
|
||||||
OpenTK.Audio todos:
|
OpenTK.Audio todos:
|
||||||
+ Ogg loader.
|
+ Ogg loader.
|
|
@ -1,53 +1,53 @@
|
||||||
OpenTK.OpenGL.Bind 0.9.3
|
OpenTK.OpenGL.Bind 0.9.3
|
||||||
|
|
||||||
0.7.7 -> 0.9.3
|
0.7.7 -> 0.9.3
|
||||||
+ Synced code with Tao.GlBindGen
|
+ Synced code with Tao.GlBindGen
|
||||||
+ Re-enabled extensions
|
+ Re-enabled extensions
|
||||||
+ Updated specs
|
+ Updated specs
|
||||||
+ Now uses CodeDOM for code generation
|
+ Now uses CodeDOM for code generation
|
||||||
+ Imports and delegates are decorated with the SupressUnmanagedCodeSecurity attribute for call overhead reduction
|
+ Imports and delegates are decorated with the SupressUnmanagedCodeSecurity attribute for call overhead reduction
|
||||||
+ Several bugs have been fixed
|
+ Several bugs have been fixed
|
||||||
|
|
||||||
|
|
||||||
0.7.6 -> 0.7.7
|
0.7.6 -> 0.7.7
|
||||||
+ Several bugfixes regarding bugs from the latest (0.7.6) code synchronisation between Tao.GlBindGen and OpenTK.OpenGL.Bind
|
+ Several bugfixes regarding bugs from the latest (0.7.6) code synchronisation between Tao.GlBindGen and OpenTK.OpenGL.Bind
|
||||||
+ Split the Enums, Core OpenGL and Extension OpenGL functions into different files. This speeds up the Visual Studio IDE a lot.
|
+ Split the Enums, Core OpenGL and Extension OpenGL functions into different files. This speeds up the Visual Studio IDE a lot.
|
||||||
+ The Extension functions have been removed from the OpenTK.OpenGL.GL class. They will be added back on a later version, probably as OpenTK.OpenGL.GL.Extensions. No need to clatter up the code API with thousands of mostly useless extensions.
|
+ The Extension functions have been removed from the OpenTK.OpenGL.GL class. They will be added back on a later version, probably as OpenTK.OpenGL.GL.Extensions. No need to clatter up the code API with thousands of mostly useless extensions.
|
||||||
+ Applications load much faster now.
|
+ Applications load much faster now.
|
||||||
+ Killed the Context class generation. It added a lot of complexity for little gain (what, cleaner OOP internal structure? Oh, please!) This move frees up the Context classes which can now be updated without dragging around several thousand function initialisations.
|
+ Killed the Context class generation. It added a lot of complexity for little gain (what, cleaner OOP internal structure? Oh, please!) This move frees up the Context classes which can now be updated without dragging around several thousand function initialisations.
|
||||||
+ OpenTK.OpenGL.GL is self-contained now. Delegates are initialised statically, calling the platform specific *GetAddress functions where needed (they are contained in the GL class, too - but not auto-generated).
|
+ OpenTK.OpenGL.GL is self-contained now. Delegates are initialised statically, calling the platform specific *GetAddress functions where needed (they are contained in the GL class, too - but not auto-generated).
|
||||||
+ Revamped the WriteSpecs class. Its methods are now completely modular (enum, core and extension writers have been split).
|
+ Revamped the WriteSpecs class. Its methods are now completely modular (enum, core and extension writers have been split).
|
||||||
+ This still needs some refactoring to reduce code copy-paste and allow for future wgl / glx binding generation.
|
+ This still needs some refactoring to reduce code copy-paste and allow for future wgl / glx binding generation.
|
||||||
|
|
||||||
|
|
||||||
0.7.5.2 -> 0.7.6
|
0.7.5.2 -> 0.7.6
|
||||||
+ Added NeedWrapper and WrapperType properties to each parameter (needed for more fine grained control on wrapper generation).
|
+ Added NeedWrapper and WrapperType properties to each parameter (needed for more fine grained control on wrapper generation).
|
||||||
+ Added Function, Parameter, ParameterCollection (deep) copy constructors. This allows simpler code in many places (since we can now create new Functions without fear of affecting the old ones, for example).
|
+ Added Function, Parameter, ParameterCollection (deep) copy constructors. This allows simpler code in many places (since we can now create new Functions without fear of affecting the old ones, for example).
|
||||||
+ Merged the ParameterCollection.cs with Parameter.cs
|
+ Merged the ParameterCollection.cs with Parameter.cs
|
||||||
+ Added the FunctionBody class which contains the contents of a function as a list of strings. It is mainly intended for wrappers (allows cleaner code, too).
|
+ Added the FunctionBody class which contains the contents of a function as a list of strings. It is mainly intended for wrappers (allows cleaner code, too).
|
||||||
+ The wrapper generation now happens in TranlateSpecs.cs instead of WriteSpecs.cs. (Translations and generations should only happen during the translation phase, not while reading or writing. Allow for cleaner code).
|
+ The wrapper generation now happens in TranlateSpecs.cs instead of WriteSpecs.cs. (Translations and generations should only happen during the translation phase, not while reading or writing. Allow for cleaner code).
|
||||||
+ Revamped the wrapper generator code. Now it handles correctly the cases where a function has more than one parameter that needs wrapping (i.e. it generates all permutations correctly). This is handled by recursively generating the needed permutations (it was a hell to implement).
|
+ Revamped the wrapper generator code. Now it handles correctly the cases where a function has more than one parameter that needs wrapping (i.e. it generates all permutations correctly). This is handled by recursively generating the needed permutations (it was a hell to implement).
|
||||||
+ Added some comments (many more to follow).
|
+ Added some comments (many more to follow).
|
||||||
+ Removed some commented-out regions and some obsolete functions.
|
+ Removed some commented-out regions and some obsolete functions.
|
||||||
|
|
||||||
|
|
||||||
0.7.5.1 -> 0.7.5.2
|
0.7.5.1 -> 0.7.5.2
|
||||||
+ Added translation for out char[] parameters (they are treated as StringBuilders, as specified in MSDN).
|
+ Added translation for out char[] parameters (they are treated as StringBuilders, as specified in MSDN).
|
||||||
+ Added System.Text using directive.
|
+ Added System.Text using directive.
|
||||||
|
|
||||||
|
|
||||||
0.7.5 -> 0.7.5.1
|
0.7.5 -> 0.7.5.1
|
||||||
+ Added license information to the generated bindings.
|
+ Added license information to the generated bindings.
|
||||||
+ Changed the name of the main Context class to GLContext (Context is used in the BCL).
|
+ Changed the name of the main Context class to GLContext (Context is used in the BCL).
|
||||||
|
|
||||||
|
|
||||||
0.7.4 -> 0.7.5
|
0.7.4 -> 0.7.5
|
||||||
+ Added wrappers for all functions that accept arrays. Permitted parameters for these are: an array of the original type (e.g. float[]), an IntPtr (if you manage memory yourself), or any blittable type (e.g. float[,,]). No type checking is done in the last case, so be careful!
|
+ Added wrappers for all functions that accept arrays. Permitted parameters for these are: an array of the original type (e.g. float[]), an IntPtr (if you manage memory yourself), or any blittable type (e.g. float[,,]). No type checking is done in the last case, so be careful!
|
||||||
+ Updated the wrappers for all functions that accept or return void pointers. Permitted parameters for these are: an IntPtr or any blittable type (type checking is turned off, so be extra careful!)
|
+ Updated the wrappers for all functions that accept or return void pointers. Permitted parameters for these are: an IntPtr or any blittable type (type checking is turned off, so be extra careful!)
|
||||||
+ Aliased the GLbool type to int. It is hacky, but the examples bundled with Tao rely on this...
|
+ Aliased the GLbool type to int. It is hacky, but the examples bundled with Tao rely on this...
|
||||||
+ Added a wrapper for glLineStipple. Now you can pass an int to it, but only the last 16 bits will be used for the stipple (as per the function specification). This was the only way to avoid aliasing the parameter to ushort (non-CLS compatible) or having the user write unchecked((short)0x....) every time he used the function.
|
+ Added a wrapper for glLineStipple. Now you can pass an int to it, but only the last 16 bits will be used for the stipple (as per the function specification). This was the only way to avoid aliasing the parameter to ushort (non-CLS compatible) or having the user write unchecked((short)0x....) every time he used the function.
|
||||||
+ Added the WrapperType enum. Every function has a Property that indicates the wrapper it will need. This cleans up the WriteWrappers function somewhat.
|
+ Added the WrapperType enum. Every function has a Property that indicates the wrapper it will need. This cleans up the WriteWrappers function somewhat.
|
||||||
+ Added the PreviousType property to the Function class. This is used when generating wrappers for functions with type-checked arrays (e.g. float[] arrays etc).
|
+ Added the PreviousType property to the Function class. This is used when generating wrappers for functions with type-checked arrays (e.g. float[] arrays etc).
|
||||||
+ Corrected some type aliases in cs_types.txt
|
+ Corrected some type aliases in cs_types.txt
|
||||||
+ Added the missing wrappers for glReadPixels! (this falls in the out void array).
|
+ Added the missing wrappers for glReadPixels! (this falls in the out void array).
|
||||||
+ A missing enum now defaults to Enum.[Function category] (a new property was added to the Function class and the SpecReader.ReadFunctions function was modified). I should test this to see if it works ok.
|
+ A missing enum now defaults to Enum.[Function category] (a new property was added to the Function class and the SpecReader.ReadFunctions function was modified). I should test this to see if it works ok.
|
|
@ -1,11 +1,11 @@
|
||||||
OpenTK.OpenGL.Bind 0.9.4 todos:
|
OpenTK.OpenGL.Bind 0.9.4 todos:
|
||||||
|
|
||||||
Major:
|
Major:
|
||||||
+ Change the output of extensions from GL.BlahARB to GL.ARB.Blah
|
+ Change the output of extensions from GL.BlahARB to GL.ARB.Blah
|
||||||
+ Use generics instead of object overloads.
|
+ Use generics instead of object overloads.
|
||||||
+ Add ref overloads for arrays
|
+ Add ref overloads for arrays
|
||||||
|
|
||||||
Minor:
|
Minor:
|
||||||
+ Clean up the reader.
|
+ Clean up the reader.
|
||||||
+ Add more settings to Settings.cs (the name of the files to read).
|
+ Add more settings to Settings.cs (the name of the files to read).
|
||||||
+ Comment the code.
|
+ Comment the code.
|
||||||
|
|
|
@ -1,51 +1,51 @@
|
||||||
Waiting for the Barbarians
|
Waiting for the Barbarians
|
||||||
What are we waiting for, assembled in the forum?
|
What are we waiting for, assembled in the forum?
|
||||||
|
|
||||||
The barbarians are to arrive today.
|
The barbarians are to arrive today.
|
||||||
|
|
||||||
Why such inaction in the Senate?
|
Why such inaction in the Senate?
|
||||||
Why do the Senators sit and pass no laws?
|
Why do the Senators sit and pass no laws?
|
||||||
|
|
||||||
Because the barbarians are to arrive today.
|
Because the barbarians are to arrive today.
|
||||||
What laws can the Senators pass any more?
|
What laws can the Senators pass any more?
|
||||||
When the barbarians come they will make the laws.
|
When the barbarians come they will make the laws.
|
||||||
|
|
||||||
Why did our emperor wake up so early,
|
Why did our emperor wake up so early,
|
||||||
and sits at the greatest gate of the city,
|
and sits at the greatest gate of the city,
|
||||||
on the throne, solemn, wearing the crown?
|
on the throne, solemn, wearing the crown?
|
||||||
|
|
||||||
Because the barbarians are to arrive today.
|
Because the barbarians are to arrive today.
|
||||||
And the emperor waits to receive
|
And the emperor waits to receive
|
||||||
their chief. Indeed he has prepared
|
their chief. Indeed he has prepared
|
||||||
to give him a scroll. Therein he inscribed
|
to give him a scroll. Therein he inscribed
|
||||||
many titles and names of honor.
|
many titles and names of honor.
|
||||||
|
|
||||||
Why have our two consuls and the praetors come out
|
Why have our two consuls and the praetors come out
|
||||||
today in their red, embroidered togas;
|
today in their red, embroidered togas;
|
||||||
why do they wear amethyst-studded bracelets,
|
why do they wear amethyst-studded bracelets,
|
||||||
and rings with brilliant, glittering emeralds;
|
and rings with brilliant, glittering emeralds;
|
||||||
why are they carrying costly canes today,
|
why are they carrying costly canes today,
|
||||||
wonderfully carved with silver and gold?
|
wonderfully carved with silver and gold?
|
||||||
|
|
||||||
Because the barbarians are to arrive today,
|
Because the barbarians are to arrive today,
|
||||||
and such things dazzle the barbarians.
|
and such things dazzle the barbarians.
|
||||||
|
|
||||||
Why don't the worthy orators come as always
|
Why don't the worthy orators come as always
|
||||||
to make their speeches, to have their say?
|
to make their speeches, to have their say?
|
||||||
|
|
||||||
Because the barbarians are to arrive today;
|
Because the barbarians are to arrive today;
|
||||||
and they get bored with eloquence and orations.
|
and they get bored with eloquence and orations.
|
||||||
|
|
||||||
Why all of a sudden this unrest
|
Why all of a sudden this unrest
|
||||||
and confusion. (How solemn the faces have become).
|
and confusion. (How solemn the faces have become).
|
||||||
Why are the streets and squares clearing quickly,
|
Why are the streets and squares clearing quickly,
|
||||||
and all return to their homes, so deep in thought?
|
and all return to their homes, so deep in thought?
|
||||||
|
|
||||||
Because night is here but the barbarians have not come.
|
Because night is here but the barbarians have not come.
|
||||||
And some people arrived from the borders,
|
And some people arrived from the borders,
|
||||||
and said that there are no longer any barbarians.
|
and said that there are no longer any barbarians.
|
||||||
|
|
||||||
And now what shall become of us without any barbarians?
|
And now what shall become of us without any barbarians?
|
||||||
Those people were some kind of solution.
|
Those people were some kind of solution.
|
||||||
|
|
||||||
- Constantine P. Cavafy (1904)
|
- Constantine P. Cavafy (1904)
|
|
@ -1,46 +1,46 @@
|
||||||
Version History:
|
Version History:
|
||||||
|
|
||||||
Alpha v0.1 - 0.9
|
Alpha v0.1 - 0.9
|
||||||
|
|
||||||
- Alut: The following functions are not bound/imported. Issue of undoing C malloc to prevent memory leaks.
|
- Alut: The following functions are not bound/imported. Issue of undoing C malloc to prevent memory leaks.
|
||||||
"alutLoadMemoryFromFile, alutLoadMemoryFromFileImage, alutLoadMemoryHelloWorld, alutLoadMemoryWaveform"
|
"alutLoadMemoryFromFile, alutLoadMemoryFromFileImage, alutLoadMemoryHelloWorld, alutLoadMemoryWaveform"
|
||||||
Please use Alut.CreateBuffer* functions instead, which have similar functionality and return a Buffer Handle instead.
|
Please use Alut.CreateBuffer* functions instead, which have similar functionality and return a Buffer Handle instead.
|
||||||
Disabled Alut.Sleep, rather use Thread.Sleep
|
Disabled Alut.Sleep, rather use Thread.Sleep
|
||||||
- Alc: All functions imported, Bool and Double functions disabled.
|
- Alc: All functions imported, Bool and Double functions disabled.
|
||||||
- AL: Functions not imported:
|
- AL: Functions not imported:
|
||||||
alListeneri, alListener3i, alListeneriv
|
alListeneri, alListener3i, alListeneriv
|
||||||
alGetListeneri, alGetListener3i, alGetListeneriv
|
alGetListeneri, alGetListener3i, alGetListeneriv
|
||||||
alGetBooleanv, alGetIntegerv, alGetFloatv, alGetDoublev
|
alGetBooleanv, alGetIntegerv, alGetFloatv, alGetDoublev
|
||||||
imported, but currently disabled: alGetBoolean, alGetDouble
|
imported, but currently disabled: alGetBoolean, alGetDouble
|
||||||
alBufferf, alBufferfv, alBufferi, alBuffer3i, alBufferiv
|
alBufferf, alBufferfv, alBufferi, alBuffer3i, alBufferiv
|
||||||
imported, but currently disabled: alBuffer3f
|
imported, but currently disabled: alBuffer3f
|
||||||
alGetBufferf, alGetBuffer3f, alGetBufferfv, alGetBuffer3i, alGetBufferiv
|
alGetBufferf, alGetBuffer3f, alGetBufferfv, alGetBuffer3i, alGetBufferiv
|
||||||
DopplerVelocity, ChannelMask are deprecated and marked.
|
DopplerVelocity, ChannelMask are deprecated and marked.
|
||||||
The Token AL_DATA is hidden now, as it returns a pointer to unmanaged memory
|
The Token AL_DATA is hidden now, as it returns a pointer to unmanaged memory
|
||||||
where the buffer was located previously to calling AL.BufferData(). (It is usually freed after buffering)
|
where the buffer was located previously to calling AL.BufferData(). (It is usually freed after buffering)
|
||||||
Efx: Functions not imported:
|
Efx: Functions not imported:
|
||||||
alEffectiv, alGetEffectiv
|
alEffectiv, alGetEffectiv
|
||||||
alFilteriv, alFilterfv, alGetFilteriv, alGetFilterfv
|
alFilteriv, alFilterfv, alGetFilteriv, alGetFilterfv
|
||||||
alAuxiliaryEffectSlotiv, alAuxiliaryEffectSlotfv, alGetAuxiliaryEffectSlotiv, alGetAuxiliaryEffectSlotfv
|
alAuxiliaryEffectSlotiv, alAuxiliaryEffectSlotfv, alGetAuxiliaryEffectSlotiv, alGetAuxiliaryEffectSlotfv
|
||||||
|
|
||||||
- Added Function AL.GetErrorString()
|
- Added Function AL.GetErrorString()
|
||||||
- Added overloads for requesting/deleting a single buffer/source at a time.
|
- Added overloads for requesting/deleting a single buffer/source at a time.
|
||||||
- Refactored -i -fv -3f functions to be overloads e.g AL.GetSource, AL.GetListener
|
- Refactored -i -fv -3f functions to be overloads e.g AL.GetSource, AL.GetListener
|
||||||
- X-Ram Extension untested, as it requires special hardware. !verify parameters of GetBufferMode()!
|
- X-Ram Extension untested, as it requires special hardware. !verify parameters of GetBufferMode()!
|
||||||
- functions with ushort, uint, ulong marked as not CLS compliant.
|
- functions with ushort, uint, ulong marked as not CLS compliant.
|
||||||
|
|
||||||
|
|
||||||
Alpha v0.95
|
Alpha v0.95
|
||||||
- Cleaned up X-Ram, added docu, hid some previously public delegates.
|
- Cleaned up X-Ram, added docu, hid some previously public delegates.
|
||||||
- Cleaned up Efx, largely improved docu, refactored some EfxFilter.FilterXYZ glitches to EfxFilter.XYZ.
|
- Cleaned up Efx, largely improved docu, refactored some EfxFilter.FilterXYZ glitches to EfxFilter.XYZ.
|
||||||
- commented out debugging Console.WriteLines, replaced errormessages with Trace.Writeline
|
- commented out debugging Console.WriteLines, replaced errormessages with Trace.Writeline
|
||||||
- Added description for most enums.
|
- Added description for most enums.
|
||||||
|
|
||||||
Alpha v0.96
|
Alpha v0.96
|
||||||
- Removed: AL_FILTER_FIRST_PARAMETER, AL_FILTER_LAST_PARAMETER, AL_EFFECT_FIRST_PARAMETER, AL_EFFECT_LAST_PARAMETER
|
- Removed: AL_FILTER_FIRST_PARAMETER, AL_FILTER_LAST_PARAMETER, AL_EFFECT_FIRST_PARAMETER, AL_EFFECT_LAST_PARAMETER
|
||||||
they were merely used to reserve the range 0x0000 - 0x8000 for future filters/effects.
|
they were merely used to reserve the range 0x0000 - 0x8000 for future filters/effects.
|
||||||
- some spelling errors corrected
|
- some spelling errors corrected
|
||||||
|
|
||||||
Todo for beta:
|
Todo for beta:
|
||||||
- replace EaxEfx reverbs with Efx reverbs.
|
- replace EaxEfx reverbs with Efx reverbs.
|
||||||
- keep both reverb preset formats, or delete EaxEfxReverb presets?
|
- keep both reverb preset formats, or delete EaxEfxReverb presets?
|
Loading…
Reference in a new issue