[X11] Fixed absolute motion valuators

This commit is contained in:
thefiddler 2014-08-09 22:09:32 +02:00
parent 5a5607eaa5
commit 9ae778a00f

View file

@ -60,21 +60,6 @@ namespace OpenTK.Platform.X11
public string Name;
}
// Atoms
//static readonly IntPtr ButtonLeft;
//static readonly IntPtr ButtonMiddle;
////static readonly IntPtr ButtonRight;
//static readonly IntPtr ButtonWheelUp;
//static readonly IntPtr ButtonWheelDown;
//static readonly IntPtr ButtonWheelLeft;
//static readonly IntPtr ButtonWheelRight;
static readonly IntPtr RelX;
static readonly IntPtr RelY;
//static readonly IntPtr RelHorizScroll;
//static readonly IntPtr RelVertScroll;
//static readonly IntPtr RelHorizWheel;
//static readonly IntPtr RelVertWheel;
long cursor_x, cursor_y; // For GetCursorState()
List<XIMouse> devices = new List<XIMouse>(); // list of connected mice
Dictionary<int, int> rawids = new Dictionary<int, int>(); // maps hardware device ids to XIMouse ids
@ -93,31 +78,6 @@ namespace OpenTK.Platform.X11
{
using (new XLock(API.DefaultDisplay))
{
// Mouse
//ButtonLeft = Functions.XInternAtom(API.DefaultDisplay, "Button Left", false);
//ButtonMiddle = Functions.XInternAtom(API.DefaultDisplay, "Button Middle", false);
//ButtonRight = Functions.XInternAtom(API.DefaultDisplay, "Button Right", false);
//ButtonWheelUp = Functions.XInternAtom(API.DefaultDisplay, "Button Wheel Up", false);
//ButtonWheelDown = Functions.XInternAtom(API.DefaultDisplay, "Button Wheel Down", false);
//ButtonWheelLeft = Functions.XInternAtom(API.DefaultDisplay, "Button Horiz Wheel Left", false);
//ButtonWheelRight = Functions.XInternAtom(API.DefaultDisplay, "Button Horiz Wheel Right", false);
RelX = Functions.XInternAtom(API.DefaultDisplay, "Rel X", false);
RelY = Functions.XInternAtom(API.DefaultDisplay, "Rel Y", false);
//RelHorizWheel = Functions.XInternAtom(API.DefaultDisplay, "Rel Horiz Wheel", false);
//RelVertWheel = Functions.XInternAtom(API.DefaultDisplay, "Rel Vert Wheel", false);
//RelHorizScroll = Functions.XInternAtom(API.DefaultDisplay, "Rel Horiz Scroll", false);
//RelVertScroll = Functions.XInternAtom(API.DefaultDisplay, "Rel Vert Scroll", false);
// Multitouch
//TouchX = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Position X", false);
//TouchY = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Position Y", false);
//TouchMajor = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Touch Major", false);
//TouchMinor = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Touch Minor", false);
//TouchPressure = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Pressure", false);
//TouchId = Functions.XInternAtom(API.DefaultDisplay, "Abs MT Tracking ID", false);
//TouchMaxContacts = Functions.XInternAtom(API.DefaultDisplay, "Max Contacts", false);
// Custom
ExitAtom = Functions.XInternAtom(API.DefaultDisplay, "Exit Input Thread Message", false);
}
}
@ -391,17 +351,32 @@ namespace OpenTK.Platform.X11
case XIClassType.Valuator:
{
// We use relative x/y valuators for mouse movement.
// Iff these are not available, we fall back to
// absolute x/y valuators.
XIValuatorClassInfo* valuator = (XIValuatorClassInfo*)class_info;
if (valuator->label == RelX)
if (valuator->label == XI.RelativeX)
{
Debug.WriteLine("\tRelative X movement");
d.MotionX = *valuator;
}
else if (valuator->label == RelY)
else if (valuator->label == XI.RelativeY)
{
Debug.WriteLine("\tRelative Y movement");
d.MotionY = *valuator;
}
else if (valuator->label == XI.AbsoluteX)
{
Debug.WriteLine("\tAbsolute X movement");
if (d.MotionX.number == -1)
d.MotionX = *valuator;
}
else if (valuator->label == XI.AbsoluteY)
{
Debug.WriteLine("\tAbsolute X movement");
if (d.MotionY.number == -1)
d.MotionY = *valuator;
}
else
{
IntPtr label = Functions.XGetAtomName(window.Display, valuator->label);
@ -575,8 +550,14 @@ namespace OpenTK.Platform.X11
if (d.ScrollY.number != -1)
v = ReadRawValue(ref raw, d.ScrollY.number) / d.ScrollY.increment;
d.State.X += (int)Math.Round(x);
d.State.Y += (int)Math.Round(y);
if (d.MotionX.mode == XIMode.Relative)
d.State.X += (int)Math.Round(x);
else
d.State.X = (int)Math.Round(x);
if (d.MotionY.mode == XIMode.Absolute)
d.State.Y += (int)Math.Round(y);
else
d.State.Y = (int)Math.Round(y);
// Note: OpenTK follows the windows scrolling convention where
// (+h, +v) = (right, up). XI2 uses (+h, +v) = (right, down)