mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 15:35:34 +00:00
[Mac] Implement Joystick.GetGuid()
This commit is contained in:
parent
5c5afb3ea3
commit
9e223486f6
|
@ -395,7 +395,7 @@ namespace OpenTK.Platform.MacOS
|
|||
|
||||
#region Joystick
|
||||
|
||||
Guid CreateJoystickGuid(IntPtr device)
|
||||
Guid CreateJoystickGuid(IntPtr device, string name)
|
||||
{
|
||||
// Create a device guid from the product and vendor id keys
|
||||
List<byte> guid_bytes = new List<byte>();
|
||||
|
@ -413,8 +413,26 @@ namespace OpenTK.Platform.MacOS
|
|||
CF.CFNumberGetValue(product_id_ref, CF.CFNumberType.kCFNumberLongType, out product_id);
|
||||
}
|
||||
|
||||
guid_bytes.AddRange(BitConverter.GetBytes(vendor_id));
|
||||
guid_bytes.AddRange(BitConverter.GetBytes(product_id));
|
||||
if (vendor_id != 0 && product_id != 0)
|
||||
{
|
||||
guid_bytes.AddRange(BitConverter.GetBytes(vendor_id));
|
||||
guid_bytes.AddRange(BitConverter.GetBytes(product_id));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Bluetooth devices don't have USB vendor/product id keys.
|
||||
// Match SDL2 algorithm for compatibility.
|
||||
guid_bytes.Add(0x05); // BUS_BLUETOOTH
|
||||
guid_bytes.Add(0x00);
|
||||
guid_bytes.Add(0x00);
|
||||
guid_bytes.Add(0x00);
|
||||
|
||||
// Copy the first 12 bytes of the product name
|
||||
byte[] name_bytes = new byte[12];
|
||||
Array.Copy(System.Text.Encoding.UTF8.GetBytes(name), name_bytes, name_bytes.Length);
|
||||
guid_bytes.AddRange(name_bytes);
|
||||
}
|
||||
|
||||
return new Guid(guid_bytes.ToArray());
|
||||
}
|
||||
|
||||
|
@ -430,11 +448,11 @@ namespace OpenTK.Platform.MacOS
|
|||
int buttons = 0;
|
||||
int dpads = 0;
|
||||
|
||||
Guid guid = CreateJoystickGuid(device);
|
||||
|
||||
CFStringRef name_ref = NativeMethods.IOHIDDeviceGetProperty(device, NativeMethods.IOHIDProductKey);
|
||||
string name = CF.CFStringGetCString(name_ref);
|
||||
|
||||
Guid guid = CreateJoystickGuid(device, name);
|
||||
|
||||
List<int> button_elements = new List<int>();
|
||||
CFArray element_array = new CFArray(element_array_ref);
|
||||
for (int i = 0; i < element_array.Count; i++)
|
||||
|
|
Loading…
Reference in a new issue