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synced 2025-01-12 22:25:37 +00:00
Removed unneeded functions. Modified several function definitions.
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@ -7,7 +7,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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//using System.Drawing;
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using System.Drawing.Text;
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using OpenTK.Math;
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@ -20,13 +20,10 @@ namespace OpenTK.Fonts
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{
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public class TextureFont : IFont
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{
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//class BBox { public int X, Y, Width, Height; }
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System.Drawing.Font font;
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Dictionary<char, Box2> loaded_glyphs = new Dictionary<char, Box2>(64);
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Font font;
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//Dictionary<char, int> loaded_glyphs = new Dictionary<char, int>(36);
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Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
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Graphics gfx = Graphics.FromImage(new Bitmap(1, 1));
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System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(new System.Drawing.Bitmap(1, 1));
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static int texture;
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static TexturePacker<Glyph> pack;
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static int texture_width, texture_height;
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@ -38,7 +35,7 @@ namespace OpenTK.Fonts
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/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
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/// </summary>
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/// <param name="font">The System.Drawing.Font to use.</param>
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public TextureFont(Font font)
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public TextureFont(System.Drawing.Font font)
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{
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if (font == null)
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throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
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@ -87,130 +84,76 @@ namespace OpenTK.Fonts
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/// <param name="glyphs">The glyphs to prepare for rendering.</param>
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public void LoadGlyphs(string glyphs)
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{
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Box2 rect = new Box2();
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foreach (char c in glyphs)
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{
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if (!loaded_glyphs.ContainsKey(c))
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LoadGlyph(c);
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LoadGlyph(c, out rect);
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}
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}
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#endregion
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#region private RectangleF LoadGlyph(char c)
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#region private void LoadGlyph(char c, out Box2 rectangle)
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private RectangleF LoadGlyph(char c)
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/// <summary>
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/// Adds a glyph to the texture packer.
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/// </summary>
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/// <param name="c">The character of the glyph.</param>
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/// <param name="rectangle">A RectangleF that will hold the data for this glyph.</param>
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private void LoadGlyph(char c, out Box2 rectangle)
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{
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if (pack == null)
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PrepareTexturePacker();
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Glyph g = new Glyph(c, font);
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Rectangle rect = pack.Add(g);
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System.Drawing.Rectangle rect = pack.Add(g);
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using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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using (Graphics gfx = Graphics.FromImage(bmp))
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using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(
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rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
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using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
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{
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// Upload texture and create Display List:
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// Upload texture data.
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GL.BindTexture(TextureTarget.Texture2d, texture);
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
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//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
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gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
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gfx.TextContrast = 0;
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gfx.Clear(System.Drawing.Color.Transparent);
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gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f);
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gfx.Clear(Color.Transparent);
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gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f);
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BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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BitmapData bmp_data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
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System.Drawing.Imaging.PixelFormat.Format32bppArgb);
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GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
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bmp.UnlockBits(bmp_data);
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RectangleF f_rect = RectangleF.FromLTRB(
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rectangle = new Box2(
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rect.Left / (float)texture_width,
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rect.Top / (float)texture_height,
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rect.Right / (float)texture_width,
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rect.Bottom / (float)texture_height);
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loaded_glyphs.Add(g.Character, f_rect);
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return f_rect;
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/*
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byte[] data = new byte[rect.Width * rect.Height * 4];
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int i = 0;
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for (int y = 0; y < rect.Height - 1; y++)
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{
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for (int x = 0; x < rect.Width - 1; x++)
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{
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data[i++] = bmp.GetPixel(x, y).R;
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data[i++] = bmp.GetPixel(x, y).G;
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data[i++] = bmp.GetPixel(x, y).B;
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data[i++] = bmp.GetPixel(x, y).A;
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}
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}
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unsafe
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{
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fixed (byte* data_ptr = data)
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GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
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GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, (IntPtr)data_ptr);
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}
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float left = rect.Left / (float)texture_width;
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float bottom = rect.Bottom / (float)texture_height;
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float right = rect.Right / (float)texture_width;
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float top = rect.Top / (float)texture_height;
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float width = rect.Right - rect.Left;
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float height = rect.Bottom - rect.Top;
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*/
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/*
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int list = GL.GenLists(1);
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GL.NewList(list, GL.Enums.ListMode.COMPILE);
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GL.Enable(GL.Enums.EnableCap.BLEND);
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GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA);
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GL.Begin(GL.Enums.BeginMode.QUADS);
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GL.TexCoord2(left, top);
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//GL.Vertex2(0.375f, 0.375f);
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GL.Vertex2(0.0f, 0.0f);
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GL.TexCoord2(right, top);
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//GL.Vertex2(0.375f + 2 * width, 0.375f);
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GL.Vertex2(width, 0.0f);
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GL.TexCoord2(right, bottom);
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//GL.Vertex2(0.375f + 2 * width, 0.375f + 2 * height);
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GL.Vertex2(width, height);
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GL.TexCoord2(left, bottom);
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//GL.Vertex2(0.375f, 0.375f + 2 * height);
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GL.Vertex2(0.0f, height);
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GL.End();
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GL.EndList();
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loaded_glyphs.Add(g.Character, list);
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return list;
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*/
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loaded_glyphs.Add(g.Character, rectangle);
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}
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}
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#endregion
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public void Draw()
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{
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ILayoutProvider l = new DefaultLayoutProvider();
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l.PerformLayout("ato e -et uq39tu, /q3t.q/t.q3t q 34t34qwt .", this,
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new RectangleF(9.0f, 9.0f, 300.0f, 100.0f), StringAlignment.Near, false);
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}
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#region public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
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#region
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public bool GlyphData(char glyph, ref RectangleF textureRectangle, out float width, out float height, out int texture)
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/// <summary>
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/// Returns the characteristics of a loaded glyph.
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/// </summary>
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/// <param name="glyph">The character corresponding to this glyph.</param>
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/// <param name="width">The width of this glyph.</param>
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/// <param name="height">The height of this glyph (line spacing).</param>
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/// <param name="textureRectangle">The bounding box of the texture data of this glyph.</param>
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/// <param name="texture">The handle to the texture that contains this glyph.</param>
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/// <returns>True if the glyph has been loaded, false otherwise.</returns>
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/// <seealso cref="LoadGlyphs"/>
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public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
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{
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if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
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{
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@ -225,95 +168,6 @@ namespace OpenTK.Fonts
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#endregion
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#region public RectangleF FindRectangle(char c)
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/// <summary>
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/// Looks up the specified glyph and returns it's bounding System.Drawing.Rectangle in the font texture.
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/// This function will add the glyph to the texture font, if it hasn't been previoulsy loaded through LoadGlyphs().
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/// </summary>
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/// <param name="c">The character representing the glyph.</param>
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/// <returns>The System.Drawing.Rectangle that represents the glyph's bounding box in the font texture.</returns>
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/// <seealso cref="LoadGlyphs"/>
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public RectangleF FindRectangle(char c)
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{
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RectangleF rect;
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return loaded_glyphs.TryGetValue(c, out rect) ? rect : LoadGlyph(c);
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}
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#endregion
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#region public int FindTexture(char c)
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/// <summary>
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/// Returns the handle to the OpenGL texture where the specified glyph is located or zero, if the glyph has not been loaded.
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/// </summary>
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/// <param name="c">The character that corresponds to the glyph.</param>
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/// <returns>A handle to the OpenGL texture, or zero.</returns>
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public int FindTexture(char c)
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{
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if (loaded_glyphs.ContainsKey(c))
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return texture;
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return 0;
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}
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#endregion
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#region public void Print(char c)
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#if false
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/// <summary>
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/// Prints a glyph.
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/// </summary>
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/// <param name="c">The character corresponding to the glyph to print.</param>
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/// <remarks>
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/// The print position is specified by the active Modelview matrix.
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/// <para>
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/// To print pixel perfect fonts, you must setup a Projection matrix that is maps one texel to one pixel. This
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/// can be achieved by calling GL.Ortho with width/height set to the actual viewport size, or alternatively,
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/// by calling GL.Scale(1.0f/viewport_width, 1.0f/viewport_height, 0.0f).
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/// </para>
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/// <para>
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/// To avoid filtering artifacts, avoid positioning characters on fractional pixels.
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/// This is usually achieved by adding 0.5f to the glyph's position and extracting the integer component,
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/// i.e. GL.Translate((int)(x_pos + 0.5f), (int)(y_pos + 0.5f), 0.0f);
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/// </para>
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/// </remarks>
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/// <seealso cref="PrintFast"/>
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public void Print(char c)
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{
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GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
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int list;
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if (loaded_glyphs.TryGetValue(c, out list))
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{
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GL.CallList(list);
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}
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else
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{
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GL.CallList(LoadGlyph(c));
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}
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}
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#endif
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#endregion
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#region public void PrintFast(char c)
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#if false
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/// <summary>
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/// Prints a previously loaded glyph.
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/// </summary>
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/// <param name="c">The character corresponding to the glyph to print.</param>
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/// <remarks>
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/// You must call the LoadGlyphs function with the corresponding glyph, before using
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/// PrintFast. Otherwise, this function works exactly like Print.
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/// </remarks>
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/// <see cref="Print"/>
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/// <seealso cref="LoadGlyphs"/>
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public void PrintFast(char c)
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{
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GL.CallList(loaded_glyphs[c]);
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}
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#endif
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#endregion
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#region public float Height
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/// <summary>
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@ -326,19 +180,34 @@ namespace OpenTK.Fonts
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#endregion
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#region public float MeasureString(string str)
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#region internal int Texture
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/// <summary>
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/// Gets the handle to the texture were this font resides.
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/// </summary>
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internal int Texture
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{
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get { return TextureFont.texture; }
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}
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#endregion
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#region public void MeasureString(string str, out float width, out float height)
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/// <summary>
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/// Measures the width of the specified string.
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/// </summary>
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/// <param name="str"></param>
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/// <returns></returns>
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public SizeF MeasureString(string str)
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/// <param name="str">The string to measure.</param>
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/// <param name="width">The measured width.</param>
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/// <param name="height">The measured height.</param>
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public void MeasureString(string str, out float width, out float height)
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{
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SizeF size = gfx.MeasureString(str, font, 16384, StringFormat.GenericTypographic);
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System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, System.Drawing.StringFormat.GenericTypographic);
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if (size.Width == 0)
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size.Width = font.SizeInPoints * 0.5f;
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return size;
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width = font.SizeInPoints * 0.5f;
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else
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width = size.Width;
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height = size.Height;
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}
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#endregion
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