mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-01-26 20:41:08 +00:00
Removed unneeded functions. Modified several function definitions.
This commit is contained in:
parent
d2ffa2b7d6
commit
9e6dba8b4b
|
@ -7,7 +7,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Drawing;
|
//using System.Drawing;
|
||||||
using System.Drawing.Text;
|
using System.Drawing.Text;
|
||||||
|
|
||||||
using OpenTK.Math;
|
using OpenTK.Math;
|
||||||
|
@ -20,13 +20,10 @@ namespace OpenTK.Fonts
|
||||||
{
|
{
|
||||||
public class TextureFont : IFont
|
public class TextureFont : IFont
|
||||||
{
|
{
|
||||||
//class BBox { public int X, Y, Width, Height; }
|
System.Drawing.Font font;
|
||||||
|
Dictionary<char, Box2> loaded_glyphs = new Dictionary<char, Box2>(64);
|
||||||
|
|
||||||
Font font;
|
System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(new System.Drawing.Bitmap(1, 1));
|
||||||
//Dictionary<char, int> loaded_glyphs = new Dictionary<char, int>(36);
|
|
||||||
Dictionary<char, RectangleF> loaded_glyphs = new Dictionary<char, RectangleF>(64);
|
|
||||||
|
|
||||||
Graphics gfx = Graphics.FromImage(new Bitmap(1, 1));
|
|
||||||
static int texture;
|
static int texture;
|
||||||
static TexturePacker<Glyph> pack;
|
static TexturePacker<Glyph> pack;
|
||||||
static int texture_width, texture_height;
|
static int texture_width, texture_height;
|
||||||
|
@ -38,7 +35,7 @@ namespace OpenTK.Fonts
|
||||||
/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
|
/// Constructs a new TextureFont object, using the specified System.Drawing.Font.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="font">The System.Drawing.Font to use.</param>
|
/// <param name="font">The System.Drawing.Font to use.</param>
|
||||||
public TextureFont(Font font)
|
public TextureFont(System.Drawing.Font font)
|
||||||
{
|
{
|
||||||
if (font == null)
|
if (font == null)
|
||||||
throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
|
throw new ArgumentNullException("font", "Argument to TextureFont constructor cannot be null.");
|
||||||
|
@ -87,130 +84,76 @@ namespace OpenTK.Fonts
|
||||||
/// <param name="glyphs">The glyphs to prepare for rendering.</param>
|
/// <param name="glyphs">The glyphs to prepare for rendering.</param>
|
||||||
public void LoadGlyphs(string glyphs)
|
public void LoadGlyphs(string glyphs)
|
||||||
{
|
{
|
||||||
|
Box2 rect = new Box2();
|
||||||
foreach (char c in glyphs)
|
foreach (char c in glyphs)
|
||||||
{
|
{
|
||||||
if (!loaded_glyphs.ContainsKey(c))
|
if (!loaded_glyphs.ContainsKey(c))
|
||||||
LoadGlyph(c);
|
LoadGlyph(c, out rect);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region private RectangleF LoadGlyph(char c)
|
#region private void LoadGlyph(char c, out Box2 rectangle)
|
||||||
|
|
||||||
private RectangleF LoadGlyph(char c)
|
/// <summary>
|
||||||
|
/// Adds a glyph to the texture packer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="c">The character of the glyph.</param>
|
||||||
|
/// <param name="rectangle">A RectangleF that will hold the data for this glyph.</param>
|
||||||
|
private void LoadGlyph(char c, out Box2 rectangle)
|
||||||
{
|
{
|
||||||
if (pack == null)
|
if (pack == null)
|
||||||
PrepareTexturePacker();
|
PrepareTexturePacker();
|
||||||
|
|
||||||
Glyph g = new Glyph(c, font);
|
Glyph g = new Glyph(c, font);
|
||||||
Rectangle rect = pack.Add(g);
|
System.Drawing.Rectangle rect = pack.Add(g);
|
||||||
|
|
||||||
using (Bitmap bmp = new Bitmap(rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
|
using (System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(
|
||||||
using (Graphics gfx = Graphics.FromImage(bmp))
|
rect.Width, rect.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
|
||||||
|
using (System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp))
|
||||||
{
|
{
|
||||||
// Upload texture and create Display List:
|
// Upload texture data.
|
||||||
GL.BindTexture(TextureTarget.Texture2d, texture);
|
GL.BindTexture(TextureTarget.Texture2d, texture);
|
||||||
|
|
||||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
|
||||||
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
|
//gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
|
||||||
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
|
||||||
|
gfx.TextContrast = 0;
|
||||||
|
gfx.Clear(System.Drawing.Color.Transparent);
|
||||||
|
gfx.DrawString(g.Character.ToString(), g.Font, System.Drawing.Brushes.White, 0.0f, 0.0f);
|
||||||
|
|
||||||
gfx.Clear(Color.Transparent);
|
BitmapData bmp_data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
|
||||||
gfx.DrawString(g.Character.ToString(), g.Font, Brushes.White, 0.0f, 0.0f);
|
|
||||||
|
|
||||||
BitmapData bmp_data = bmp.LockBits(new Rectangle(0, 0, rect.Width, rect.Height), ImageLockMode.ReadOnly,
|
|
||||||
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
||||||
GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
GL.TexSubImage2D(TextureTarget.Texture2d, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
||||||
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
|
OpenTK.OpenGL.Enums.PixelFormat.Rgba, PixelType.UnsignedByte, bmp_data.Scan0);
|
||||||
bmp.UnlockBits(bmp_data);
|
bmp.UnlockBits(bmp_data);
|
||||||
|
|
||||||
RectangleF f_rect = RectangleF.FromLTRB(
|
rectangle = new Box2(
|
||||||
rect.Left / (float)texture_width,
|
rect.Left / (float)texture_width,
|
||||||
rect.Top / (float)texture_height,
|
rect.Top / (float)texture_height,
|
||||||
rect.Right / (float)texture_width,
|
rect.Right / (float)texture_width,
|
||||||
rect.Bottom / (float)texture_height);
|
rect.Bottom / (float)texture_height);
|
||||||
|
|
||||||
loaded_glyphs.Add(g.Character, f_rect);
|
|
||||||
|
|
||||||
return f_rect;
|
|
||||||
|
|
||||||
/*
|
loaded_glyphs.Add(g.Character, rectangle);
|
||||||
byte[] data = new byte[rect.Width * rect.Height * 4];
|
|
||||||
int i = 0;
|
|
||||||
for (int y = 0; y < rect.Height - 1; y++)
|
|
||||||
{
|
|
||||||
for (int x = 0; x < rect.Width - 1; x++)
|
|
||||||
{
|
|
||||||
data[i++] = bmp.GetPixel(x, y).R;
|
|
||||||
data[i++] = bmp.GetPixel(x, y).G;
|
|
||||||
data[i++] = bmp.GetPixel(x, y).B;
|
|
||||||
data[i++] = bmp.GetPixel(x, y).A;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
unsafe
|
|
||||||
{
|
|
||||||
fixed (byte* data_ptr = data)
|
|
||||||
GL.TexSubImage2D(GL.Enums.TextureTarget.TEXTURE_2D, 0, rect.Left, rect.Top, rect.Width, rect.Height,
|
|
||||||
GL.Enums.PixelFormat.RGBA, GL.Enums.PixelType.UNSIGNED_BYTE, (IntPtr)data_ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
float left = rect.Left / (float)texture_width;
|
|
||||||
float bottom = rect.Bottom / (float)texture_height;
|
|
||||||
float right = rect.Right / (float)texture_width;
|
|
||||||
float top = rect.Top / (float)texture_height;
|
|
||||||
float width = rect.Right - rect.Left;
|
|
||||||
float height = rect.Bottom - rect.Top;
|
|
||||||
*/
|
|
||||||
/*
|
|
||||||
int list = GL.GenLists(1);
|
|
||||||
GL.NewList(list, GL.Enums.ListMode.COMPILE);
|
|
||||||
|
|
||||||
GL.Enable(GL.Enums.EnableCap.BLEND);
|
|
||||||
GL.BlendFunc(GL.Enums.BlendingFactorSrc.SRC_ALPHA, GL.Enums.BlendingFactorDest.ONE_MINUS_SRC_ALPHA);
|
|
||||||
|
|
||||||
GL.Begin(GL.Enums.BeginMode.QUADS);
|
|
||||||
|
|
||||||
GL.TexCoord2(left, top);
|
|
||||||
//GL.Vertex2(0.375f, 0.375f);
|
|
||||||
GL.Vertex2(0.0f, 0.0f);
|
|
||||||
|
|
||||||
GL.TexCoord2(right, top);
|
|
||||||
//GL.Vertex2(0.375f + 2 * width, 0.375f);
|
|
||||||
GL.Vertex2(width, 0.0f);
|
|
||||||
|
|
||||||
GL.TexCoord2(right, bottom);
|
|
||||||
//GL.Vertex2(0.375f + 2 * width, 0.375f + 2 * height);
|
|
||||||
GL.Vertex2(width, height);
|
|
||||||
|
|
||||||
GL.TexCoord2(left, bottom);
|
|
||||||
//GL.Vertex2(0.375f, 0.375f + 2 * height);
|
|
||||||
GL.Vertex2(0.0f, height);
|
|
||||||
|
|
||||||
GL.End();
|
|
||||||
|
|
||||||
GL.EndList();
|
|
||||||
|
|
||||||
loaded_glyphs.Add(g.Character, list);
|
|
||||||
|
|
||||||
return list;
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void Draw()
|
#region public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
|
||||||
{
|
|
||||||
ILayoutProvider l = new DefaultLayoutProvider();
|
|
||||||
l.PerformLayout("ato e -et uq39tu, /q3t.q/t.q3t q 34t34qwt .", this,
|
|
||||||
new RectangleF(9.0f, 9.0f, 300.0f, 100.0f), StringAlignment.Near, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region
|
/// <summary>
|
||||||
|
/// Returns the characteristics of a loaded glyph.
|
||||||
public bool GlyphData(char glyph, ref RectangleF textureRectangle, out float width, out float height, out int texture)
|
/// </summary>
|
||||||
|
/// <param name="glyph">The character corresponding to this glyph.</param>
|
||||||
|
/// <param name="width">The width of this glyph.</param>
|
||||||
|
/// <param name="height">The height of this glyph (line spacing).</param>
|
||||||
|
/// <param name="textureRectangle">The bounding box of the texture data of this glyph.</param>
|
||||||
|
/// <param name="texture">The handle to the texture that contains this glyph.</param>
|
||||||
|
/// <returns>True if the glyph has been loaded, false otherwise.</returns>
|
||||||
|
/// <seealso cref="LoadGlyphs"/>
|
||||||
|
public bool GlyphData(char glyph, out float width, out float height, out Box2 textureRectangle, out int texture)
|
||||||
{
|
{
|
||||||
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
|
if (loaded_glyphs.TryGetValue(glyph, out textureRectangle))
|
||||||
{
|
{
|
||||||
|
@ -225,95 +168,6 @@ namespace OpenTK.Fonts
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region public RectangleF FindRectangle(char c)
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Looks up the specified glyph and returns it's bounding System.Drawing.Rectangle in the font texture.
|
|
||||||
/// This function will add the glyph to the texture font, if it hasn't been previoulsy loaded through LoadGlyphs().
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="c">The character representing the glyph.</param>
|
|
||||||
/// <returns>The System.Drawing.Rectangle that represents the glyph's bounding box in the font texture.</returns>
|
|
||||||
/// <seealso cref="LoadGlyphs"/>
|
|
||||||
public RectangleF FindRectangle(char c)
|
|
||||||
{
|
|
||||||
RectangleF rect;
|
|
||||||
return loaded_glyphs.TryGetValue(c, out rect) ? rect : LoadGlyph(c);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region public int FindTexture(char c)
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Returns the handle to the OpenGL texture where the specified glyph is located or zero, if the glyph has not been loaded.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="c">The character that corresponds to the glyph.</param>
|
|
||||||
/// <returns>A handle to the OpenGL texture, or zero.</returns>
|
|
||||||
public int FindTexture(char c)
|
|
||||||
{
|
|
||||||
if (loaded_glyphs.ContainsKey(c))
|
|
||||||
return texture;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region public void Print(char c)
|
|
||||||
#if false
|
|
||||||
/// <summary>
|
|
||||||
/// Prints a glyph.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="c">The character corresponding to the glyph to print.</param>
|
|
||||||
/// <remarks>
|
|
||||||
/// The print position is specified by the active Modelview matrix.
|
|
||||||
/// <para>
|
|
||||||
/// To print pixel perfect fonts, you must setup a Projection matrix that is maps one texel to one pixel. This
|
|
||||||
/// can be achieved by calling GL.Ortho with width/height set to the actual viewport size, or alternatively,
|
|
||||||
/// by calling GL.Scale(1.0f/viewport_width, 1.0f/viewport_height, 0.0f).
|
|
||||||
/// </para>
|
|
||||||
/// <para>
|
|
||||||
/// To avoid filtering artifacts, avoid positioning characters on fractional pixels.
|
|
||||||
/// This is usually achieved by adding 0.5f to the glyph's position and extracting the integer component,
|
|
||||||
/// i.e. GL.Translate((int)(x_pos + 0.5f), (int)(y_pos + 0.5f), 0.0f);
|
|
||||||
/// </para>
|
|
||||||
/// </remarks>
|
|
||||||
/// <seealso cref="PrintFast"/>
|
|
||||||
public void Print(char c)
|
|
||||||
{
|
|
||||||
GL.BindTexture(GL.Enums.TextureTarget.TEXTURE_2D, texture);
|
|
||||||
|
|
||||||
int list;
|
|
||||||
if (loaded_glyphs.TryGetValue(c, out list))
|
|
||||||
{
|
|
||||||
GL.CallList(list);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
GL.CallList(LoadGlyph(c));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region public void PrintFast(char c)
|
|
||||||
#if false
|
|
||||||
/// <summary>
|
|
||||||
/// Prints a previously loaded glyph.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="c">The character corresponding to the glyph to print.</param>
|
|
||||||
/// <remarks>
|
|
||||||
/// You must call the LoadGlyphs function with the corresponding glyph, before using
|
|
||||||
/// PrintFast. Otherwise, this function works exactly like Print.
|
|
||||||
/// </remarks>
|
|
||||||
/// <see cref="Print"/>
|
|
||||||
/// <seealso cref="LoadGlyphs"/>
|
|
||||||
public void PrintFast(char c)
|
|
||||||
{
|
|
||||||
GL.CallList(loaded_glyphs[c]);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region public float Height
|
#region public float Height
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -326,19 +180,34 @@ namespace OpenTK.Fonts
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region public float MeasureString(string str)
|
#region internal int Texture
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets the handle to the texture were this font resides.
|
||||||
|
/// </summary>
|
||||||
|
internal int Texture
|
||||||
|
{
|
||||||
|
get { return TextureFont.texture; }
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region public void MeasureString(string str, out float width, out float height)
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Measures the width of the specified string.
|
/// Measures the width of the specified string.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="str"></param>
|
/// <param name="str">The string to measure.</param>
|
||||||
/// <returns></returns>
|
/// <param name="width">The measured width.</param>
|
||||||
public SizeF MeasureString(string str)
|
/// <param name="height">The measured height.</param>
|
||||||
|
public void MeasureString(string str, out float width, out float height)
|
||||||
{
|
{
|
||||||
SizeF size = gfx.MeasureString(str, font, 16384, StringFormat.GenericTypographic);
|
System.Drawing.SizeF size = gfx.MeasureString(str, font, 16384, System.Drawing.StringFormat.GenericTypographic);
|
||||||
if (size.Width == 0)
|
if (size.Width == 0)
|
||||||
size.Width = font.SizeInPoints * 0.5f;
|
width = font.SizeInPoints * 0.5f;
|
||||||
return size;
|
else
|
||||||
|
width = size.Width;
|
||||||
|
height = size.Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
Loading…
Reference in a new issue