mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-25 17:35:37 +00:00
Fixed shutdown sequence in Windows, so that GameWindow.Exit() and pressing the 'close' button behave the same.
This commit is contained in:
parent
6c43d97cf4
commit
a1fb128a70
|
@ -550,9 +550,7 @@ namespace OpenTK
|
|||
if (Exists)
|
||||
glWindow.DestroyWindow();
|
||||
while (this.Exists)
|
||||
{
|
||||
this.ProcessEvents();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1327,6 +1325,13 @@ namespace OpenTK
|
|||
|
||||
class GameWindowExitException : ApplicationException
|
||||
{
|
||||
public override string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return "GameWindow exit event. If this is caught in Visual Studio, don't worry - this is perfectly normal.";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -110,11 +110,14 @@ namespace OpenTK.Platform.Windows
|
|||
return;
|
||||
|
||||
case WindowMessage.CLOSE:
|
||||
this.DestroyWindow();
|
||||
//this.DestroyWindow();
|
||||
this.OnDestroy(EventArgs.Empty);
|
||||
return;
|
||||
|
||||
case WindowMessage.DESTROY:
|
||||
this.OnDestroy(EventArgs.Empty);
|
||||
//this.OnDestroy(EventArgs.Empty);
|
||||
exists = false;
|
||||
isExiting = true;
|
||||
break;
|
||||
|
||||
case WindowMessage.QUIT:
|
||||
|
@ -368,9 +371,7 @@ namespace OpenTK.Platform.Windows
|
|||
}
|
||||
|
||||
if (this.Create != null)
|
||||
{
|
||||
this.Create(this, e);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -392,11 +393,10 @@ namespace OpenTK.Platform.Windows
|
|||
|
||||
public void OnDestroy(EventArgs e)
|
||||
{
|
||||
Debug.Print("Destroy event fired from window: {0}", window.ToString());
|
||||
if (this.Destroy != null)
|
||||
{
|
||||
this.Destroy(this, e);
|
||||
}
|
||||
|
||||
/*
|
||||
if (this.Handle != IntPtr.Zero)
|
||||
{
|
||||
Debug.Print("Window handle {0} destroyed.", this.Handle);
|
||||
|
@ -404,6 +404,7 @@ namespace OpenTK.Platform.Windows
|
|||
//this.Dispose();
|
||||
exists = false;
|
||||
}
|
||||
*/
|
||||
//API.PostQuitMessage(0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue