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[Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X, unless ContextProfileFlags.CORE is specified. Fixes issue #44 Upstream enhancement request at https://bugzilla.libsdl.org/show_bug.cgi?id=2342
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@ -157,6 +157,8 @@ namespace OpenTK.Platform.SDL2
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int major, int minor,
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GraphicsContextFlags flags)
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{
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ContextProfileFlags cpflags = 0;
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if (mode.AccumulatorFormat.BitsPerPixel > 0)
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{
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SDL.GL.SetAttribute(ContextAttribute.ACCUM_ALPHA_SIZE, mode.AccumulatorFormat.Alpha);
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@ -203,6 +205,15 @@ namespace OpenTK.Platform.SDL2
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{
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MAJOR_VERSION, major);
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SDL.GL.SetAttribute(ContextAttribute.CONTEXT_MINOR_VERSION, minor);
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// Workaround for https://github.com/opentk/opentk/issues/44
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// Mac OS X desktop OpenGL 3.x/4.x contexts require require
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// ContextProfileFlags.Core, otherwise they will fail to construct.
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if (Configuration.RunningOnMacOS && major >= 3 &&
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(flags & GraphicsContextFlags.Embedded) == 0)
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{
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cpflags |= ContextProfileFlags.CORE;
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}
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}
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if ((flags & GraphicsContextFlags.Debug) != 0)
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@ -223,7 +234,6 @@ namespace OpenTK.Platform.SDL2
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*/
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{
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ContextProfileFlags cpflags = 0;
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if ((flags & GraphicsContextFlags.Embedded) != 0)
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{
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cpflags |= ContextProfileFlags.ES;
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