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UI should update when changing fonts.
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@ -50,6 +50,7 @@ namespace Examples.WinForms
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private void glControl1_Load(object sender, EventArgs e)
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private void glControl1_Load(object sender, EventArgs e)
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{
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{
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glControl1.MakeCurrent();
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.SteelBlue);
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}
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}
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@ -58,10 +59,10 @@ namespace Examples.WinForms
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if (fontDialog.ShowDialog() == DialogResult.OK)
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if (fontDialog.ShowDialog() == DialogResult.OK)
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{
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{
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UpdateFontList(fontDialog.Font);
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UpdateFontList(fontDialog.Font);
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glControl1.Invalidate();
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}
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}
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}
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}
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private void textBox1_TextChanged(object sender, EventArgs e)
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private void textBox1_TextChanged(object sender, EventArgs e)
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{
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{
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glControl1.Invalidate();
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glControl1.Invalidate();
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@ -69,6 +70,7 @@ namespace Examples.WinForms
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private void glControl1_Paint(object sender, PaintEventArgs e)
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private void glControl1_Paint(object sender, PaintEventArgs e)
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{
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{
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glControl1.MakeCurrent();
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.Color3(Color.White);
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GL.Color3(Color.White);
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@ -87,6 +89,8 @@ namespace Examples.WinForms
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private void glControl1_Resize(object sender, EventArgs e)
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private void glControl1_Resize(object sender, EventArgs e)
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{
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{
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glControl1.MakeCurrent();
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if (glControl1.ClientSize.Height == 0)
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if (glControl1.ClientSize.Height == 0)
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glControl1.ClientSize = new System.Drawing.Size(glControl1.ClientSize.Width, 1);
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glControl1.ClientSize = new System.Drawing.Size(glControl1.ClientSize.Width, 1);
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