mirror of
https://github.com/Ryujinx/Opentk.git
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This commit is contained in:
parent
455ed4213a
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146
Source/Examples/Tutorial/Textures.cs
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146
Source/Examples/Tutorial/Textures.cs
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.IO;
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using System.Drawing;
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using System.Drawing.Imaging;
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using OpenTK;
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using OpenTK.OpenGL;
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using OpenTK.Fonts;
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using OpenTK.OpenGL.Enums;
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namespace Examples.Tutorial
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{
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/// <summary>
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/// Demonstrates simple OpenGL Texturing.
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/// </summary>
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public class Textures : GameWindow, IExample
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{
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Bitmap bitmap = new Bitmap("Data\\metal.jpg");
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int texture;
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TextureFont sans = new TextureFont(new Font(FontFamily.GenericSansSerif, 24.0f));
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public Textures() : base(new DisplayMode(800, 600), "OpenTK | Tutorial 5: Texturing") { }
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#region OnLoad
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/// <summary>
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/// Setup OpenGL and load resources here.
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/// </summary>
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/// <param name="e">Not used.</param>
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public override void OnLoad(EventArgs e)
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{
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.Texture2d);
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GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
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//bitmap = new OpenTK.Fonts.Renderer().bmp;
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//bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
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GL.GenTextures(1, out texture);
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GL.BindTexture(TextureTarget.Texture2d, texture);
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BitmapData data = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height),
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ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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GL.TexImage2D(TextureTarget.Texture2d, 0, PixelInternalFormat.Three, bitmap.Width, bitmap.Height, 0,
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OpenTK.OpenGL.Enums.PixelFormat.Bgr, PixelType.UnsignedByte, data.Scan0);
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bitmap.UnlockBits(data);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMinFilter, (int)All.Linear);
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GL.TexParameter(TextureTarget.Texture2d, TextureParameterName.TextureMagFilter, (int)All.Linear);
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}
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#endregion
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#region OnResize
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/// <summary>
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/// Respond to resize events here.
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/// </summary>
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/// <param name="e">Contains information on the new GameWindow size.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
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{
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GL.Viewport(0, 0, e.Width, e.Height);
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GL.MatrixMode(MatrixMode.Projection);
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GL.LoadIdentity();
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GL.Ortho(-1.0, 1.0, -1.0, 1.0, 0.0, 4.0);
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}
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#endregion
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#region OnUpdateFrame
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/// <summary>
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/// Add your game logic here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnUpdateFrame(UpdateFrameEventArgs e)
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{
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if (Keyboard[OpenTK.Input.Key.Escape])
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this.Exit();
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}
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#endregion
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#region OnRenderFrame
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/// <summary>
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/// Add your game rendering code here.
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/// </summary>
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/// <param name="e">Contains timing information.</param>
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/// <remarks>There is no need to call the base implementation.</remarks>
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public override void OnRenderFrame(RenderFrameEventArgs e)
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{
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.LoadIdentity();
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GL.BindTexture(TextureTarget.Texture2d, texture);
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GL.Begin(BeginMode.Quads);
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GL.TexCoord2(0.0f, 1.0f); GL.Vertex2(-0.8f + 0.0375f, -0.8f + 0.0375f);
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GL.TexCoord2(1.0f, 1.0f); GL.Vertex2(0.8f + 0.0375f, -0.8f + 0.0375f);
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GL.TexCoord2(1.0f, 0.0f); GL.Vertex2(0.8f + 0.0375f, 0.8f + 0.0375f);
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GL.TexCoord2(0.0f, 0.0f); GL.Vertex2(-0.8f + 0.0375f, 0.8f + 0.0375f);
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GL.End();
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//sans.
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GL.Scale(2.0f / Width, 2.0f / Height, 1.0f);
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//sans.Print('A');
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SwapBuffers();
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}
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#endregion
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#region IExample Members
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/// <summary>
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/// Only used by the ExampleLauncher application, no need to add a Launch() method in your code.
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/// Add a call to Run() in your Main() function instead.
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/// </summary>
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public void Launch()
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{
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this.Run(10.0, 5.0);
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}
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#endregion
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public static readonly int order = 5;
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}
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}
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37
Source/Examples/WinForms/DerivedGLControl.Designer.cs
generated
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37
Source/Examples/WinForms/DerivedGLControl.Designer.cs
generated
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namespace Examples.WinForms
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{
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partial class DerivedGLControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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}
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#endregion
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}
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}
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42
Source/Examples/WinForms/DerivedGLControl.cs
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42
Source/Examples/WinForms/DerivedGLControl.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK;
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using OpenTK.OpenGL;
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using OpenTK.OpenGL.Enums;
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namespace Examples.WinForms
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{
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public partial class DerivedGLControl : GLControl
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{
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Color clearColor;
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public Color ClearColor
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{
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get { return clearColor; }
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set
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{
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clearColor = value;
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MakeCurrent();
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GL.ClearColor(clearColor);
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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if (!this.DesignMode)
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{
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MakeCurrent();
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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}
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}
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}
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}
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74
Source/Examples/WinForms/W04_Multiple_GLControls.Designer.cs
generated
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74
Source/Examples/WinForms/W04_Multiple_GLControls.Designer.cs
generated
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namespace Examples.WinForms
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{
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partial class W04_Multiple_GLControls
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.derivedGLControl1 = new Examples.WinForms.DerivedGLControl();
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this.derivedGLControl2 = new Examples.WinForms.DerivedGLControl();
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this.SuspendLayout();
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//
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// derivedGLControl1
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//
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this.derivedGLControl1.BackColor = System.Drawing.Color.Black;
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this.derivedGLControl1.ClearColor = System.Drawing.Color.Blue;
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this.derivedGLControl1.Location = new System.Drawing.Point(12, 12);
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this.derivedGLControl1.Name = "derivedGLControl1";
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this.derivedGLControl1.Size = new System.Drawing.Size(300, 225);
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this.derivedGLControl1.TabIndex = 0;
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this.derivedGLControl1.VSync = false;
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//
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// derivedGLControl2
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//
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this.derivedGLControl2.BackColor = System.Drawing.Color.Black;
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this.derivedGLControl2.ClearColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
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this.derivedGLControl2.Location = new System.Drawing.Point(319, 13);
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this.derivedGLControl2.Name = "derivedGLControl2";
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this.derivedGLControl2.Size = new System.Drawing.Size(293, 224);
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this.derivedGLControl2.TabIndex = 1;
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this.derivedGLControl2.VSync = false;
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//
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// W04_Multiple_GLControls
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(624, 444);
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this.Controls.Add(this.derivedGLControl2);
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this.Controls.Add(this.derivedGLControl1);
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this.Name = "W04_Multiple_GLControls";
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this.Text = "W04_Multiple_GLControls";
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this.ResumeLayout(false);
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}
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#endregion
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private DerivedGLControl derivedGLControl1;
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private DerivedGLControl derivedGLControl2;
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}
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}
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32
Source/Examples/WinForms/W04_Multiple_GLControls.cs
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32
Source/Examples/WinForms/W04_Multiple_GLControls.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK;
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using OpenTK.OpenGL;
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namespace Examples.WinForms
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{
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public partial class W04_Multiple_GLControls : Form, IExample
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{
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public W04_Multiple_GLControls()
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{
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InitializeComponent();
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}
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#region IExample Members
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public void Launch()
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{
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}
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public static readonly int order = 4;
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#endregion
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}
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}
|
120
Source/Examples/WinForms/W04_Multiple_GLControls.resx
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120
Source/Examples/WinForms/W04_Multiple_GLControls.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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||||
|
||||
Version 2.0
|
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|
||||
The primary goals of this format is to allow a simple XML format
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||||
that is mostly human readable. The generation and parsing of the
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||||
various data types are done through the TypeConverter classes
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associated with the data types.
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||||
|
||||
Example:
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||||
... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
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||||
Note - application/x-microsoft.net.object.binary.base64 is the format
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||||
that the ResXResourceWriter will generate, however the reader can
|
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read any of the formats listed below.
|
||||
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||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
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||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
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||||
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||||
mimetype: application/x-microsoft.net.object.bytearray.base64
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||||
value : The object must be serialized into a byte array
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||||
: using a System.ComponentModel.TypeConverter
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||||
: and then encoded with base64 encoding.
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||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
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||||
<xsd:attribute name="type" type="xsd:string" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" />
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||||
<xsd:attribute ref="xml:space" />
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||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
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