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Implemented GamePad API (WIP)
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@ -133,6 +133,11 @@ namespace OpenTK.Platform.Windows
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return stick;
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}
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bool IsValid(int index)
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{
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return index >= 0 && index < UnsafeNativeMethods.joyGetNumDevs();
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}
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#endregion
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#region IJoystickDriver
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@ -432,12 +437,64 @@ namespace OpenTK.Platform.Windows
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public GamePadCapabilities GetCapabilities(int index)
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{
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throw new NotImplementedException();
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GamePadCapabilities gpcaps = new GamePadCapabilities();
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if (IsValid(index))
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{
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JoyCaps caps;
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JoystickError result = UnsafeNativeMethods.joyGetDevCaps(index, out caps, JoyCaps.SizeInBytes);
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if (result == JoystickError.NoError)
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{
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gpcaps.AxisCount = caps.NumAxes;
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gpcaps.ButtonCount = caps.NumButtons;
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if ((caps.Capabilities & JoystCapsFlags.HasPov) != 0)
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gpcaps.DPadCount++;
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}
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}
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else
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{
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Debug.Print("[Win] Invalid WinMM joystick device {0}", index);
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}
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return gpcaps;
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}
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public GamePadState GetState(int index)
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{
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throw new NotImplementedException();
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GamePadState state = new GamePadState();
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if (IsValid(index))
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{
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JoyInfoEx info = new JoyInfoEx();
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info.Size = JoyInfoEx.SizeInBytes;
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info.Flags = JoystickFlags.All;
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UnsafeNativeMethods.joyGetPosEx(index, ref info);
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state.SetAxis(GamePadAxis.LeftX, (short)info.XPos);
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state.SetAxis(GamePadAxis.LeftY, (short)info.YPos);
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state.SetAxis(GamePadAxis.RightX, (short)info.ZPos);
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state.SetAxis(GamePadAxis.RightY, (short)info.RPos);
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//state.SetAxis(GamePadAxis.RightX, (short)info.ZPos);
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//state.SetAxis(GamePadAxis.RightY, (short)info.RPos);
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state.SetButton(Buttons.A, (info.Buttons & 1 << 0) != 0);
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state.SetButton(Buttons.B, (info.Buttons & 1 << 1) != 0);
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state.SetButton(Buttons.X, (info.Buttons & 1 << 2) != 0);
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state.SetButton(Buttons.Y, (info.Buttons & 1 << 3) != 0);
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state.SetButton(Buttons.LeftShoulder, (info.Buttons & 1 << 4) != 0);
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state.SetButton(Buttons.RightShoulder, (info.Buttons & 1 << 5) != 0);
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state.SetButton(Buttons.Back, (info.Buttons & 1 << 6) != 0);
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state.SetButton(Buttons.Start, (info.Buttons & 1 << 7) != 0);
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state.SetButton(Buttons.LeftStick, (info.Buttons & 1 << 8) != 0);
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state.SetButton(Buttons.RightStick, (info.Buttons & 1 << 9) != 0);
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state.SetButton(Buttons.BigButton, (info.Buttons & 1 << 10) != 0);
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}
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else
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{
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Debug.Print("[Win] Invalid WinMM joystick device {0}", index);
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}
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return state;
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}
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public string GetName(int index)
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