[Docs] Minor formatting fixes

This commit is contained in:
thefiddler 2014-05-19 23:08:22 +02:00
parent a6bdd2840c
commit a9ac8eb772

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@ -27,6 +27,7 @@ Instructions
The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/). The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/).
Alternatively, download the [OpenTK binaries](http://www.opentk.com) and: Alternatively, download the [OpenTK binaries](http://www.opentk.com) and:
1. Copy OpenTK.dll and OpenTK.dll.config to your project directory 1. Copy OpenTK.dll and OpenTK.dll.config to your project directory
2. Use "Add reference" to add OpenTK.dll as a project reference 2. Use "Add reference" to add OpenTK.dll as a project reference
3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option. 3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
@ -42,6 +43,7 @@ OpenTK 1.1.2 was released on 19 May 2014.
It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications. It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications.
=== Changelog: === === Changelog: ===
1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to [Ollhax](https://github.com/Ollhax) for implementing the backend from scratch, including the necessary Cocoa bindings! 1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to [Ollhax](https://github.com/Ollhax) for implementing the backend from scratch, including the necessary Cocoa bindings!
2. Custom hardware cursors are now supported: `INativeWindow.Cursor = new MouseCursor(...)` 2. Custom hardware cursors are now supported: `INativeWindow.Cursor = new MouseCursor(...)`
3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor: 3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor:
@ -90,7 +92,7 @@ OpenTK 1.1.2 is backwards compatible with 1.1.1. Users of previous versions are
Known issues Known issues
============ ============
1. The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support: The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
- `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead. - `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead.
- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`. - `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
- changing `INativeWindow.WindowBorder` once a window is created. - changing `INativeWindow.WindowBorder` once a window is created.