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[Docs] Minor formatting fixes
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@ -27,6 +27,7 @@ Instructions
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The simplest way to use OpenTK in your project is to install the [NuGet package](http://www.nuget.org/packages/OpenTK/).
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Alternatively, download the [OpenTK binaries](http://www.opentk.com) and:
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1. Copy OpenTK.dll and OpenTK.dll.config to your project directory
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2. Use "Add reference" to add OpenTK.dll as a project reference
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3. Use "Add files" to add OpenTK.dll.config to your project, and enable the "Copy to Output Directory" option.
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@ -42,6 +43,7 @@ OpenTK 1.1.2 was released on 19 May 2014.
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It contains performance and stability improvements and synchronizes the OpenGL and OpenGL ES bindings with the May 2014 Khronos specifications.
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=== Changelog: ===
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1. New Cocoa backend for Mac OS X, with support for OpenGL 4.x and retina displays. Huge thanks to [Ollhax](https://github.com/Ollhax) for implementing the backend from scratch, including the necessary Cocoa bindings!
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2. Custom hardware cursors are now supported: `INativeWindow.Cursor = new MouseCursor(...)`
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3. Up to 2000% improvement in binding loading speed. The exact numbers depend on the operating system and hardware configuration. On a Nvidia 650M GPU and a 2.3GHz processor:
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@ -90,7 +92,7 @@ OpenTK 1.1.2 is backwards compatible with 1.1.1. Users of previous versions are
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Known issues
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============
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1. The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
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The SDL2 backend has a number of limitations compared to the native platform backends. In particular, SDL2 does not support:
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- `OpenTK.GLControl`. OpenTK will automatically use a native platform backend instead.
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- `DisplayDevice.ChangeResolution()` without a fullscreen `INativeWindow`.
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- changing `INativeWindow.WindowBorder` once a window is created.
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