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Fixed a bug where wrong resolutions were saved in the DisplayResolution<->resolution_index mapping.
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@ -68,7 +68,10 @@ namespace OpenTK.Platform.X11
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available_res.Add(new DisplayResolution(size.Width, size.Height, depth, (float)rate));
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}
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// Keep the index of this resolution - we will need it for resolution changes later.
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screenResolutionToIndex[screen].Add(available_res[resolution_count], resolution_count);
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foreach (int depth in depths)
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screenResolutionToIndex[screen].Add(new DisplayResolution(size.Width, size.Height, depth, 0),
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resolution_count);
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++resolution_count;
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}
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