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Moved GameWindowFlags enumeration to its own file.
Added GameWindowFlags.Default token.
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@ -1825,15 +1825,4 @@ Alternatively, you can disable the ""Just my code"" debugging mode (""Tools->Opt
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#endregion
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#endregion
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#region public enum GameWindowFlags
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}
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/// <summary>Enumerates available GameWindow construction options.</summary>
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[Flags]
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public enum GameWindowFlags
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{
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/// <summary>Indicates that the GameWindow should cover the whole screen.</summary>
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Fullscreen = 1,
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}
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#endregion
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}
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48
Source/OpenTK/GameWindowFlags.cs
Normal file
48
Source/OpenTK/GameWindowFlags.cs
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@ -0,0 +1,48 @@
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// #region License
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// //
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// // The Open Toolkit Library License
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// //
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// // Copyright (c) 2006 - 2009 the Open Toolkit library.
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// //
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// // Permission is hereby granted, free of charge, to any person obtaining a copy
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// // of this software and associated documentation files (the "Software"), to deal
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// // in the Software without restriction, including without limitation the rights to
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// // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// // the Software, and to permit persons to whom the Software is furnished to do
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// // so, subject to the following conditions:
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// //
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// // The above copyright notice and this permission notice shall be included in all
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// // copies or substantial portions of the Software.
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// //
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// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// // OTHER DEALINGS IN THE SOFTWARE.
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// //
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// #endregion
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using System;
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namespace OpenTK
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{
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/// <summary>
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/// Defines bitwise combianations of GameWindow construction options.
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/// </summary>
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[Flags]
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public enum GameWindowFlags
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{
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/// <summary>
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/// Indicates default construction options.
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/// </summary>
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Default = 0,
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/// <summary>
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/// Indicates that the GameWindow should cover the whole screen.
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/// </summary>
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Fullscreen = 1,
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}
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}
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