mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-24 02:45:36 +00:00
Changed implementation. Now tests font rendering on different sizes.
This commit is contained in:
parent
72eebfa51c
commit
afd70b2e25
|
@ -15,84 +15,64 @@ using OpenTK.OpenGL;
|
|||
using OpenTK.Input;
|
||||
using System.IO;
|
||||
using OpenTK.OpenGL.Enums;
|
||||
using OpenTK.Math;
|
||||
|
||||
namespace Examples.Tutorial
|
||||
{
|
||||
class Fonts : GameWindow, IExample
|
||||
{
|
||||
public Fonts() : base(new DisplayMode(800, 600), String.Format("OpenTK | Tutorial {0}: Fonts", order))
|
||||
{ }
|
||||
|
||||
ITextPrinter text = new TextPrinter();
|
||||
|
||||
// Load some different TextureFont sizes to compare their quality.
|
||||
TextureFont[] fonts = new TextureFont[]
|
||||
{
|
||||
this.VSync = VSyncMode.On;
|
||||
}
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 8.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 10.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 12.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 14.0f)),
|
||||
|
||||
TextureFont serif = new TextureFont(new Font(FontFamily.GenericSerif, 24.0f));
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 16.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 18.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 20.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 22.0f)),
|
||||
|
||||
//string[] poem = new StreamReader("Data/Poem.txt").ReadToEnd().Replace('\r', ' ').Split('\n');
|
||||
string[] poem = new string[] { "AAA", "AAAAA" };
|
||||
float scroll_speed;
|
||||
float scroll_position;
|
||||
float initial_position;
|
||||
float warparound_position;
|
||||
float current_position;
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 24.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 26.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 28.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 30.0f)),
|
||||
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 32.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 34.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 36.0f)),
|
||||
new TextureFont(new Font(FontFamily.GenericSerif, 38.0f)),
|
||||
};
|
||||
TextHandle[] handles; // Used to cache the strings we want to print.
|
||||
|
||||
public override void OnLoad(EventArgs e)
|
||||
{
|
||||
GL.Enable(EnableCap.Texture2d);
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
GL.ClearColor(Color.SteelBlue);
|
||||
|
||||
//serif.LoadGlyphs("ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz,.!?;()\'- ");
|
||||
serif.LoadGlyphs("A");
|
||||
|
||||
GL.ClearColor(Color.Gray);
|
||||
|
||||
current_position = initial_position;
|
||||
scroll_speed = -1.0f;
|
||||
/*
|
||||
display_list = GL.GenLists(1);
|
||||
GL.NewList(1, GL.Enums.ListMode.COMPILE);
|
||||
|
||||
GL.PushMatrix();
|
||||
|
||||
|
||||
|
||||
GL.PopMatrix();
|
||||
|
||||
GL.EndList();*/
|
||||
handles = new TextHandle[fonts.Length];
|
||||
for (int i = handles.Length; --i >= 0; )
|
||||
text.Prepare("Hello, world!", fonts[i], out handles[i]);
|
||||
}
|
||||
|
||||
protected override void OnResize(OpenTK.Platform.ResizeEventArgs e)
|
||||
{
|
||||
GL.Viewport(0, 0, Width, Height);
|
||||
|
||||
initial_position = Height + serif.Height;
|
||||
warparound_position = -(poem.Length + 1) * serif.Height;
|
||||
}
|
||||
|
||||
public override void OnUpdateFrame(UpdateFrameEventArgs e)
|
||||
{
|
||||
if (Keyboard[Key.Space])
|
||||
scroll_speed = 0.0f;
|
||||
if (Keyboard[Key.Down])
|
||||
scroll_speed += 1;
|
||||
if (Keyboard[Key.Up])
|
||||
scroll_speed -= 1;
|
||||
if (Keyboard[Key.Escape])
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
public override void OnRenderFrame(RenderFrameEventArgs e)
|
||||
{
|
||||
// We'll start printing from the lower left corner of the screen. The text
|
||||
// will slowly move updwards - the user can control the movement speed with
|
||||
// the keyboard arrows and the space bar.
|
||||
current_position += scroll_speed * (float)e.ScaleFactor;
|
||||
if (scroll_speed > 0.0f && current_position > initial_position)
|
||||
current_position = warparound_position;
|
||||
else if (scroll_speed < 0.0f && current_position < warparound_position)
|
||||
current_position = initial_position;
|
||||
scroll_position = current_position;
|
||||
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
GL.MatrixMode(MatrixMode.Projection);
|
||||
|
@ -102,77 +82,12 @@ namespace Examples.Tutorial
|
|||
GL.MatrixMode(MatrixMode.Modelview);
|
||||
GL.LoadIdentity();
|
||||
|
||||
GL.Translate(0.0f, scroll_position, 0.0f);
|
||||
|
||||
//RectangleF rect = serif.FindRectangle('A');
|
||||
|
||||
RectangleF rect = new RectangleF();
|
||||
float width, height;
|
||||
int texture;
|
||||
serif.GlyphData('A', ref rect, out width, out height, out texture);
|
||||
|
||||
GL.BindTexture(TextureTarget.Texture2d, texture);
|
||||
|
||||
GL.Enable(EnableCap.Blend);
|
||||
GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha);
|
||||
|
||||
//GL.Color4(Color.White);
|
||||
GL.Begin(BeginMode.Quads);
|
||||
|
||||
GL.TexCoord2(rect.Left, rect.Top);
|
||||
GL.Vertex2(0.0, 0.0);
|
||||
GL.TexCoord2(rect.Right, rect.Top);
|
||||
GL.Vertex2(width, 0.0);
|
||||
GL.TexCoord2(rect.Right, rect.Bottom);
|
||||
GL.Vertex2(width, height);
|
||||
GL.TexCoord2(rect.Left, rect.Bottom);
|
||||
GL.Vertex2(0.0, height);
|
||||
|
||||
GL.End();
|
||||
|
||||
serif.Draw();
|
||||
|
||||
/*
|
||||
int i = 0, line = 0;
|
||||
float x_pos, accum_x_pos = 0.0f;
|
||||
foreach (string str in poem)
|
||||
// Font size test:
|
||||
for (int i = 0; i < handles.Length; i++)
|
||||
{
|
||||
GL.Translate(0.0f, scroll_position + serif.Height * line, 0.0f);
|
||||
foreach (char c in str)
|
||||
{
|
||||
//serif.PrintFast(c);
|
||||
|
||||
RectangleF rect = serif.FindRectangle(c);
|
||||
|
||||
//GL.Color4(Color.White);
|
||||
GL.Begin(GL.Enums.BeginMode.QUADS);
|
||||
|
||||
GL.TexCoord2(rect.Left, rect.Top);
|
||||
GL.Vertex2(0.0f, 0.0f);
|
||||
|
||||
GL.TexCoord2(rect.Right, rect.Top);
|
||||
GL.Vertex2(rect.Width * 512, 0.0f);
|
||||
|
||||
GL.TexCoord2(rect.Right, rect.Bottom);
|
||||
GL.Vertex2(rect.Width * 512, rect.Height * 512);
|
||||
|
||||
GL.TexCoord2(rect.Left, rect.Bottom);
|
||||
GL.Vertex2(0.0f, rect.Height * 512);
|
||||
|
||||
GL.End();
|
||||
|
||||
|
||||
x_pos = serif.MeasureWidth(str.Substring(i++, 1));
|
||||
accum_x_pos += x_pos;
|
||||
|
||||
GL.Translate((int)(x_pos + 0.5f), 0.0f, 0.0f);
|
||||
}
|
||||
GL.LoadIdentity();
|
||||
i = 0;
|
||||
++line;
|
||||
text.Draw(handles[i]);
|
||||
GL.Translate(0, fonts[i].Height, 0);
|
||||
}
|
||||
*/
|
||||
//GL.CallList(display_list);
|
||||
|
||||
SwapBuffers();
|
||||
}
|
||||
|
@ -180,13 +95,13 @@ namespace Examples.Tutorial
|
|||
|
||||
#region IExample Members
|
||||
|
||||
public static readonly int order = 6;
|
||||
|
||||
public void Launch()
|
||||
{
|
||||
Run(30.0, 0.0);
|
||||
}
|
||||
|
||||
public static readonly int order = 6;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue