Unique handles for different contexts (makes multiple contexts work under Visual Studio designer).

This commit is contained in:
the_fiddler 2008-03-24 13:25:38 +00:00
parent e1ea2ff0e8
commit b12a88c244

View file

@ -1,6 +1,8 @@
#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
@ -19,23 +21,28 @@ namespace OpenTK.Platform
{
GraphicsMode format;
bool vsync;
static int dummy_context_count = 0;
IntPtr context;
ContextHandle handle;
static int handle_count;
#region --- Constructors ---
public DummyGLContext(GraphicsMode format) { this.format = format; context = new IntPtr(dummy_context_count++); }
public DummyGLContext(GraphicsMode format) { this.format = format; }
#endregion
#region --- IGraphicsContext Members ---
public IntPtr Context { get { return IntPtr.Zero; } }
public IntPtr Context { get { return (IntPtr)handle_count; } }
public GraphicsMode GraphicsMode { get { return format; } }
//public void CreateContext() { }
//public void CreateContext(bool direct) { }
public void CreateContext(bool direct, IGraphicsContext source) { }
public void CreateContext(bool direct, IGraphicsContext source)
{
if (handle == null)
{
++handle_count;
handle = new ContextHandle((IntPtr)handle_count);
}
}
public void SwapBuffers() { }
public void MakeCurrent(IWindowInfo info) { }
@ -76,7 +83,7 @@ namespace OpenTK.Platform
ContextHandle IGraphicsContextInternal.Context
{
get { return context; }
get { return handle; }
}
#endregion