mirror of
https://github.com/Ryujinx/Opentk.git
synced 2024-12-23 15:35:34 +00:00
Added licensing information. Added Close() call on failed initialization of W01_First_Window. Moved GLContext to OpenTK namespace.
This commit is contained in:
parent
51c257b562
commit
b22af8fd84
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@ -32,6 +32,7 @@ namespace Examples.WinForms
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catch (Exception e)
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{
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System.Diagnostics.Trace.WriteLine("Exception during initialization, aborting: {0}", e.ToString());
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this.Close();
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return;
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}
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}
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170
Source/OpenTK/GLContext.cs
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170
Source/OpenTK/GLContext.cs
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@ -0,0 +1,170 @@
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenTK.Platform;
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namespace OpenTK
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{
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/// <summary>
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/// Represents and provides methods to manipulate an OpenGL render context.
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/// </summary>
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public class GLContext : IGLContext
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{
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/// <summary>
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/// The actual render context implementation for the underlying platform.
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/// </summary>
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private IGLContext implementation;
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/// <summary>
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/// Constructs a new GLContext with the specified DisplayMode, and bound to the specified IWindowInfo.
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/// </summary>
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/// <param name="mode"></param>
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/// <param name="window"></param>
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public GLContext(DisplayMode mode, IWindowInfo window)
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{
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new OpenTK.Platform.X11.X11GLContext(mode, window);
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break;
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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implementation = new OpenTK.Platform.Windows.WinGLContext(mode, window);
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break;
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default:
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throw new PlatformNotSupportedException("Your platform is not supported currently. Please, refer to http://opentk.sourceforge.net for more information.");
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}
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}
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#region --- IGLContext Members ---
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/// <summary>
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/// Gets a handle to the OpenGL rendering context.
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/// </summary>
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public IntPtr Context
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{
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get { return implementation.Context; }
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}
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/// <summary>
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/// Gets the IWindowInfo describing the window associated with this context.
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/// </summary>
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public IWindowInfo Info
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{
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get { return implementation.Info; }
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}
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/// <summary>
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/// Gets the DisplayMode of the context.
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/// </summary>
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public DisplayMode Mode
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{
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get { return implementation.Mode; }
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}
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/// <summary>
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/// Creates an OpenGL context.
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/// </summary>
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public void CreateContext()
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{
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implementation.CreateContext();
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}
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/// <summary>
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/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
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/// on Windows platforms (direct mode only).
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/// </summary>
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/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
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/// <remarks>
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/// <para>
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/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
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/// in some circumastances.
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/// </para>
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/// <para>
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/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
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/// indirect rendering on Windows platforms).
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/// </para>
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/// </remarks>
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public void CreateContext(bool direct)
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{
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implementation.CreateContext(direct);
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}
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/// <summary>
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/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
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/// specified IGLContext.
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/// </summary>
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/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
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/// <param name="source">The source IGLContext to share state from.</param>.
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/// <seealso cref="CreateContext(bool)"/>
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public void CreateContext(bool direct, IGLContext source)
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{
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implementation.CreateContext(direct, source);
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}
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/// <summary>
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/// Swaps buffers on a context. This presents the rendered scene to the user.
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/// </summary>
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public void SwapBuffers()
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{
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implementation.SwapBuffers();
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}
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/// <summary>
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/// Makes this context the current rendering target.
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/// </summary>
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public void MakeCurrent()
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{
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implementation.MakeCurrent();
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}
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/// <summary>
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/// Gets the address of an OpenGL extension function.
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/// </summary>
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/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
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/// <returns>
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/// A pointer to the specified function or IntPtr.Zero if the function isn't
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/// available in the current opengl context.
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/// </returns>
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/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
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public IntPtr GetAddress(string function)
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{
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return implementation.GetAddress(function);
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}
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/// <summary>
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/// Returns the display modes supported by the current opengl context.
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/// </summary>
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/// <returns>An IEnumerable containing all supported display modes.</returns>
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public IEnumerable<DisplayMode> GetDisplayModes()
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{
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return implementation.GetDisplayModes();
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}
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#endregion
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#region IDisposable Members
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/// <summary>
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/// Disposes of the GLContext.
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/// </summary>
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public void Dispose()
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{
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implementation.Dispose();
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}
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#endregion
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}
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}
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@ -38,20 +38,22 @@ namespace OpenTK
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/// </summary>
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public GameWindow()
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{
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if (Environment.OSVersion.Platform == PlatformID.Win32NT ||
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Environment.OSVersion.Platform == PlatformID.Win32Windows)
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switch (Environment.OSVersion.Platform)
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{
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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glWindow = new OpenTK.Platform.Windows.WinGLNative();
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}
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else if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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break;
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case PlatformID.Unix:
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case (PlatformID)128:
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glWindow = new OpenTK.Platform.X11.X11GLNative();
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}
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else
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{
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throw new PlatformNotSupportedException(
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"Your platform is not currently supported. Refer to http://opentk.sourceforge.net for more information."
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);
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break;
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default:
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throw new PlatformNotSupportedException("Your platform is not supported currently. Please, refer to http://opentk.sourceforge.net for more information.");
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}
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glWindow.Resize += new ResizeEvent(glWindow_Resize);
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@ -1,4 +1,10 @@
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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@ -1,4 +1,10 @@
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -1,4 +1,10 @@
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -1,79 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform
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{
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public class GLContext : IGLContext
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{
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private IGLContext implementation;
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public GLContext(DisplayMode mode, IWindowInfo window)
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{
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}
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#region --- IGLContext Members ---
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public IntPtr Context
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{
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get { return implementation.Context; }
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}
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public IWindowInfo Info
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{
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get { throw new Exception("The method or operation is not implemented."); }
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}
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public DisplayMode Mode
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{
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get { throw new Exception("The method or operation is not implemented."); }
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}
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public void CreateContext()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void CreateContext(bool direct)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void CreateContext(bool direct, IGLContext source)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void SwapBuffers()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public void MakeCurrent()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public IntPtr GetAddress(string function)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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public IEnumerable<DisplayMode> GetDisplayModes()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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#region IDisposable Members
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public void Dispose()
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{
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throw new Exception("The method or operation is not implemented.");
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}
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#endregion
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}
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}
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@ -85,7 +85,7 @@ namespace OpenTK.Platform
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/// <summary>
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/// Returns the display modes supported by the current opengl context.
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/// </summary>
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/// <returns>An array containing all supported display modes.</returns>
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/// <returns>An IEnumerable containing all supported display modes.</returns>
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IEnumerable<DisplayMode> GetDisplayModes();
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}
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}
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@ -1,4 +1,10 @@
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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@ -1,4 +1,10 @@
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using System;
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#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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