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[Input] Removed JoystickState.GetAxis(int) overload
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@ -34,6 +34,9 @@ using System.Text;
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namespace OpenTK.Input
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{
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/// <summary>
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/// Describes the current state of a <see cref="JoystickDevice"/>.
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/// </summary>
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public struct JoystickState : IEquatable<JoystickState>
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{
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// If we ever add more values to JoystickAxis or JoystickButton
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@ -50,48 +53,70 @@ namespace OpenTK.Input
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#region Public Members
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/// <summary>
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/// Gets a value between -1.0 and 1.0 representing the current offset of the specified <see cref="JoystickAxis"/>.
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/// </summary>
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/// <returns>
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/// A value between -1.0 and 1.0 representing offset of the specified <see cref="JoystickAxis"/.
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/// If the specified axis does not exist, then the return value is 0.0. Use <see cref="JoystickDevice.GetCapabilities"/>
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/// to query the number of available axes.
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/// </returns>
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/// <param name="axis">The <see cref="JoystickAxis"/> to query.</param>
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public float GetAxis(JoystickAxis axis)
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{
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return GetAxis((int)axis);
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}
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public float GetAxis(int axis)
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{
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return GetAxisRaw(axis) * ConversionFactor;
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}
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/// <summary>
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/// Gets the current <see cref="ButtonState"/> of the specified <see cref="JoystickButton"/>.
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/// </summary>
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/// <returns><see cref="ButtonState.Pressed"/> if the specified button is pressed; otherwise, <see cref="ButtonState.Released"/>.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public ButtonState GetButton(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) != 0 ? ButtonState.Pressed : ButtonState.Released;
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}
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/// <summary>
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/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently pressed.
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/// </summary>
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/// <returns>true if the specified button is pressed; otherwise, false.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public bool IsButtonDown(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) != 0;
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}
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/// <summary>
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/// Gets a value indicating whether the specified <see cref="JoystickButton"/> is currently released.
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/// </summary>
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/// <returns>true if the specified button is released; otherwise, false.</returns>
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/// <param name="button">The <see cref="JoystickButton"/> to query.</param>
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public bool IsButtonUp(JoystickButton button)
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{
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return (buttons & (1 << (int)button)) == 0;
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}
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/// <summary>
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/// Gets a value indicating whether this instance is connected.
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/// </summary>
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/// <value><c>true</c> if this instance is connected; otherwise, <c>false</c>.</value>
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public bool IsConnected
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{
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get { return is_connected; }
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}
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internal int PacketNumber
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{
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get { return packet_number; }
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}
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/// <summary>
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/// Returns a <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <returns>A <see cref="System.String"/> that represents the current <see cref="OpenTK.Input.JoystickState"/>.</returns>
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public override string ToString()
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{
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < MaxAxes; i++)
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{
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sb.Append(" ");
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sb.Append(String.Format("{0:f4}", GetAxis(i)));
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sb.Append(String.Format("{0:f4}", GetAxis(JoystickAxis.Axis0 + i)));
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}
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return String.Format(
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"{{Axes:{0}; Buttons: {1}; IsConnected: {2}}}",
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@ -100,6 +125,11 @@ namespace OpenTK.Input
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IsConnected);
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}
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/// <summary>
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/// Serves as a hash function for a <see cref="OpenTK.Input.JoystickState"/> object.
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/// </summary>
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/// <returns>A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a
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/// hash table.</returns>
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public override int GetHashCode()
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{
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int hash = buttons.GetHashCode() ^ IsConnected.GetHashCode();
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@ -110,6 +140,12 @@ namespace OpenTK.Input
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return hash;
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}
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/// <summary>
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/// Determines whether the specified <see cref="System.Object"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <param name="obj">The <see cref="System.Object"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object"/> is equal to the current
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/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
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public override bool Equals(object obj)
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{
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return
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@ -121,6 +157,11 @@ namespace OpenTK.Input
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#region Internal Members
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internal int PacketNumber
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{
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get { return packet_number; }
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}
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internal short GetAxisRaw(JoystickAxis axis)
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{
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return GetAxisRaw((int)axis);
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@ -197,6 +238,12 @@ namespace OpenTK.Input
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#region IEquatable<JoystickState> Members
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/// <summary>
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/// Determines whether the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current <see cref="OpenTK.Input.JoystickState"/>.
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/// </summary>
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/// <param name="other">The <see cref="OpenTK.Input.JoystickState"/> to compare with the current <see cref="OpenTK.Input.JoystickState"/>.</param>
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/// <returns><c>true</c> if the specified <see cref="OpenTK.Input.JoystickState"/> is equal to the current
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/// <see cref="OpenTK.Input.JoystickState"/>; otherwise, <c>false</c>.</returns>
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public bool Equals(JoystickState other)
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{
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bool equals =
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