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Increased the text surface size
This is necessary for high-dpi monitors which render text at double resolution.
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@ -19,7 +19,7 @@ namespace Examples.Tests
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public class GameWindowStates : GameWindow
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{
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static readonly Font TextFont = new Font(FontFamily.GenericSansSerif, 11);
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Bitmap TextBitmap = new Bitmap(512, 512);
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Bitmap TextBitmap = new Bitmap(1024, 1024);
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int texture;
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bool mouse_in_window = false;
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bool viewport_changed = true;
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