mirror of
https://github.com/Ryujinx/Opentk.git
synced 2025-03-27 05:35:13 +00:00
Implemented SDL IJoystickDriver2 and IGamePadDriver
This commit is contained in:
parent
c51c4934df
commit
b4b8bc1665
|
@ -48,6 +48,7 @@ namespace OpenTK.Platform.SDL2
|
|||
{
|
||||
public IntPtr Handle { get; private set; }
|
||||
public GamePadState State { get; set; }
|
||||
public GamePadCapabilities Capabilities { get; set; }
|
||||
|
||||
public Sdl2GamePad(IntPtr handle)
|
||||
{
|
||||
|
@ -114,6 +115,53 @@ namespace OpenTK.Platform.SDL2
|
|||
return controllers.ContainsKey(id);
|
||||
}
|
||||
|
||||
GamePadAxes TranslateAxes(IntPtr gamecontroller)
|
||||
{
|
||||
GamePadAxes axes = 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.LeftX) ? GamePadAxes.LeftX : 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.LeftY) ? GamePadAxes.LeftY : 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.RightX) ? GamePadAxes.RightX : 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.RightY) ? GamePadAxes.RightY : 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.TriggerLeft) ? GamePadAxes.LeftTrigger : 0;
|
||||
axes |= IsAxisBind(gamecontroller, GameControllerAxis.TriggerRight) ? GamePadAxes.RightTrigger : 0;
|
||||
return axes;
|
||||
}
|
||||
|
||||
Buttons TranslateButtons(IntPtr gamecontroller)
|
||||
{
|
||||
Buttons buttons = 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.A) ? Buttons.A : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.B) ? Buttons.B : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.X) ? Buttons.X : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.Y) ? Buttons.Y : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.START) ? Buttons.Start : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.BACK) ? Buttons.Back : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.LEFTSHOULDER) ? Buttons.LeftShoulder : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.RIGHTSHOULDER) ? Buttons.RightShoulder : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.LEFTSTICK) ? Buttons.LeftStick : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.RIGHTSTICK) ? Buttons.RightStick : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.GUIDE) ? Buttons.BigButton : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_DOWN) ? Buttons.DPadDown : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_UP) ? Buttons.DPadUp : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_LEFT) ? Buttons.DPadLeft : 0;
|
||||
buttons |= IsButtonBind(gamecontroller, GameControllerButton.DPAD_RIGHT) ? Buttons.DPadRight : 0;
|
||||
return buttons;
|
||||
}
|
||||
|
||||
bool IsAxisBind(IntPtr gamecontroller, GameControllerAxis axis)
|
||||
{
|
||||
GameControllerButtonBind bind =
|
||||
SDL.GameControllerGetBindForAxis(gamecontroller, axis);
|
||||
return bind.BindType == GameControllerBindType.Axis;
|
||||
}
|
||||
|
||||
bool IsButtonBind(IntPtr gamecontroller, GameControllerButton button)
|
||||
{
|
||||
GameControllerButtonBind bind =
|
||||
SDL.GameControllerGetBindForButton(gamecontroller, button);
|
||||
return bind.BindType == GameControllerBindType.Axis;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Members
|
||||
|
@ -232,11 +280,27 @@ namespace OpenTK.Platform.SDL2
|
|||
if (handle != IntPtr.Zero)
|
||||
{
|
||||
Sdl2GamePad pad = new Sdl2GamePad(handle);
|
||||
pad.State.SetConnected(true);
|
||||
// Check whether the device has ever been connected before
|
||||
if (!controllers.ContainsKey(id))
|
||||
controllers.Add(id, null);
|
||||
controllers[id] = pad;
|
||||
|
||||
IntPtr joystick = SDL.GameControllerGetJoystick(handle);
|
||||
if (joystick != IntPtr.Zero)
|
||||
{
|
||||
SDL.JoystickNumAxes(joystick);
|
||||
pad.Capabilities = new GamePadCapabilities(
|
||||
GamePadType.GamePad,
|
||||
TranslateAxes(joystick),
|
||||
TranslateButtons(joystick),
|
||||
true);
|
||||
pad.State.SetConnected(true);
|
||||
|
||||
// Check whether the device has ever been connected before
|
||||
if (!controllers.ContainsKey(id))
|
||||
controllers.Add(id, null);
|
||||
controllers[id] = pad;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Print("[SDL2] Failed to retrieve joystick from game controller. Error: {0}", SDL.GetError());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
@ -302,16 +366,19 @@ namespace OpenTK.Platform.SDL2
|
|||
|
||||
public GamePadCapabilities GetCapabilities(int index)
|
||||
{
|
||||
if (IsControllerValid(index))
|
||||
{
|
||||
return controllers[index].Capabilities;
|
||||
}
|
||||
return new GamePadCapabilities();
|
||||
}
|
||||
|
||||
public GamePadState GetState(int index)
|
||||
{
|
||||
if (joysticks.Count >= index)
|
||||
if (IsControllerValid(index))
|
||||
{
|
||||
|
||||
return controllers[index].State;
|
||||
}
|
||||
|
||||
return new GamePadState();
|
||||
}
|
||||
|
||||
|
@ -326,12 +393,41 @@ namespace OpenTK.Platform.SDL2
|
|||
|
||||
JoystickState IJoystickDriver2.GetState(int index)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
JoystickState state = new JoystickState();
|
||||
if (IsJoystickValid(index))
|
||||
{
|
||||
JoystickDevice<Sdl2JoystickDetails> joystick =
|
||||
(JoystickDevice<Sdl2JoystickDetails>)joysticks[sdl_joyid_to_joysticks[index]];
|
||||
|
||||
for (int i = 0; i < joystick.Axis.Count; i++)
|
||||
{
|
||||
state.SetAxis(JoystickAxis.Axis0 + i, (short)(joystick.Axis[i] * short.MaxValue + 0.5f));
|
||||
}
|
||||
|
||||
for (int i = 0; i < joystick.Button.Count; i++)
|
||||
{
|
||||
state.SetButton(JoystickButton.Button0 + i, joystick.Button[i]);
|
||||
}
|
||||
|
||||
state.SetIsConnected(true);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
JoystickCapabilities IJoystickDriver2.GetCapabilities(int index)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if (IsJoystickValid(index))
|
||||
{
|
||||
JoystickDevice<Sdl2JoystickDetails> joystick =
|
||||
(JoystickDevice<Sdl2JoystickDetails>)joysticks[sdl_joyid_to_joysticks[index]];
|
||||
|
||||
return new JoystickCapabilities(
|
||||
joystick.Axis.Count,
|
||||
joystick.Button.Count,
|
||||
true);
|
||||
}
|
||||
return new JoystickCapabilities();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
Loading…
Reference in a new issue