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https://github.com/Ryujinx/Opentk.git
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Changed example color to midnight blue.
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parent
ef4ab16e30
commit
b75b50acb2
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@ -168,7 +168,7 @@ namespace Examples
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new double[] {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}
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new double[] {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}
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};
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};
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GL.ClearColor(System.Drawing.Color.SteelBlue);
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GL.ClearColor(System.Drawing.Color.MidnightBlue);
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tess = Glu.NewTess();
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tess = Glu.NewTess();
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startList = GL.GenLists(3);
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startList = GL.GenLists(3);
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@ -289,7 +289,7 @@ namespace Examples.Tutorial
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// Then, render the fps:
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// Then, render the fps:
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GL.UseProgram(0);
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GL.UseProgram(0);
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printer.Begin();
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printer.Begin();
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printer.Print((1 / e.Time).ToString("F2"), font, Color.PaleGoldenrod, RectangleF .Empty, TextPrinterOptions.NoCache);
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printer.Print((1 / e.Time).ToString("F2"), font, Color.PaleGoldenrod, RectangleF.Empty, TextPrinterOptions.NoCache);
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printer.End();
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printer.End();
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SwapBuffers();
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SwapBuffers();
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@ -67,7 +67,7 @@ namespace Examples.Tests
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this.Keyboard.KeyRepeat = true;
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this.Keyboard.KeyRepeat = true;
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this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp);
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this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp);
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GL.ClearColor(System.Drawing.Color.SteelBlue);
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GL.ClearColor(System.Drawing.Color.MidnightBlue);
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}
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}
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void Keyboard_KeyUp(KeyboardDevice sender, Key key)
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void Keyboard_KeyUp(KeyboardDevice sender, Key key)
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@ -119,11 +119,13 @@ namespace Examples.Tests
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printer.Begin();
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printer.Begin();
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printer.Print("Instructions:", font, Color.White);
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printer.Print("Instructions:", font, Color.White);
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printer.Print(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font, Color.White, new RectangleF(0, font.Height, 0, 0));
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GL.Translate(0, font.Height, 0);
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printer.Print(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font, Color.White, new RectangleF(0, 2 * font.Height, 0, 0));
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printer.Print(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font, Color.White, RectangleF.Empty);
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GL.Translate(0, font.Height, 0);
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printer.Print(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font, Color.White, RectangleF.Empty);
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GL.Translate(0, font.Height, 0);
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GL.Translate(0, font.Height, 0);
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printer.Print(String.Format("3 - toggle fullscreen (current: {0}).",
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printer.Print(String.Format("3 - toggle fullscreen (current: {0}).",
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this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font, Color.White, new RectangleF(0, 2 * font.Height, 0, 0));
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this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font, Color.White, RectangleF.Empty);
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printer.End();
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printer.End();
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@ -96,7 +96,7 @@ namespace Examples.Tutorial
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/// <param name="e"></param>
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/// <param name="e"></param>
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public override void OnLoad(EventArgs e)
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public override void OnLoad(EventArgs e)
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{
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{
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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}
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}
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#endregion
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#endregion
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@ -58,7 +58,7 @@ namespace Examples.Tutorial
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/// <param name="e">Not used.</param>
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/// <param name="e">Not used.</param>
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public override void OnLoad(EventArgs e)
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public override void OnLoad(EventArgs e)
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{
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{
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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}
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}
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#endregion
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#endregion
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@ -110,7 +110,7 @@ namespace Examples.Tutorial
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GL.Begin(BeginMode.Triangles);
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GL.Begin(BeginMode.Triangles);
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GL.Color3(Color.LightSteelBlue);
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GL.Color3(Color.MidnightBlue);
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GL.Vertex2(-1.0f, 1.0f);
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GL.Vertex2(-1.0f, 1.0f);
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GL.Color3(Color.SpringGreen);
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GL.Color3(Color.SpringGreen);
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GL.Vertex2(0.0f, -1.0f);
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GL.Vertex2(0.0f, -1.0f);
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@ -48,7 +48,7 @@ namespace Examples.Tutorial
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{
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{
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base.OnLoad(e);
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base.OnLoad(e);
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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}
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}
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@ -45,7 +45,7 @@ namespace Examples.Tutorial
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public override void OnLoad(EventArgs e)
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public override void OnLoad(EventArgs e)
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{
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{
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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GL.MatrixMode(MatrixMode.Modelview);
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GL.MatrixMode(MatrixMode.Modelview);
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@ -68,7 +68,7 @@ namespace Examples.Tutorial
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this.Exit();
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this.Exit();
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}
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}
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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CreateVBO();
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CreateVBO();
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@ -39,7 +39,7 @@ namespace Examples.Tutorial
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/// <param name="e">Not used.</param>
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/// <param name="e">Not used.</param>
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public override void OnLoad(EventArgs e)
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public override void OnLoad(EventArgs e)
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{
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{
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.Texture2D);
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GL.Enable(EnableCap.Texture2D);
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GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
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GL.Hint(HintTarget.PerspectiveCorrectionHint, HintMode.Nicest);
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@ -53,7 +53,7 @@ namespace Examples.WinForms
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GL.GetString(StringName.Renderer) + " " +
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GL.GetString(StringName.Renderer) + " " +
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GL.GetString(StringName.Version);
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GL.GetString(StringName.Version);
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GL.ClearColor(Color.SteelBlue);
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GL.ClearColor(Color.MidnightBlue);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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Application.Idle += Application_Idle;
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Application.Idle += Application_Idle;
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