Fix XML documentation.

This commit is contained in:
Fraser Waters 2014-02-22 20:55:48 +00:00
parent 366eb921a7
commit b89f79266b
3 changed files with 17 additions and 2 deletions

View file

@ -188,7 +188,7 @@ namespace OpenTK
/// <summary>
/// Frees a marshalled string that allocated by <c>MarshalStringToPtr</c>.
/// </summary>
/// <param name="ptr">An unmanaged pointer allocated with <c>MarshalStringToPtr</param>
/// <param name="ptr">An unmanaged pointer allocated with <c>MarshalStringToPtr</c></param>
protected static void FreeStringPtr(IntPtr ptr)
{
Marshal.FreeHGlobal(ptr);

View file

@ -183,6 +183,11 @@ namespace OpenTK.Graphics
#region IEquatable<ColorFormat> Members
/// <summary>
/// Compares whether this ColorFormat structure is equal to the specified ColorFormat.
/// </summary>
/// <param name="other">The ColorFormat structure to compare to.</param>
/// <returns>True if both ColorFormat structures contain the same components; false otherwise.</returns>
public bool Equals(ColorFormat other)
{
return

View file

@ -39,7 +39,17 @@ namespace OpenTK.Graphics
/// </summary>
public sealed class GraphicsContext : IGraphicsContext, IGraphicsContextInternal
{
/// <summary>
/// Used to retrive function pointers by name.
/// </summary>
/// <param name="function">The function name.</param>
/// <returns>A function pointer to <paramref name="function"/>, or <c>IntPtr.Zero</c></returns>
public delegate IntPtr GetAddressDelegate(string function);
/// <summary>
/// Used to return the handel of the current OpenGL context.
/// </summary>
/// <returns>The current OpenGL context, or <c>IntPtr.Zero</c> if no context is on the calling thread.</returns>
public delegate ContextHandle GetCurrentContextDelegate();
#region --- Fields ---
@ -646,7 +656,7 @@ namespace OpenTK.Graphics
/// <summary>
/// Marks this context as deleted, but does not actually release unmanaged resources
/// due to the threading requirements of OpenGL. Use <see cref="GraphicsContext.Dispose"/>
/// due to the threading requirements of OpenGL. Use <see cref="GraphicsContext.Dispose()"/>
/// instead.
/// </summary>
~GraphicsContext()