Added MappedGamePadDriver skeleton implementation

This commit is contained in:
Stefanos A. 2013-12-24 14:22:03 +01:00
parent 5c73a3ea74
commit b9242c006b
2 changed files with 84 additions and 0 deletions

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@ -164,6 +164,7 @@
<Compile Include="Math\Matrix4x3.cs" />
<Compile Include="Math\Matrix4x3d.cs" />
<Compile Include="Platform\DisplayDeviceBase.cs" />
<Compile Include="Platform\MappedGamePadDriver.cs" />
<Compile Include="Platform\Windows\WinInputBase.cs" />
<Compile Include="Platform\Windows\XInputJoystick.cs" />
<Compile Include="ToolkitOptions.cs" />

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#region License
//
// MappedGamePadDriver.cs
//
// Author:
// Stefanos A. <stapostol@gmail.com>
//
// Copyright (c) 2006-2013 Stefanos Apostolopoulos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Input;
namespace OpenTK.Platform
{
/// \internal
/// <summary>
/// Implements IGamePadDriver using OpenTK.Input.Joystick
/// and a gamepad-specific axis/button mapping.
/// </summary>
/// <remarks>
/// <para>
/// This class supports OpenTK and is not meant to be accessed by user code.
/// </para>
/// <para>
/// To support gamepads on platforms that do not offer a gamepad-optimized API,
/// we need to use the generic OpenTK.Input.Joystick and implement a custom
/// mapping scheme to provide a stable mapping to OpenTK.Input.GamePad. This
/// class implements this mapping scheme.
/// </para>
/// </remarks>
class MappedGamePadDriver : IGamePadDriver
{
public GamePadState GetState(int index)
{
JoystickState joy = Joystick.GetState(index);
GamePadState pad = new GamePadState();
if (joy.IsConnected)
{
GamePadMapping mapping = new GamePadMapping();//GamePadMapping.Lookup()
// Todo: implement mapping
}
return pad;
}
public GamePadCapabilities GetCapabilities(int index)
{
JoystickCapabilities joy = Joystick.GetCapabilities(index);
GamePadCapabilities pad = new GamePadCapabilities();
if (joy.IsConnected)
{
// Todo: implement mapping
}
return pad;
}
public string GetName(int index)
{
throw new NotImplementedException();
}
}
}