Better handling of Enums namespace/nested class.

This commit is contained in:
the_fiddler 2007-11-04 15:17:37 +00:00
parent b2e838a33f
commit b9afd64b0a

View file

@ -26,14 +26,17 @@ namespace Bind
public static string ConstantPrefix = "GL_";
// TODO: This code is too fragile.
private static string normalEnumsClassOverride;
// Old enums code:
public static string normalEnumsClassOverride;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
{
get
{
return String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass :
OutputClass + "." + NestedEnumsClass;
return
normalEnumsClassOverride == null ?
String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
normalEnumsClassOverride;
}
}
@ -42,6 +45,31 @@ namespace Bind
get { return GLClass + "." + NestedEnumsClass; }
}
public static string EnumsOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
public static string EnumsAuxOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
// New enums namespace (no nested class).
public static string EnumsNamespace = "Enums";
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
@ -64,6 +92,7 @@ namespace Bind
NoSeparateFunctionNamespaces = 0x10,
TurnVoidPointersToIntPtr = 0x20,
GenerateAllPermutations = 0x40,
NestedEnums = 0x80,
Tao = ConstIntEnums | NoAdvancedEnumProcessing | NoPublicUnsafeFunctions | NoTrimFunctionEnding | NoTrimFunctionPrefix | NoSeparateFunctionNamespaces | TurnVoidPointersToIntPtr | GenerateAllPermutations,
}