Debugging GameWindow.Exit() sequence on Mono.

This commit is contained in:
the_fiddler 2008-01-15 11:23:34 +00:00
parent e404e9791e
commit b9c7a62d4f

View file

@ -156,7 +156,7 @@ namespace OpenTK
public virtual void Exit()
{
isExiting = true;
UpdateFrame += GameWindow_UpdateFrame;
UpdateFrame += CallExitInternal;
}
#endregion
@ -168,12 +168,13 @@ namespace OpenTK
/// </summary>
void ExitInternal()
{
Debug.Print("Firing GameWindowExitException");
throw new GameWindowExitException();
}
void GameWindow_UpdateFrame(GameWindow sender, UpdateFrameEventArgs e)
void CallExitInternal(GameWindow sender, UpdateFrameEventArgs e)
{
UpdateFrame -= GameWindow_UpdateFrame;
UpdateFrame -= CallExitInternal;
sender.ExitInternal();
}
@ -555,7 +556,7 @@ namespace OpenTK
}
catch (GameWindowExitException)
{
Trace.WriteLine("Exiting main loop.");
Trace.WriteLine("GameWindowExitException caught - exiting main loop.");
}
finally
{