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Prepare for release.
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@ -20,6 +20,7 @@ OpenTK 0.3.9 -> 0.3.10
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+ Improved compatibility (now works with Mesa3d 7.0.x as well as 6.5.x)
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+ Improved compatibility (now works with Mesa3d 7.0.x as well as 6.5.x)
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+ Better error handling (although not completely safe by any measure).
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+ Better error handling (although not completely safe by any measure).
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+ Corrected client rectangle under Windows GameWindow implementation - now the Viewport correctly corresponds the rendering area.
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+ Corrected client rectangle under Windows GameWindow implementation - now the Viewport correctly corresponds the rendering area.
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* Critical bug: deadlock on Windows XP 32-bit. Investigating.
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+ Input
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+ Input
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+ Slightly improved keyboard handling functions.
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+ Slightly improved keyboard handling functions.
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+ OpenGL
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+ OpenGL
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@ -8,12 +8,23 @@ IMPORTANT: This release is intended for testing and experimentation only. Use at
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Highlights:
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Highlights:
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* Added complete WGL bindings.
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* IMPORTANT: Please report any deadlocks at http://opentk.sourceforge.net!
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* Corrected interminent crashes when loading examples.
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* Improved GLControl and GameWindow load/unload sequence, for improved stability and speed.
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* New feature: Complete WGL bindings.
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* Corrected an insidious bug that returned corrupt visuals under x64 Linux.
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* New feature: Now compatible with both Mesa3d 6.5.x and 7.0.x!
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* Improved GLControl compatibility with Linux drivers.
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* Feature: Improved loading speed for GLControl and GameWindow.
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* Now compatible with both Mesa3d 6.5.x and 7.0.x
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* Feature: Improved GLControl compatibility under Linux (now selects a visual with the same bit-depth as the parent window).
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* Feature: Improved GLControl and GameWindow stability (but see known issues below).
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* Feature: GL.Color3 and GL.Color4 can now take a System.Drawing.Color (e.g. GL.Color3(System.Drawing.Color.MidnightBlue)).
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* Bug fix: Fixed interminent ExampleLauncher crashes (but see known issues below).
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* Bug fix: Fixed corrupt visuals under 64-bit Linux.
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* Bug fix: GL.Load() would fail to load OpenGL functions.
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* Bug fix: OpenGL overloads now call the closest matching delegate (corrects issues with GL.Color3(byte, byte, byte)).
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* Known critical bug: ExampleLauncher locks up on Windows XP 32-bit. No such problem under Linux or 64-bit Vista.
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* Known bug: ExampleLauncher shuts down when closing any GameWindow under Linux.
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* Known issue: 32-bit modes exhibit flashing under Mesa3d 6.5.x. Is a Mesa3d problem, update to Mesa3d 7.0.x or use a 24-bit visual.
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